Leather Braid
HeliosClassic

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Item 36537.jpg
Leather Braid
Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain amount to upgrade to Durable Leather Braid (Lv. 3), or downgrade to a certain amount of Worn Leather Braid (Lv. 1), through a Warsmith.
Stats:
Weight: 2
Durability: -
No restrictions for item exchange.

Drop:
Mob's name Lvl. Stats Hunting Zones Count Chance
Scout-type Golem No. 28 87 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Atk.: Strong M. Atk.: Slightly Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Pavel Ruins 3 — 9 21.54% — 26.28%
Shumerun 51 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Very Strong P. Atk.: Extremely Strong M. Atk.: Strong M. Def.: Cruma Tower 1 1.472% — 1.802%
Krator 44 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Very Strong P. Def.: Strong M. Def.: Greater Sleep Resistance: Very resistant to Sleep. Greater Poison Resistance: Very resistant to Poison. Greater Bleed Resistance: Very resistant to Bleed. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Cruma Tower 1 1.404% — 1.724%
Theeder Piker 48 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Critical Damage: Increases Critical Damage. Garden of Eva 1 0.5% — 1%
Death Knight 50 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Cruma Tower 1 0.5% — 1%
Freya's Servant 58 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Extremely Strong P. Atk.: Extremely Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Spear Resistance: Resistant to spear/pole arm attacks. Freyas Garden 1 0.5% — 1%
Velociraptor (type 1) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 0.5% — 1%
Velociraptor (type 3) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 0.5% — 1%
Karul Bugbear 40 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Hunters Valley 1 0.1% — 0.5%
Timak Orc 40 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Timak Outpost 1 0.1% — 0.5%
Blade Stakato 41 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Garden of Eva 1 0.1% — 0.5%
Tamlin Orc 41 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Hunters Valley 1 0.1% — 0.5%
Timak Orc Troop Archer 41 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Timak Outpost 1 0.1% — 0.5%
Tamlin Orc Archer 42 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Hunters Valley 1 0.1% — 0.5%
Kronbe Spider 43 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Hunters Valley 1 0.1% — 0.5%
Lakin 44 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Hunters Valley 1 0.1% — 0.5%
Weird Drake 45 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Hunters Valley 1 0.1% — 0.5%
Executioner 84 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/pole arm attacks. Field of Silence 1 0.1% — 0.5%
Sel Mahum Drill Sergeant (1) 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Weak P. Atk.: Weak P. Def.: Very Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Sel Mahum Training Grounds 1 0.1% — 0.5%
Watchman of the Plains 30 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Floran Agricultural Area 1 0.05% — 0.1%
Cursed Seer (Lv. 34) 34 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Floran Agricultural Area 1 0.05% — 0.1%
Awakened Mucrokian 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/pole arm attacks. Field of Silence 1 0.05% — 0.1%
Awakened Mucrokian 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/pole arm attacks. Field of Whispers 1 0.05% — 0.1%
Giant White Shark 42 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Garden of Eva 1 0.01% — 0.05%
Water Dragon Detractor (type 2) 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Critical Chance: Increases Critical Rate. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Chromatic Highlands 1 0.01% — 0.05%
Shade (type 1) 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Weak P. Atk.: Slightly Weak P. Def.: Critical Chance: Increases Critical Rate. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Chromatic Highlands 1 0.01% — 0.05%
Tanta Lizardman Warrior 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Def.: Very Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Resistance: Resistant to melee attacks. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Fist Weapon Resistance: Resistant to Fist Weapons. Greater Two-handed Weapon Resistance: Very resistant to Two-handed Weapons. Sword Resistance: Resistant to Swords. Plains of the Lizardmen 1 0.01% — 0.05%

Spoil:
Mob's Name Lvl. Stats. Humting Zones Count Chance
Scout-type Golem No. 28 87 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Atk.: Strong M. Atk.: Slightly Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Pavel Ruins 1 — 3 24.99% — 30.51%
Death Knight 50 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Cruma Tower 1 2.177% — 2.673%
Shumerun 51 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Very Strong P. Atk.: Extremely Strong M. Atk.: Strong M. Def.: Cruma Tower 1 1.588% — 1.938%
Krator 44 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Very Strong P. Def.: Strong M. Def.: Greater Sleep Resistance: Very resistant to Sleep. Greater Poison Resistance: Very resistant to Poison. Greater Bleed Resistance: Very resistant to Bleed. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Cruma Tower 1 1.492% — 1.830%
Blade Stakato 41 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Garden of Eva 1 0.5% — 1%
Theeder Piker 48 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Critical Damage: Increases Critical Damage. Garden of Eva 1 0.5% — 1%
Karul Bugbear 40 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Hunters Valley 1 0.1% — 0.5%
Timak Orc 40 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Timak Outpost 1 0.1% — 0.5%
Tamlin Orc 41 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Hunters Valley 1 0.1% — 0.5%
Timak Orc Troop Archer 41 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Timak Outpost 1 0.1% — 0.5%
Tamlin Orc Archer 42 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Hunters Valley 1 0.1% — 0.5%
Kronbe Spider 43 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Hunters Valley 1 0.1% — 0.5%
Lakin 44 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Hunters Valley 1 0.1% — 0.5%
Weird Drake 45 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Hunters Valley 1 0.1% — 0.5%

To craft an item, its crafter must learn a Item 36890.jpg Recipe: Leather Braid - Downgrade .
Skill level: 8
Craft chance item: 100%
Number of items crafted: 5
MP Spent: 201

To craft an item, its crafter must learn a Item 36891.jpg Recipe: Leather Braid - Upgrade .
Skill level: 6
Craft chance item: 100%
Number of items crafted: 1
MP Spent: 60

To craft an item, its crafter must learn a Item 36892.jpg Recipe: Leather Braid - Combination .
Skill level: 6
Craft chance item: 100%
Number of items crafted: 1
MP Spent: 60

Trader: Aden Reconstruction Society Leader Moe (Town of Giran)
Item Cost
Item 27506.jpg Treasure Chest Adena.jpg 240,000 adena
Item 36537.jpg Leather Braid  — 133 pcs.


Trader: Aden Reconstruction Society Member Eeny (Talking Island Village)
Item Cost
Item 27506.jpg Treasure Chest Adena.jpg 240,000 adena
Item 36537.jpg Leather Braid  — 133 pcs.


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