Varka Silenos Barracks
Grand CrusadeClassic

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Varka Silenos Barracks
Map Varka Silenos Barracks.jpg
Territory Goddard Territory
Optimal Level 77 and higher
Party size 1 - 4
Classes
Herbs drops

Лагерь Фавнов Варка скриншот 1.jpg Лагерь Фавнов Варка скриншот 2.jpg Лагерь Фавнов Варка скриншот 3.jpg

Лагерь Фавнов Варка скриншот 4.jpg Лагерь Фавнов Варка скриншот 5.jpg Лагерь Фавнов Варка скриншот 6.jpg


This territory belongs to Varka Silenos, most powerful mercenaries army. They have conquered it by taking advantage of the chaos between Aden and Elmore. At present they are in a longstanding war with Ketra Orcs for domination on the territory of Goddard.

Arka Silenos Barracks Pic.jpg

Varka Silenos Barracks Map.jpg


Varka Silenos Barracks - mobs

Location Name Level Properties EXP SP

1 Grazing Antelope 77 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. 93567 22
1 Varka Silenos Recruit 77 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. 90202 21
1 Varka Silenos Footman 77 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. 75070 18
3 Varka Silenos Warrior 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. 89275 21
4 Varka Silenos Magus 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. 78287 18
1 2 4 5 Prophet's Royal Guard 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. 85784 20
3 Varka Silenos Priest 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. 86314 20
5 Grazing Elder Antelope 78 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. 95010 22
3 Grazing Bandersnatch 78 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. 95010 22
2 Grazing Nepenthes 78 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Poison Resistance: Resistant to Poison attack. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. 95010 22
4 Grazing Flava 78 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Poison Resistance: Resistant to Poison attack. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. 82751 19
3 Varka Silenos Medium 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. 122882 29
2 Varka Silenos Hunter 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. 85799 20
2 Varka Silenos Scout 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. 82322 19
4 Varka Silenos Sergeant 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. 89275 21
1 2 4 5 Prophet's Disciple 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. 79574 19
2 Varka Silenos Shaman 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. 83438 20
3 Varka's Elite Escort 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. 77343 18
5 Varka Silenos Great Magus 79 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. 175270 42
5 Varka Silenos Grand Priest 79 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. 175270 42
5 Varka's Chief Escort 79 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. 175270 42
3 Varka's Commander 79 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. 175270 42
5 Varka Silenos Officer 79 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. 175270 42
4 Varka Silenos Chief Priest 79 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. 175270 42
1 Quest Monster Varka's Commander Mos 80 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. 0 0
5 Quest Monster Varka's Chief Horus 80 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. 0 0
1 2 4 5 Varka's Chief Magus 80 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. 184254 44
1 2 4 5 Varka's Prophet 80 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. 184254 44


Varka Silenos Barracks - Raid Bosses

Location Name Level Properties EXP SP

1 Raid Boss Varka's Hero Shadith 80 Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 80): This great sage is sometimes called Varka Silenos' Hope. He prophesied that the future of Varka Silenos was in the land of Goddard and persuaded Chief Horus to lead Silenos there. Despite age and infirmity, he stood in the front ranks to aid Commander Mos against the powerful Ketra Orcs. Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. 1670060147 400814
Raid Boss Water Spirit Ashutar 80 Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 80): This Water Spirit was summoned by Guide of Dead Souls Udan Mardui of the Varka Silenos. He is capricious but peaceful, and provides the power source for the Guide of Dead Souls. Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Water Resistance: Resistant to Water attacks. Fire Vulnerability: Vulnerable to Fire attacks. 2643172 634

Related quests

Quest Type Levels Start NPC Reward
Reclaim Our Era Party QuestDaily quest 80 Mathias See Description



Varka Silenos Barracks - Related Pages
Goddard Territory - Quests
Locations: TerritoriesCitiesCastlesInstanced DungeonsHellboundGracia
Territories: Starting VillagesGludio TerritoryDion TerritoryGiran TerritoryInnadril TerritoryOren TerritoryAden TerritoryRune TerritoryGoddard TerritorySchuttgart Territory
Goddard Territory: Goddard
Goddard Castle
Varka Silenos Barracks
Devil's Pass
Wall of Argos
Garden of Beasts
Hot Springs
Shrine of Loyalty
Ketra Orc Outpost
Imperial Tomb
Four Sepulchers
Forge of the Gods