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Thin Braid
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Thin Braid
Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain amount to upgrade to Synthetic Braid (Lv. 3), or downgrade to a certain amount of Thread (Lv. 1), through a Warsmith.
Stats:
Weight: 2
Durability: -
No restrictions for item exchange.

Drop:
Mob's name Lvl. Stats Hunting Zones Count Chance
Cruel Pincer Golem 87 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Strong P. Atk.: Strong M. Atk.: Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Pavel Ruins 3 — 9 29.23% — 35.55%

Spoil:
Mob's Name Lvl. Stats. Humting Zones Count Chance
Tanta Lizardmen Priest Ugoros 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong P. Atk.: Very Strong M. Atk.: Very Strong P. Def.: Extremely Strong M. Def.: Melee Attack Resistance: Resistant to melee attacks. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Fist Weapon Resistance: Resistant to Fist Weapons. Greater Two-handed Weapon Resistance: Very resistant to Two-handed Weapons. Plains of the Lizardmen 1 — 27 78.18% — 96.20%
Outdoor Gardener 92 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Earth Attack: Strong against the element of earth. Garden of Genesis 1 — 5 73.57% — 81.15%
Reptilikon Elite Krajian 89 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Strong P. Atk.: Greater Hold Resistance: Very resistant to Hold. Greater Sleep Resistance: Very resistant to Sleep. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Seed of Annihilation 1 67.51% — 74.45%
Bistakon Elite Treykan 89 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Strong P. Atk.: Greater Hold Resistance: Very resistant to Hold. Greater Sleep Resistance: Very resistant to Sleep. Greater Stun Resistance: Very resistant to Stun. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Seed of Annihilation 1 66.93% — 73.87%
Bistakon Elite Brakian 89 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Strong P. Atk.: Greater Hold Resistance: Very resistant to Hold. Greater Sleep Resistance: Very resistant to Sleep. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Seed of Annihilation 1 66.20% — 73.14%
Kokracon Elite Kaiona 89 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Strong M. Atk.: Greater Hold Resistance: Very resistant to Hold. Greater Sleep Resistance: Very resistant to Sleep. Greater Stun Resistance: Very resistant to Stun. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Seed of Annihilation 1 65.22% — 72.16%
Land Dragon's Patrol Knoriks 85 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Very Strong P. Atk.: Slightly Strong M. Atk.: Strong P. Def.: Very Weak M. Def.: Antharas Lair 1 55.04% — 60.88%
Dark Shaman Varangka 82 5103_1 Den of Evil 1 40.95% — 45.17%
Tyrannosaurus (type 1) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 40.74% — 45.02%
Tyrannosaurus (type 3) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 40.48% — 44.76%
Tyrannosaurus (type 2) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 40.26% — 44.54%
Cruel Pincer Golem 87 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Strong P. Atk.: Strong M. Atk.: Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Pavel Ruins 1 — 3 34.56% — 41.92%
Reptilikon Elite Tardyon 89 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Strong M. Atk.: Greater Hold Resistance: Very resistant to Hold. Greater Sleep Resistance: Very resistant to Sleep. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Seed of Annihilation 1 34.09% — 41.93%
Broken Drill Golem 94 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong M. Atk.: Heavy Armor Type: Strong P. Def. and weak Evasion. Isle of Souls 1 23.74% — 29.22%
Broken Golem of Repairs 93 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong M. Atk.: Heavy Armor Type: Strong P. Def. and weak Evasion. Isle of Souls 1 23.53% — 28.87%
Broken-bodied Golem 96 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong M. Atk.: Heavy Armor Type: Strong P. Def. and weak Evasion. Isle of Souls 1 23.40% — 28.58%
Bloody Karik 85 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Strong P. Def.: Very Weak M. Def.: Antharas Lair 1 21.79% — 26.83%
Elite Spicula Captain 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Nornils Cave 1 21.46% — 26.14%
Chief Scout 95 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Nornils Cave 1 20.71% — 25.09%
Patrol Archer 94 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Nornils Cave 1 18.99% — 23.07%
