Other languages: Polish, Russian
We need your help in working on the encyclopedia!
treemenu 1
Follow Us On: Twitter

Progressive Heal - Aeore Cardinal

From Lineage 2 Encyclopaedia

Jump to: navigation, search

Contents

Properties

Skill 11828.jpgProgressive Heal
Heals the target and the 10 most injured allies around the target by up to 40% of their Max HP. The recovery amount decreases starting from the most injured person.
Class Aeore Cardinal
Type active
Attribute -
Recast time 5 s
Cast time 3 s
Cast range 900
Classes with same skill Aeore Healer, Aeore Cardinal, Aeore Evas Saint, Aeore Shillien Saint


Awakening Skill Replacement

Learning this skill cancels the skills you've learned before:

Skill

Skill 1553.jpg Chain Heal


Briefly about enhancements

Enchanting way Enchanting level Enchant description

Cost +1~+10 + 1 Cost

About skills enchanting


Skill Upgrade

Lvl. to Learn Skill Lvl. Description MP Consume HP Consume SP
85 1 Heals the target and the 10 most injured allies around the target by up to 40% of their Max HP. The recovery amount decreases starting from the most injured person. 573 0 10000


More about improvements

Level Description Modification Prop.

+1 Heals the target and the 10 most injured allies around the target by up to 40% of their Max HP. The recovery amount decreases starting from the most injured person. Enchant Cost: Decreases MP Consumption. + 1 Cost Decreases MP Consumption.
+2 Heals the target and the 10 most injured allies around the target by up to 40% of their Max HP. The recovery amount decreases starting from the most injured person. Enchant Cost: Decreases MP Consumption. + 2 Cost Decreases MP Consumption.
+3 Heals the target and the 10 most injured allies around the target by up to 40% of their Max HP. The recovery amount decreases starting from the most injured person. Enchant Cost: Decreases MP Consumption. + 3 Cost Decreases MP Consumption.
+4 Heals the target and the 10 most injured allies around the target by up to 40% of their Max HP. The recovery amount decreases starting from the most injured person. Enchant Cost: Decreases MP Consumption. + 4 Cost Decreases MP Consumption.
+5 Heals the target and the 10 most injured allies around the target by up to 40% of their Max HP. The recovery amount decreases starting from the most injured person. Enchant Cost: Decreases MP Consumption. + 5 Cost Decreases MP Consumption.
+6 Heals the target and the 10 most injured allies around the target by up to 40% of their Max HP. The recovery amount decreases starting from the most injured person. Enchant Cost: Decreases MP Consumption. + 6 Cost Decreases MP Consumption.
+7 Heals the target and the 10 most injured allies around the target by up to 40% of their Max HP. The recovery amount decreases starting from the most injured person. Enchant Cost: Decreases MP Consumption. + 7 Cost Decreases MP Consumption.
+8 Heals the target and the 10 most injured allies around the target by up to 40% of their Max HP. The recovery amount decreases starting from the most injured person. Enchant Cost: Decreases MP Consumption. + 8 Cost Decreases MP Consumption.
+9 Heals the target and the 10 most injured allies around the target by up to 40% of their Max HP. The recovery amount decreases starting from the most injured person. Enchant Cost: Decreases MP Consumption. + 9 Cost Decreases MP Consumption.
+10 Heals the target and the 10 most injured allies around the target by up to 40% of their Max HP. The recovery amount decreases starting from the most injured person. Enchant Cost: Decreases MP Consumption. + 10 Cost Decreases MP Consumption.

Namespaces
Variants
Actions