Coral Garden Hall

From Lineage 2 Encyclopaedia
Jump to: navigation, search
Coral Garden Hall
Territory Innadril Territory
Type Type not defined
Optimal Level 97 and higher
Party size 5 - 7
Classes Dungeon
Herbs non drops

A bonus stage in which characters must clear four rooms within a time limit. If characters complete the Emerald Square, Steam Corridor, or Coral Garden course, and depending how long the characters took to complete the course, there is a chance that a Crystal Guard Golem will appear and send the characters to this bonus stage. Each of the instances have an on-screen timer that shows how long the characters have been in that instance.

How to get into

If the group walks through one of the temporary zones of Crystal Caverns - Emerald Square, Steam Corridor, Coral Garden in less than 40 minutes, there’s a chance that Crystal Guard Golem might appear to help you get into a bonus zone - Coral Garden Hall. NPC will also give you Item 17607.jpg Key to the Hall of Jewels  — 2 pcs.

Walkthrough

There are 4 doors inside the hall. Open any 2 and kill the mobs, you'll get trophies as reward.


Mobs

Name Level Properties EXP SP

Greedy Crystalline Golem 97 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Water Attack: Strong against the element of water. 0 0
Hall Warrior (1) 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. 5213131 1251
Hall Guard Warrior (2) 97 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. 5213131 1251
Hall Manager 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. 15967403 3832
Hall Guard Healer 97 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. 5213131 1251


Temporary zones of the Crystal Caverns

Crystal Caverns Zone Name Recommended level Description
Перламутровый Зал лого.jpg
Emerald Square 97+ The zone is available on Monday, Tuesday, Thursday, Friday and Sunday. You can challenge the Raid Boss Veridan.
Огненный коридор лого.jpg
Steam Corridor 97+ The zone is available on Monday, Wednesday, Thursday, Saturday and Sunday. You can challenge the Raid Boss Kechi.
Подводный Сад лого.jpg
Coral Garden 97+ The zone is available on Tuesday, Wednesday, Friday and Saturday. You can challenge the Raid Boss Michaela.
Зал Кораллового Сада лого.jpg
Coral Garden Hall 97+ If you’ve walked through Emerald Square, Steam Corridor or Coral Garden in 40 minutes or less, your group will receive additional 10 minutes to the bonus zone.
Кристальная Тюрьма лого.jpg
Crystal Prison 97+ Through the Crystal Prison Entrance Portal you can get to the Raid Bosses Baylor и Balok. Access to these Raid Bosses is reset each Wednesday and Saturday at 6.30.


Coral Garden Hall – related pages
Innadril Territory - Quests
Locations: TerritoriesTownsCastlesInstanced DungeonsStarting VillagesHellboundGracia
Territories: Starting VillagesGludio TerritoryDion TerritoryGiran TerritoryInnadril TerritoryOren TerritoryAden TerritoryRune TerritoryGoddard TerritorySchuttgart Territory
Innadril Territory: Heine
Innadril Castle
Field of Silence
Field of Whispers
Alligator Island
Alligator Beach
Coral Garden
Coral Garden Hall
Isle of Prayer
Dark Cloud Mansion
Chromatic Highlands
Garden of Eva
Parnassus
Crystal Caverns
Emerald Square
Steam Corridor

Please leave you feedback only if it's related to this website content. The messages with questions about the game or the feedback regarding the problems of the game will be removed (please use the Forum and the Support).