Spicula Fighter 95 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Light Armor Type: Weak P. Def. and strong Evasion. Nornils Cave 1 16.63% — 20.45%
Bloody Berserker 85 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Strong P. Def.: Very Weak M. Def.: Antharas Lair 1 16.22% — 19.64%
Mutant Disciple 84 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Delusion Chamber 1 15.24% — 18.52%
Bloody Karinness 85 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Strong P. Def.: Very Weak M. Def.: Antharas Lair 1 15.11% — 18.53%
Mutant Elite Soldier 84 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Extremely Strong P. Atk.: Strong P. Def.: Slightly Strong M. Def.: Delusion Chamber 1 15.09% — 18.55%
Yin Spicula 93 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Light Armor Type: Weak P. Def. and strong Evasion. Isle of Souls 1 13.74% — 16.66%
Screw Golem 94 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong M. Atk.: Heavy Armor Type: Strong P. Def. and weak Evasion. Isle of Souls 1 12.18% — 14.92%
Demonic Weiss Khan 85 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Very Strong P. Atk.: Very Strong M. Atk.: Harnak Underground Ruins 1 12.06% — 14.60%
Dragon Guard 85 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Earth Attack: Strong against the element of earth. Very Strong P. Atk.: Strong M. Atk.: Very Strong P. Def.: Very Weak M. Def.: Antharas Lair 1 11.90% — 14.58%
Slightly Enraged Satyr Witch (Faithful Servant) 91 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Fairy Settlement 1 11.84% — 14.46%
Succubus Disciple Succubus of Lunacy 84 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Extremely Weak P. Atk.: Weak M. Atk.: Weak P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Imperial Tomb 1 10.30% — 12.52%
Elite Dragon Knight 85 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Extremely Weak M. Def.: Antharas Lair 1 10.22% — 12.40%
Succubus Disciple Succubus of Silence 84 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Extremely Weak P. Atk.: Weak M. Atk.: Weak P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Imperial Tomb 1 9.97% — 12.19%
Rakzan 86 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong M. Atk.: Harnak Underground Ruins 1 9.68% — 11.88%
Brutal Satyr Wizard (Brutal) 92 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Fairy Settlement 1 9.20% — 11.32%
Mutant Warrior 84 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Very Strong P. Def.: Strong M. Def.: Greater Mental Attack Resistance: Very resistant to Mental Attacks. Delusion Chamber 1 8.749% — 10.679%
Drake Leader 85 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Strong P. Def.: Extremely Weak M. Def.: Antharas Lair 1 8.720% — 10.664%
Fully Enraged Satyr Wizard (Slightly Enraged) 91 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Fairy Settlement 1 8.667% — 10.599%
Mutant Destroyer 84 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Extremely Strong P. Atk.: Delusion Chamber 1 8.603% — 10.527%
Corpse Collector 90 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong M. Def.: Bloody Swampland 1 8.511% — 10.395%
Mutant Shaman 84 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Delusion Chamber 1 8.260% — 10.086%
Mutant Soldier 84 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Delusion Chamber 1 8.225% — 10.041%
Mutant Guide 84 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Delusion Chamber 1 8.184% — 10.010%
Mutant Healer 84 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Delusion Chamber 1 8.147% — 9.969%
Pan Direm 89 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Water Attack: Strong against the element of water. Fairy Settlement 1 8.116% — 9.922%
Hellgate Fighting Dog (monster) 87 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Altar of Evil 1 7.927% — 9.681%
Slightly Enraged Satyr Wizard (Faithful Servant) 91 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Fairy Settlement 1 7.905% — 9.655%
Demonic Carcass 86 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Very Strong P. Atk.: Very Strong M. Atk.: Harnak Underground Ruins 1 7.780% — 9.520%
Wicked Satyr Wizard (Wicked) 90 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Fairy Settlement 1 7.563% — 9.233%
Dragon Knight (type 2) 85 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Extremely Weak M. Def.: Antharas Lair 1 7.356% — 8.984%
Arbitor of Darkness 85 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Slightly Strong M. Atk.: Altar of Evil 1 7.287% — 8.907%
