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Devils Isle

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Devils Isle
Map Devils Isle.jpg
Territory Giran Territory
Type Dungeon
Optimal Level 45 and higher
Party size 7 or more
Classes
Herbs non drops

Contents

Devil’s Isle is the place where pirates and smugglers hid and shared their captured booty. Now people are scared even to even about this island, as the souls of the pirates killed there several years ago, still reside there. They say someone saw there the ship of Zaken himself. Zaken was a dreadful captain of pirates whose name inspired fear in the hearts of travelers and merchants who had their business in the sorthern seas.


Devil's Isle - mobs in Pirate Tunnel

Devil's Isle - mobs in Pirate Tunnel.jpg


Location Name Level Properties EXP SP

1 Zaken's Pikeman 43 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Weak P. Atk.: Weak M. Atk.: Strong P. Def.: Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. 3264 221
1 Zaken's Elite Pikeman 43 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Weak M. Def.: 10148 686
1 Pirate Zombie 44 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Strong P. Def.: Slightly Weak M. Def.: 6798 466
1 Zaken's Archer 44 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Weak P. Atk.: Weak M. Atk.: Strong P. Def.: Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. 3631 248
1 Zaken's Elite Archer 44 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Weak M. Def.: 10910 746
2 Zaken's Watchman 45 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Weak P. Atk.: Weak M. Atk.: Strong P. Def.: Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. 2974 206
2 Zaken's Senior Watchman 45 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. 10439 726
2 Dismal shout 46 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Weak M. Def.: Greater Sleep Resistance: Very resistant to Sleep. 11332 803
2 Dismal Humming 46 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Weak P. Atk.: Weak M. Atk.: Strong P. Def.: Strong M. Def.: Greater Sleep Resistance: Very resistant to Sleep. 3452 245


Devil's Isle - mobs in central part of island

Devil's Isle - mobs in central part of island.jpg


Location Name Level Properties EXP SP

1 Dismal shout 46 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Weak M. Def.: Greater Sleep Resistance: Very resistant to Sleep. 11332 803
2 Light Bringer 46 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. 5838 414
1 Dismal Humming 46 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Weak P. Atk.: Weak M. Atk.: Strong P. Def.: Strong M. Def.: Greater Sleep Resistance: Very resistant to Sleep. 3452 245
2 3 Gigantic Flyer 47 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Weak M. Def.: Greater Sleep Resistance: Very resistant to Sleep. Greater Hold Resistance: Very resistant to Hold. 12517 898
2 3 Death Flyer 47 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Weak P. Atk.: Weak M. Atk.: Strong P. Def.: Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Greater Sleep Resistance: Very resistant to Sleep. Greater Hold Resistance: Very resistant to Hold. 3566 256
2 4 Fiend Archer 48 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. 4924 360
2 4 Pit Archer 48 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. 12728 930
4 5 Greater Musveren 49 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Weak M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. 12256 906
4 5 Musveren 49 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Weak P. Atk.: Weak M. Atk.: Strong P. Def.: Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. 3492 258
5 Zaken's Royal Guard 50 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Weak P. Atk.: Weak M. Atk.: Strong P. Def.: Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. 4413 332
5 Zaken's Elite Royal Guard 50 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. 13722 1033


