Recipe: Steel Mold
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Item 2139.jpg
Recipe: Steel Mold
For Dwarves only. Recipe for Steel Mold. Requires Create Item - Skill Lv. 2. The success rate is 100%.

To craft an item, its crafter must learn a Recipe: Steel Mold Recipe: Steel Mold .
Skill level: 2
Craft chance item: 100%
Number of items crafted: 1
MP Spent: 20

Drop:
Mob's name Lvl. Stats Hunting Zones Count Chance
Skeleton Bowman 20 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Ruins of Agony 1 1.919% — 2.353%
Moonstone Beast 17 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Neutral Zone 1 1.187% — 1.439%
Whinstone Golem 14 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Extremely Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Bleed Resistance: Resistant to Bleed attack. Western Mining Zone 1 0.5% — 1%
Onyx Beast 17 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: School of Dark Arts 1 0.5% — 1%
Kasha Imp 19 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Light Armor Type: Weak P. Def. and strong Evasion. Immortal Plateau, Southern Region 1 0.5% — 1%
Undine Noble 19 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. HP Increase (2x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Water Resistance: Resistant to Water attacks. Fire Vulnerability: Vulnerable to Fire attacks. Elven Ruins 1 0.5% — 1%
Undine Noble 19 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. HP Increase (2x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Water Resistance: Resistant to Water attacks. Fire Vulnerability: Vulnerable to Fire attacks. Talking Island, Western Territory 1 0.5% — 1%

Spoil:
Mob's Name Lvl. Stats. Humting Zones Count Chance
Undine Noble 19 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. HP Increase (2x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Water Resistance: Resistant to Water attacks. Fire Vulnerability: Vulnerable to Fire attacks. Elven Ruins 1 9.01% — 11.03%
Undine Noble 19 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. HP Increase (2x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Water Resistance: Resistant to Water attacks. Fire Vulnerability: Vulnerable to Fire attacks. Talking Island, Western Territory 1 9.01% — 11.03%
Stink Zombie 19 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak M. Atk.: Slightly Strong P. Def.: Extremely Strong M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Bleed Resistance: Resistant to Bleed attack. School of Dark Arts 1 8.733% — 10.683%
Enku Orc Shaman 20 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Dion Hills 1 7.891% — 9.651%
Shade Horror 17 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Elven Fortress 1 7.066% — 8.646%


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