Dragon Knight (type 1) 85 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Extremely Weak M. Def.: Antharas Lair 1 6.960% — 8.520%
Violent Satyr Wizard (Violent) 90 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Fairy Settlement 1 6.820% — 8.340%
Maluk Leader 85 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Strong M. Atk.: Very Strong P. Def.: Weak M. Def.: Antharas Lair 1 6.632% — 8.104%
Mature Satyr Wizard (Mature) 89 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Fairy Settlement 1 6.557% — 8.009%
Dragon Mage 85 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Earth Attack: Strong against the element of earth. Strong P. Atk.: Slightly Strong M. Atk.: Weak M. Def.: Antharas Lair 1 6.526% — 7.968%
Maluk Warlord 85 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Strong P. Def.: Extremely Weak M. Def.: Antharas Lair 1 6.250% — 7.648%
Imperfect Satyr Wizard (Imperfect) 89 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Fairy Settlement 1 5.568% — 6.798%
Swamp Assassin 89 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Bloody Swampland 1 5.378% — 6.582%
Corpse Shredder 88 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bloody Swampland 1 5.277% — 6.461%
Sel Mahum Training Officer 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Weak P. Atk.: Weak P. Def.: Very Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Sel Mahum Training Grounds 1 5.220% — 6.376%
Satyr Wizard 88 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Fairy Settlement 1 5.209% — 6.353%
Drake Mage 85 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Strong P. Def.: Very Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Antharas Lair 1 5.178% — 6.324%
Dragon Knight Warrior 85 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Earth Attack: Strong against the element of earth. Slightly Weak P. Def.: Extremely Weak M. Def.: Antharas Lair 1 4.932% — 6.028%
Mutated Cerberos 86 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Wind Attack: Strong against the element of wind. Slightly Strong P. Atk.: Altar of Evil 1 4.932% — 6.040%
Drake Warrior 85 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Earth Attack: Strong against the element of earth. Strong P. Atk.: Very Strong P. Def.: Extremely Weak M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Antharas Lair 1 4.844% — 5.930%
Succubus Disciple Succubus of Death 82 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Extremely Weak P. Atk.: Weak M. Atk.: Weak P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Imperial Tomb 1 4.802% — 5.860%
Succubus Disciple Succubus of Darkness 82 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Extremely Weak P. Atk.: Weak M. Atk.: Weak P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Imperial Tomb 1 4.728% — 5.786%
Succubus Disciple Bloody Succubus 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Extremely Weak P. Atk.: Weak M. Atk.: Weak P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Shrine of Loyalty 1 4.666% — 5.696%
Nihil Invader Elite Soldier 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Strong P. Def.: Slightly Strong M. Def.: Delusion Chamber 1 4.336% — 5.308%
Dark Water Dragon 83 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Dark Attack: Strong against the dark elemental. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Chromatic Highlands 1 4.122% — 5.028%
Mutant Assassin 84 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Light Armor Type: Weak P. Def. and strong Evasion. Delusion Chamber 1 4.021% — 4.905%
Maluk Banshee 85 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Very Strong M. Atk.: Very Weak M. Def.: Antharas Lair 1 3.895% — 4.761%
Maluk Princess 85 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Very Strong M. Atk.: Very Weak M. Def.: Antharas Lair 1 3.838% — 4.704%
Mutant Sniper 84 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Delusion Chamber 1 3.777% — 4.621%
Sel Mahum Drill Sergeant (1) 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Weak P. Atk.: Weak P. Def.: Very Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Sel Mahum Training Grounds 1 3.357% — 4.101%
Sel Mahum Drill Sergeant (3) 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Weak P. Atk.: Weak P. Def.: Very Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Sel Mahum Training Grounds 1 3.337% — 4.081%
Sel Mahum Warrior 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Weak P. Atk.: Weak P. Def.: Very Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Sel Mahum Training Grounds 1 3.255% — 3.991%
