Ketra Orc Outpost
Grand CrusadeClassic

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Ketra Orc Outpost
Map Ketra Orc Outpost.jpg
Territory Goddard Territory
Optimal Level 77 and higher
Party size 1 - 4
Classes
Herbs drops

Застава Орков Кетра скриншот 1.jpg Застава Орков Кетра скриншот 2.jpg Застава Орков Кетра скриншот 3.jpg

Застава Орков Кетра скриншот 4.jpg Застава Орков Кетра скриншот 5.jpg Застава Орков Кетра скриншот 6.jpg


An orc outpost of the Ketra tribe, built to attack Goddard. The orcs invaded the territory by taking advantage of the chaos caused by the war between Elmore and Aden. Luckily, the orcs were unable to move further as Varka Silenos stood on their way. Now it's a hard war between the orcs and the silenos.

Ketra Orc Outpost.jpg


Ketra Orc Outpost - mobs

Location Name Level Properties EXP SP

1 Ketra's War Hound 77 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Def.: Slightly Weak M. Def.: 93752 22
1 Grazing Kookaburra 77 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. 91310 21
1 Ketra Orc Footman 77 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak M. Def.: 98449 23
3 Ketra Orc Lieutenant 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. 98203 23
2 Ketra Orc Raider 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. 99776 23
3 Ketra Orc Warrior 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: 90905 21
5 Grazing Elder Kookaburra 78 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. 92718 22
2 Grazing Buffalo 78 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: 92718 22
3 Grazing Windsus 78 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: 92718 22
4 Grazing Elder Buffalo 78 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: 92718 22
3 Ketra Orc Medium 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. 131064 31
1 2 4 5 Prophet's Escort 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak M. Def.: 90905 21
2 Ketra Orc Scout 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: 97773 23
4 Ketra Orc Elite Soldier 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak M. Def.: 90905 21
1 2 4 5 Prophet's Aide 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak M. Def.: 92336 22
4 Ketra Orc Centurion 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. 101684 24
2 Ketra Orc Shaman 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. 101398 24
4 Ketra's Elite Royal Guard 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: 87185 20
5 Ketra Orc Grand Priest 79 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak M. Def.: 175270 42
1 2 4 5 Ketra's Head Royal Guard 79 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: 175270 42
3 Ketra's Commander 79 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. 175270 42
5 Ketra Orc Officer 79 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. 175270 42
5 Ketra Orc Battalion Commander 79 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. 175270 42
4 Ketra Orc Priest 79 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. 175270 42
4 Quest Monster Ketra's Commander Tayr 80 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. 0 0
2 Quest Monster Ketra's Chief Brakki 80 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. 0 0
1 2 4 5 Ketra's Head Shaman 80 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: 184254 44
1 2 4 5 Ketra's Prophet 80 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak M. Def.: 184254 44


Ketra Orc Outpost - Raid Bosses

Location Name Level Properties EXP SP

5 Raid Boss Ketra's Hero Hekaton 80 Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 80): This Orc soldier is the right arm of Commander Tayr and greatly respected by the Ketra Orc Warriors. With his immense axe, nicknamed Divider, he slew so many Silenos that their compatriots are more afraid of him than they are of Commander Tayr. Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. 1670060147 400814
Raid Boss Fire Spirit Nastron 80 Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 80): Fire Spirit summoned by Ketra Orcs' Guide of Dead Souls Asefa. Possessed with a strong propensity to wildness and violence, he tends to burn or destroy anything near him. He gave Ketra's Chief Brakki the power of the beasts, and is the power source of spells used by Asefa. Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Fire Resistance: Resistant to Fire attacks. Water Vulnerability: Vulnerable to Water attacks. 2643172 634

Related quests

Quest Type Levels Start NPC Reward
Assassination of the Ketra Orc Chief Onetime quest 76 - 80 Lugonnes XP 351,479,151


SP 1,839

Assassination of the Ketra Orc Commander Onetime quest 76 - 80 Lugonnes XP 327,446,943


SP 1,839

Kekropus' Letter: Belos' Whereabouts Onetime quest 76 - 80 - XP 1,277,640


SP 306

The Ketra Orc Supporters Onetime quest 76 - 80 Lugonnes XP 492,760,460


SP 5,519

Weakening the Ketra Orc Forces Repeatable quest 76 - 80 Andrei XP 1,117,137,434


SP 9,503



Ketra Orc Outpost - Related Pages
Goddard Territory - Quests
Locations: TerritoriesCitiesCastlesInstanced DungeonsHellboundGracia
Territories: Starting VillagesGludio TerritoryDion TerritoryGiran TerritoryInnadril TerritoryOren TerritoryAden TerritoryRune TerritoryGoddard TerritorySchuttgart Territory
Goddard Territory: Goddard
Goddard Castle
Varka Silenos Barracks
Devil's Pass
Wall of Argos
Garden of Beasts
Hot Springs
Shrine of Loyalty
Ketra Orc Outpost
Imperial Tomb
Four Sepulchers
Forge of the Gods