Devil's Isle - mobs on Ship's Deck

Devil's Isle - mobs on Ship's Deck.jpg


Location Name Level Properties EXP SP

1 Zaken's Royal Guard 50 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Weak P. Atk.: Weak M. Atk.: Strong P. Def.: Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. 4413 332
1 Zaken's Elite Royal Guard 50 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. 13722 1033
2 Kaim Vanul 51 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Weak P. Atk.: Weak M. Atk.: Strong P. Def.: Strong M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. 3935 300
2 Kaim Vanul Lad 51 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Weak M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. 13814 1054
3 Pirate Zombie Captain 52 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Weak P. Atk.: Weak M. Atk.: Extremely Strong P. Def.: Strong M. Def.: 5944 460
3 Zombie Captain's Spiritual Body 52 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Weak M. Def.: 18953 1466
3 4 Crimson Doll Blader 53 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Greater Sleep Resistance: Very resistant to Sleep. Greater Hold Resistance: Very resistant to Hold. 16560 1302
3 4 Doll Blader 53 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Weak P. Atk.: Weak M. Atk.: Strong P. Def.: Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Greater Sleep Resistance: Very resistant to Sleep. Greater Hold Resistance: Very resistant to Hold. 4718 371
2 3 4 Sairon's Doll 53 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. 12060 948
2 3 4 Sairon's Puppet 53 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. 13265 1043
4 Crimson Veil Master 54 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. 15797 1260
2 3 4 Sairon 54 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. 13258 1057
4 Veil Master 54 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Weak P. Atk.: Weak M. Atk.: Strong P. Def.: Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. 4500 359


Devil's Isle - Raid Bosses

Location Name Level Properties EXP SP

2 Raid Boss Zaken's Chief Mate Tillion 50 Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 50): The subordinate of Pirate King Zaken instigated the crew to mutiny after Zaken told him the location of his fabled treasure. When Zaken returned as an immortal undead, Tilion was the first he killed - rather gruesomely. He was later resurrected and entrusted with slaying anyone setting foot on Devil's Isle. Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. 1194883 286
0 Raid Boss Atraiban 53 Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 53): A powerful, mutant Monster Eye. Some scholars believe it has achieved the final stage of Monster Eye evolution. It is incredibly intelligent and arrogant. Years ago it ran away from Argos, the father of all Monster Eyes, to the south. It thinks and schemes, and plots to  steal Argos' power someday. It believes that it grows stronger by eating the brains of other intelligent living beings, and so it feeds often. Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. 1947885 467
0 Raid Boss Magus Kenishee 53 Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 53): Originally a follower of Beleth under the leadership of Devil Kurikups, this Dark Mage was cursed by the Pirate King Zaken, who believed Kenishee lied to him that the Cruma Tower had secrets of immortality hidden inside. Instead of dying, he became a ghost - some say because of the Dark Arts he had studied so well. Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Unleashes a dark attack. Dark Attack Resistance: Resistant to Dark attacks. 1184052 284
0 Raid Boss Zaken's Butcher Krantz 55 Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 55): This executioner once served the great Pirate Zaken, even putting to death Zaken's rebellious crew members. Ironically, he later decapitated Zaken himself during the riot. Following his resurrection as an undead because of Zaken's curse, he swore to never again disobey his captain's commands. He now guards Zaken's treasure in the Pirate Tunnel. Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. 1991548 477
2 Raid Boss Demon Kuri 59 Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 59): A devil and Beleth' servant living on Devil's Isle. After Beleth disappeared from the world, this devil stopped his own activities and has been taking a long vacation. When the pirates occupied Devil's Isle and became raucous, he woke up and regretted that he didn't wipe out the pirates from Devil's Isle before Zaken became immortal. He is waiting for his master, Beleth, to return. Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Unleashes a dark attack. Dark Attack Resistance: Resistant to Dark attacks. 1342137 322

Related quests

Quest Type Levels Start NPC Reward
Enhance Your Weapon Solo questRepeatable quest 40 - 80 - See Description
Silver Haired Shaman Solo questRepeatable quest 48 - 58 Dieter See Description



Devils Isle – Related Pages
Giran Territory - Quests
Locations: Territories | Towns | Castles | Instanced Dungeons | Starting Villages | Hellbound | Gracia
Territories: Starting Villages | Gludio Territory | Dion Territory | Giran Territory | Innadril Territory | Oren Territory | Aden Territory | Rune Territory | Goddard Territory | Schuttgart Territory
Giran Territory: Giran
Giran Castle
Giran Harbor
Breka's Stronghold
Gorgon Flower Garden
Death Pass
Dragon Valley
Devils Isle
Antharas's Lair
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