Magma Drake 78 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Strong P. Def.: Slightly Weak M. Def.: Forge of the Gods 1 2.837% — 3.469%
Lavasillisk 78 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Forge of the Gods 1 2.819% — 3.445%
Ashuras of Destruction 78 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Very Strong P. Def.: Slightly Weak M. Def.: Forge of the Gods 1 2.742% — 3.340%
Blazing Ifrit 78 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Very Strong P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Forge of the Gods 1 2.710% — 3.324%
Drake Scout 85 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong P. Def.: Extremely Weak M. Def.: Antharas Lair 1 2.551% — 3.121%
Sel Mahum Squad Leader (3) 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Weak P. Atk.: Very Weak P. Def.: Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Sel Mahum Training Grounds 1 2.543% — 3.097%
Sel Mahum Squad Leader (2) 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Weak P. Atk.: Very Weak P. Def.: Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Sel Mahum Training Grounds 1 2.541% — 3.095%
Sel Mahum Squad Leader (1) 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Weak P. Atk.: Very Weak P. Def.: Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Sel Mahum Training Grounds 1 2.503% — 3.057%
Nihil Invader Warrior 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Strong P. Def.: Strong M. Def.: Delusion Chamber 1 2.443% — 2.995%
Nihil Invader Shaman 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Delusion Chamber 1 2.385% — 2.915%
Spiked Stakato 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 2.383% — 2.905%
Nihil Invader Healer 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Delusion Chamber 1 2.369% — 2.897%
Nihil Invader Destroyer 82 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Delusion Chamber 1 2.331% — 2.857%
Nihil Invader Soldier 82 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Delusion Chamber 1 2.307% — 2.833%
Nihil Invader Disciple 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Delusion Chamber 1 2.306% — 2.832%
Nihil Invader Archer 82 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Delusion Chamber 1 2.271% — 2.789%
Water Dragon Detractor (type 1) 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Critical Chance: Increases Critical Rate. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Chromatic Highlands 1 2.232% — 2.724%
Maluk Hunter 85 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Strong M. Atk.: Slightly Strong P. Def.: Extremely Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Antharas Lair 1 2.170% — 2.662%
Cannibalistic Stakato Leader 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Extremely Strong P. Atk.: Extremely Strong P. Def.: Extremely Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Stun Resistance: Very resistant to Stun. Greater Sleep Resistance: Very resistant to Sleep. Greater Hold Resistance: Very resistant to Hold. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 2.136% — 2.618%
Maluk Sniper 85 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong M. Atk.: Slightly Strong P. Def.: Extremely Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Antharas Lair 1 2.132% — 2.610%
Heaven's Palace Noble Knight 75 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Slightly Strong M. Atk.: Very Strong P. Def.: Tower of Insolence: 9th - 14th Floors 1 2.125% — 2.599%
Heaven's Palace Noble Knight 75 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Slightly Strong M. Atk.: Very Strong P. Def.: Tower of Insolence: 9th - 14th Floors 1 2.125% — 2.599%
Male Spiked Stakato 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Very Strong P. Atk.: Strong P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Greater Stun Resistance: Very resistant to Stun. Greater Sleep Resistance: Very resistant to Sleep. Greater Hold Resistance: Very resistant to Hold. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 2.122% — 2.604%
Heaven's Palace Seraphim 74 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Slightly Strong P. Atk.: Extremely Strong M. Atk.: Slightly Strong P. Def.: Tower of Insolence: 9th - 14th Floors 1 2.111% — 2.583%
Heaven's Palace Seraphim 74 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Slightly Strong P. Atk.: Extremely Strong M. Atk.: Slightly Strong P. Def.: Tower of Insolence: 9th - 14th Floors 1 2.111% — 2.583%
