Wooden Arrow

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Item 17.jpg
Wooden Arrow
An arrow made of wood. It is an arrow used for a No-grade bow.
Stats:
Weight: 6
Durability: -
Base price: Adena.jpg 2 adena
No restrictions for item exchange.

Drop:
Mob's name Lvl. Stats Hunting Zones Count Chance
Goblin Snooper 5 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Frozen Valley 10 — 30 36.54% — 44.30%
Skeleton Archer 13 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Elven Ruins 10 — 30 21.69% — 26.55%
Skeleton Hunter 12 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. School of Dark Arts 10 — 30 21.46% — 26.18%
Shadow Beast 15 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Evil Hunting Grounds 10 — 30 19.21% — 23.29%
Akaste Skeleton Archer 14 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Mithril Mines 10 — 30 18.63% — 22.69%
Skeleton Marksman 14 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Elven Ruins 10 — 30 18.45% — 22.47%
Vuku Orc Archer 15 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Evil Hunting Grounds 10 — 30 16.07% — 19.45%
Goblin 5 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Shilen Temple 10 — 30 14.70% — 17.80%
Garum Werewolf 9 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Abandoned Coal Mines 10 — 30 13.88% — 16.84%
Garum Werewolf 9 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Western Mining Zone 10 — 30 13.88% — 16.84%
Balor Orc Archer 8 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Forest 10 — 30 13.62% — 16.70%
Orc Archer 8 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Talking Island, Western Territory 10 — 30 13.54% — 16.62%
Dungeon Skeleton Archer 13 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Elven Fortress 10 — 30 13.26% — 16.06%
Skeleton Scout 19 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Ruins of Agony 10 — 30 12.56% — 15.40%
Vaiss Orc Warrior Captain 11 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: School of Dark Arts 10 — 30 12.01% — 14.61%
Festering Bat 13 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Swampland 10 — 30 11.67% — 14.37%
Werewolf Chieftain 12 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Talking Island, Western Territory 10 — 30 11.46% — 14.10%
Kaboo Orc Archer 8 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Elven Forest 10 — 30 11.14% — 13.60%
Vaiss Orc 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: School of Dark Arts 10 — 30 10.15% — 12.41%
Ashen Wolf 4 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Shilen Temple 10 — 30 9.40% — 11.54%
Elder Keltir 3 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Talking Island, Eastern Territory 10 — 30 6.849% — 8.357%
Elder Longtail Keltir 3 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Frozen Valley 10 — 30 6.783% — 8.285%
Elder Brown Keltir 3 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Shilen Temple 10 — 30 6.690% — 8.192%
Longtail Keltir 2 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Frozen Valley 10 — 30 5.515% — 6.755%
Young Prairie Keltir 1 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Valley of Heroes 10 — 30 5.012% — 6.114%
Elpy 1 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Talking Island, Eastern Territory 10 — 30 4.991% — 6.093%
Young Keltir 1 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Talking Island, Eastern Territory 10 — 30 3.968% — 4.850%

To craft an item, its crafter must learn a Recipe: Wooden Arrow Recipe: Wooden Arrow .
Skill level: 1
Craft chance item: 100%
Number of items crafted: 500
MP Spent: 30

Trader Place Cost
Cema Item 57.jpg 3 adena + castle tax
Chortie Item 57.jpg 3 adena + castle tax
Galman Item 57.jpg 3 adena + castle tax
Hally Item 57.jpg 3 adena + castle tax
Harmony Item 57.jpg 3 adena + castle tax
Helvetia Item 57.jpg 3 adena + castle tax
Herbiel Item 57.jpg 3 adena + castle tax
Holly Item 57.jpg 3 adena + castle tax
Katerina Item 57.jpg 3 adena + castle tax
Kitzka Item 57.jpg 3 adena + castle tax
Lars Item 57.jpg 3 adena + castle tax
Mion Item 57.jpg 3 adena + castle tax
Pano Item 57.jpg 3 adena + castle tax
Papuma Item 57.jpg 3 adena + castle tax
Poesia Item 57.jpg 3 adena + castle tax
Ralford Item 57.jpg 3 adena + castle tax
Rolento Item 57.jpg 3 adena + castle tax
Sara Item 57.jpg 3 adena + castle tax
Sarien Item 57.jpg 3 adena + castle tax
Tyra Item 57.jpg 3 adena + castle tax
Vollodos Item 57.jpg 3 adena + castle tax


Wooden Arrow - Related Pages
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