Cruma Marshlands
Grand CrusadeClassic

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Cruma Marshlands
Map Cruma Marshlands.jpg
Territory Dion Territory
Optimal Level 25 and higher
Party size
Classes

Топи Крумы скриншот 1.jpg Топи Крумы скриншот 2.jpg Топи Крумы скриншот 3.jpg

Топи Крумы скриншот 4.jpg Топи Крумы скриншот 5.jpg Топи Крумы скриншот 6.jpg


During the period of Giants, this place was used to study Giant Turtle Cruma which is a divine animal of the earth. Now, different types of giant insects and others that are created from the experiments from the Lesser Giant era inhabit here.


Mobs

Cruma Marshlands - mobs

Name Level Features EXP SP

Giant Mist Leech
( Giant Mist Leech)
25 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Fire Vulnerability: Vulnerable to Fire attacks. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. 1228 36
Gray Ant
( Gray Ant)
26 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Fire Vulnerability: Vulnerable to Fire attacks. 1301 39
Mist Horror Ripper
( Mist Horror Ripper)
27 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. 1382 41
Giant Crimson Ant
( Giant Crimson Ant)
28 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fire Vulnerability: Vulnerable to Fire attacks. 1463 43
Marsh Stakato
( Marsh Stakato)
29 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fire Vulnerability: Vulnerable to Fire attacks. 1544 46
Weird Wasp
( Weird Wasp)
30 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Fire Vulnerability: Vulnerable to Fire attacks. 1612 48
Marsh Stakato Worker
( Marsh Stakato Worker)
31 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Vulnerability: Vulnerable to Fire attacks. 1729 51
Toad Lord
( Toad Lord)
32 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: 1834 55
Marsh Stakato Soldier
( Marsh Stakato Soldier)
33 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Fire Vulnerability: Vulnerable to Fire attacks. 1951 58
Marsh Spider
( Marsh Spider)
34 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Fire Vulnerability: Vulnerable to Fire attacks. 2080 62
Marsh Stakato Drone
( Marsh Stakato Drone)
35 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fire Vulnerability: Vulnerable to Fire attacks. 2212 66
Shadow Turen
(Quest Monster Shadow Turen)
39 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. 0 0


Cruma Marshlands - Raid Bosses

Name Level Features EXP SP

Queen's Royal Guard Captain
(Raid Boss Queen's Royal Guard Captain)
32 Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the underground prisoner, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, then the monster will drop nothing at all. Raid Boss (Lv. 32): Royal Guard Captain of Stakato Queen Zyrnna, he is the strongest soldier among the Marsh Stakatos and commands a Royal Guard consisting only of Stakato nobles. He is as cruel as Zyrnna, and has murdered many of his people at his Queen's command. Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. 7962624 238878
Marsh Stakato Queen Zyrnna
(Raid Boss Marsh Stakato Queen Zyrnna)
34 Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the underground prisoner, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, then the monster will drop nothing at all. Raid Boss (Lv. 34): She is the Ruthless Queen of Marsh Stakatos, deep in the Cruma Marshlands. The Queen is notorious for mercilessness and cruelty to both her own forces and enemies alike. She has ordered the deaths of any and all who oppose her, including subordinates and even her own children. The Queen yearns to build a kingdom for Marsh Stakatos someday. Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. 8989056 269671
Remmel
(Raid Boss Remmel)
35 Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the underground prisoner, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, then the monster will drop nothing at all. Raid Boss (Lv. 35): The Lord of Marsh Stakatos is under the mental domination of the Devil Rahha. He strengthens the Stakato Army for Rahha. He is the bitter rival of Queen Zyrnna of Marsh Stakatos, who lives in the Cruma Marshlands. Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. 9525600 285768
Lizardmen Captain Hellion
(Raid Boss Lizardmen Captain Hellion)
38 Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the underground prisoner, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, then the monster will drop nothing at all. Raid Boss (Lv. 38): The Convict Mercenary Captain searches for the secrets of the Cruma Tower. After listening to a bard singing a song called Seven Secrets of Cruma Tower, he has decided to officially become a knight of the king by attaining the ancient weapon, which is the third secret of the song. Since Gatekeepers of the Ivory Tower have rejected his teleport as the Convict Tribe is banned from the tower, he still has not entered the tower, but has been circling around it. Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Light Armor Type: Weak P. Def. and strong Evasion. 11228544 336856
Priest of Core Decar
(Raid Boss Priest of Core Decar)
75 Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the underground prisoner, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, then the monster will drop nothing at all. Raid Boss (Lv. 75): Enchanted by Shilen, enshrouded in darkness, minion of Core is guarding the lands around Cruma Tower. Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. 87480000 2624400


Cruma Marshlands - Related Pages
Dion Territory - Quests
Locations: TerritoriesTownshipsCastlesDungeons
Territories: Starting Villages | Gludio Territory | Dion Territory | Giran Territory | Innadril Territory | Oren Territory | Aden Territory | Rune Territory | Goddard Territory | Schuttgart Territory
Dion Territory: Town of Dion
Floran Village
Dion Castle
Mandragora Farm
Dion Hills
Partisan's Hideaway
Plains of Dion
Execution Grounds
Cruma Marshlands
Floran Agricultural Area
Bee Hive
Cruma Tower