Heaven's Palace Noble Warrior 75 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Slightly Strong M. Atk.: Extremely Strong P. Def.: Slightly Strong M. Def.: Tower of Insolence: 9th - 14th Floors 1 2.103% — 2.585%
Heaven's Palace Noble Warrior 75 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Slightly Strong M. Atk.: Extremely Strong P. Def.: Slightly Strong M. Def.: Tower of Insolence: 9th - 14th Floors 1 2.103% — 2.585%
Spiked Stakato Nurse 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Very Strong M. Atk.: Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Stun Resistance: Very resistant to Stun. Greater Sleep Resistance: Very resistant to Sleep. Greater Hold Resistance: Very resistant to Hold. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 2.073% — 2.525%
Heaven's Palace Judge 75 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Very Strong P. Atk.: Strong M. Atk.: Very Strong P. Def.: Slightly Strong M. Def.: Tower of Insolence: 9th - 14th Floors 1 2.028% — 2.486%
Heaven's Palace Judge 75 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Very Strong P. Atk.: Strong M. Atk.: Very Strong P. Def.: Slightly Strong M. Def.: Tower of Insolence: 9th - 14th Floors 1 2.028% — 2.486%
Giant's Shadow 78 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Extremely Strong P. Atk.: Extremely Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Searching Master: Directly attacks a pet's master or summoner. Silent Valley 1 1.978% — 2.416%
Binder 69 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Slightly Strong P. Atk.: Extremely Strong M. Atk.: Slightly Strong P. Def.: Tower of Insolence: 6th - 8th Floors 1 1.905% — 2.317%
Binder 69 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Slightly Strong P. Atk.: Extremely Strong M. Atk.: Slightly Strong P. Def.: Tower of Insolence: 6th - 8th Floors 1 1.905% — 2.317%
Binder 69 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Slightly Strong P. Atk.: Extremely Strong M. Atk.: Slightly Strong P. Def.: Tower of Insolence: 6th - 8th Floors 1 1.905% — 2.317%
Dark Grave Knight 83 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Strong P. Def.: Strong M. Def.: Dragon Valley 1 1.897% — 2.305%
Heaven's Palace Fighter 72 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Tower of Insolence: 9th - 14th Floors 1 1.868% — 2.276%
Heaven's Palace Fighter 72 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Tower of Insolence: 9th - 14th Floors 1 1.868% — 2.276%
Kenneth Bastian 70 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Very Strong P. Atk.: Slightly Strong M. Atk.: Extremely Strong P. Def.: Slightly Strong M. Def.: Tower of Insolence: 6th - 8th Floors 1 1.849% — 2.267%
Kenneth Bastian 70 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Very Strong P. Atk.: Slightly Strong M. Atk.: Extremely Strong P. Def.: Slightly Strong M. Def.: Tower of Insolence: 6th - 8th Floors 1 1.849% — 2.267%
Kenneth Bastian 70 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Very Strong P. Atk.: Slightly Strong M. Atk.: Extremely Strong P. Def.: Slightly Strong M. Def.: Tower of Insolence: 6th - 8th Floors 1 1.849% — 2.267%
Heaven's Palace Seraphim Escort 73 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Slightly Strong P. Atk.: Strong M. Atk.: Tower of Insolence: 9th - 14th Floors 1 1.843% — 2.255%
Heaven's Palace Seraphim Escort 73 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Slightly Strong P. Atk.: Strong M. Atk.: Tower of Insolence: 9th - 14th Floors 1 1.843% — 2.255%
Dark Grave Warrior 82 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Strong P. Def.: Strong M. Def.: Dragon Valley 1 1.808% — 2.206%
Tanta Lizardman Summoner 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Weak P. Def.: Extremely Strong M. Def.: Melee Attack Resistance: Resistant to melee attacks. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Fist Weapon Resistance: Resistant to Fist Weapons. Greater Two-handed Weapon Resistance: Very resistant to Two-handed Weapons. Sword Resistance: Resistant to Swords. Plains of the Lizardmen 1 1.799% — 2.197%
Platinum Tribe Prefect 70 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Very Strong P. Atk.: Slightly Strong M. Atk.: Extremely Strong P. Def.: Slightly Strong M. Def.: Tower of Insolence: 6th - 8th Floors 1 1.780% — 2.176%
Platinum Tribe Prefect 70 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Very Strong P. Atk.: Slightly Strong M. Atk.: Extremely Strong P. Def.: Slightly Strong M. Def.: Tower of Insolence: 6th - 8th Floors 1 1.780% — 2.176%
Forgotten Ancient People 77 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Extremely Strong P. Atk.: Extremely Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Searching Master: Directly attacks a pet's master or summoner. Silent Valley 1 1.704% — 2.086%
Tanta Lizardman Berserker 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Extremely Strong M. Def.: Melee Attack Resistance: Resistant to melee attacks. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Fist Weapon Resistance: Resistant to Fist Weapons. Greater Two-handed Weapon Resistance: Very resistant to Two-handed Weapons. Sword Resistance: Resistant to Swords. Plains of the Lizardmen 1 1.699% — 2.063%
Bloody Grave Warrior 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Strong P. Def.: Strong M. Def.: Dragon Valley 1 1.690% — 2.078%
Bound Warrior 68 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Slightly Strong P. Atk.: Strong M. Atk.: Tower of Insolence: 6th - 8th Floors 1 1.654% — 2.012%
Bound Warrior 68 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Slightly Strong P. Atk.: Strong M. Atk.: Tower of Insolence: 6th - 8th Floors 1 1.654% — 2.012%
Bound Warrior 68 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Slightly Strong P. Atk.: Strong M. Atk.: Tower of Insolence: 6th - 8th Floors 1 1.654% — 2.012%
Spiked Stakato Baby 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Stun Resistance: Very resistant to Stun. Greater Sleep Resistance: Very resistant to Sleep. Greater Hold Resistance: Very resistant to Hold. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 1.642% — 2.012%
Iron Cave Servant 82 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Strong P. Def.: Strong M. Def.: Dragon Valley 1 1.630% — 1.998%
Spirit Infested Ragna Orc Healer 81 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Weak P. Def.: Very Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Den of Evil 1 1.626% — 1.978%
Heaven's Palace Priest 74 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Slightly Strong P. Atk.: Strong M. Atk.: Slightly Weak P. Def.: Slightly Strong M. Def.: Tower of Insolence: 9th - 14th Floors 1 1.609% — 1.959%
Heaven's Palace Priest 74 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Slightly Strong P. Atk.: Strong M. Atk.: Slightly Weak P. Def.: Slightly Strong M. Def.: Tower of Insolence: 9th - 14th Floors 1 1.609% — 1.959%
Heaven's Palace Priest 74 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Slightly Strong P. Atk.: Strong M. Atk.: Slightly Weak P. Def.: Slightly Strong M. Def.: Tower of Insolence: 9th - 14th Floors 1 1.609% — 1.959%
Heaven's Palace Priest 74 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Slightly Strong P. Atk.: Strong M. Atk.: Slightly Weak P. Def.: Slightly Strong M. Def.: Tower of Insolence: 9th - 14th Floors 1 1.609% — 1.959%
Female Spiked Stakato 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Stun Resistance: Very resistant to Stun. Greater Sleep Resistance: Very resistant to Sleep. Greater Hold Resistance: Very resistant to Hold. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 1.597% — 1.939%
Metallic Cave Servant 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Strong P. Def.: Strong M. Def.: Dragon Valley 1 1.594% — 1.952%
Elmoreden's Lady 65 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Strong P. Atk.: Strong M. Atk.: Light Armor Type: Weak P. Def. and strong Evasion. Tower of Insolence: 4th - 5th Floors 1 1.593% — 1.935%
Cannibalistic Stakato Leader (1) 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Very Strong P. Atk.: Extremely Strong P. Def.: Extremely Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Stun Resistance: Very resistant to Stun. Greater Sleep Resistance: Very resistant to Sleep. Greater Hold Resistance: Very resistant to Hold. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 1.587% — 1.935%
Beast Drake 82 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Strong P. Def.: Strong M. Def.: Dragon Valley 1 1.585% — 1.931%
Heaven's Palace Sniper 75 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Strong M. Atk.: Tower of Insolence: 9th - 14th Floors 1 1.579% — 1.943%
Heaven's Palace Sniper 75 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Strong M. Atk.: Tower of Insolence: 9th - 14th Floors 1 1.579% — 1.943%
Heaven's Palace Sniper 75 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Strong M. Atk.: Tower of Insolence: 9th - 14th Floors 1 1.579% — 1.943%
Invader Elite Soldier of Nightmare 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Extremely Strong P. Atk.: Strong P. Def.: Slightly Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Delusion Chamber 1 1.576% — 1.922%
Forgotten Face 78 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Extremely Strong P. Atk.: Extremely Strong M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Searching Master: Directly attacks a pet's master or summoner. Silent Valley 1 1.554% — 1.896%
Tanta Lizardman Soldier 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Extremely Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Resistance: Resistant to melee attacks. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Fist Weapon Resistance: Resistant to Fist Weapons. Greater Two-handed Weapon Resistance: Very resistant to Two-handed Weapons. Sword Resistance: Resistant to Swords. Plains of the Lizardmen 1 1.553% — 1.905%
Heaven's Palace Terminator 73 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Strong M. Atk.: Slightly Weak P. Def.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Tower of Insolence: 9th - 14th Floors 1 1.550% — 1.892%
Heaven's Palace Terminator 73 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Strong M. Atk.: Slightly Weak P. Def.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Tower of Insolence: 9th - 14th Floors 1 1.550% — 1.892%
Vampiric Drake 83 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Wind Attack: Strong against the element of wind. Strong P. Atk.: Strong P. Def.: Strong M. Def.: Dragon Valley 1 1.550% — 1.904%
Freya's Gardener 58 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Extremely Strong P. Atk.: Extremely Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/pole arm attacks. Freyas Garden 1 1.534% — 1.862%
Bound Archer 68 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Slightly Strong P. Atk.: Slightly Weak M. Atk.: Slightly Weak P. Def.: Tower of Insolence: 6th - 8th Floors 1 1.534% — 1.888%
Bound Archer 68 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Slightly Strong P. Atk.: Slightly Weak M. Atk.: Slightly Weak P. Def.: Tower of Insolence: 6th - 8th Floors 1 1.534% — 1.888%
Bound Archer 68 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Slightly Strong P. Atk.: Slightly Weak M. Atk.: Slightly Weak P. Def.: Tower of Insolence: 6th - 8th Floors 1 1.534% — 1.888%
Dark Grave Wizard 82 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong M. Atk.: Strong P. Def.: Strong M. Def.: Dragon Valley 1 1.534% — 1.880%
Demon Knight 65 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Strong P. Atk.: Extremely Strong P. Def.: Strong M. Def.: Tower of Insolence: 4th - 5th Floors 1 1.527% — 1.859%
Demon Knight 65 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Strong P. Atk.: Extremely Strong P. Def.: Strong M. Def.: Tower of Insolence: 4th - 5th Floors 1 1.527% — 1.859%
Spiked Stakato Worker 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 1.520% — 1.852%
Spiked Stakato Nurse (1) 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong M. Atk.: Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Stun Resistance: Very resistant to Stun. Greater Sleep Resistance: Very resistant to Sleep. Greater Hold Resistance: Very resistant to Hold. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 1.511% — 1.839%
Spirit Infested Ragna Orc Sniper 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Weak P. Def.: Very Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Den of Evil 1 1.503% — 1.833%
Spirit Infested Ragna Orc Commander 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Weak P. Def.: Very Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Den of Evil 1 1.501% — 1.839%
Spirit Infested Ragna Orc Archer 81 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Weak P. Def.: Very Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Den of Evil 1 1.499% — 1.829%
Heaven's Palace Knight 71 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Tower of Insolence: 6th - 8th Floors 1 1.497% — 1.827%
Heaven's Palace Knight 71 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Tower of Insolence: 9th - 14th Floors 1 1.497% — 1.827%
Spiked Stakato Drone 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 1.489% — 1.821%
Varangka's Dre Vanul 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Very Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Den of Evil 1 1.484% — 1.814%
Dragonblood Captain 83 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong P. Def.: Strong M. Def.: Dragon Valley 1 1.482% — 1.810%
Mucrokian Prophet 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Resistance: Resistant to melee attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/pole arm attacks. Field of Silence 1 1.478% — 1.820%
Mucrokian Prophet 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Resistance: Resistant to melee attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/pole arm attacks. Field of Whispers 1 1.478% — 1.820%
Spirit Infested Ragna Orc 81 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Weak P. Def.: Very Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Den of Evil 1 1.474% — 1.788%
Cannibalistic Stakato Subordinate 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Stun Resistance: Very resistant to Stun. Greater Sleep Resistance: Very resistant to Sleep. Greater Hold Resistance: Very resistant to Hold. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 1.464% — 1.788%
Spiked Stakato Wizard 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong M. Atk.: Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 1.463% — 1.783%
Spiked Stakato Guard Captain 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 1.459% — 1.791%
Guardian Waterspirit 84 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Slightly Strong P. Def.: Slightly Weak M. Def.: Melee Attack Resistance: Resistant to melee attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/pole arm attacks. Field of Whispers 1 1.457% — 1.773%
Lazearth' Warrior 62 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Very Strong P. Atk.: Strong M. Atk.: Extremely Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Tower of Insolence: 1st - 3rd Floors 1 1.456% — 1.778%
Lazearth' Warrior 62 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Very Strong P. Atk.: Strong M. Atk.: Extremely Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Tower of Insolence: 4th - 5th Floors 1 1.456% — 1.778%
Elmoreden's Warrior 64 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Very Strong M. Atk.: Tower of Insolence: 4th - 5th Floors 1 1.449% — 1.767%
Spirit Infested Ragna Orc Shaman 81 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Weak P. Def.: Very Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Den of Evil 1 1.448% — 1.766%
Spirit Infested Ragna Orc Hero 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Weak P. Def.: Very Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Den of Evil 1 1.448% — 1.772%
Spirit Infested Ragna Orc Warrior 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Weak P. Def.: Very Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Den of Evil 1 1.447% — 1.771%
Elmoreden's Archer 64 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak M. Atk.: Light Armor Type: Weak P. Def. and strong Evasion. Tower of Insolence: 4th - 5th Floors 1 1.435% — 1.745%
Male Spiked Stakato 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Greater Stun Resistance: Very resistant to Stun. Greater Sleep Resistance: Very resistant to Sleep. Greater Hold Resistance: Very resistant to Hold. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 1.433% — 1.757%
Spiked Stakato Soldier 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 1.433% — 1.765%
Freya's Dog 58 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Extremely Strong P. Atk.: Extremely Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Hold Resistance: Very resistant to Hold. Greater Sleep Resistance: Very resistant to Sleep. Spear Resistance: Resistant to spear/pole arm attacks. Freyas Garden 1 1.422% — 1.724%
Invader Disciple of Nightmare 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Delusion Chamber 1 1.422% — 1.740%
Spiked Stakato Shaman 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong M. Atk.: Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 1.414% — 1.742%
Beastian 69 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Slightly Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Tower of Insolence: 1st - 3rd Floors 1 1.398% — 1.706%
Beastian 69 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Slightly Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Tower of Insolence: 4th - 5th Floors 1 1.398% — 1.706%
Deinonychus (type 1) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Primeval Plains 1 1.398% — 1.694%
Deinonychus (type 1) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 1.398% — 1.694%
Wild Strider (type 4) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Primeval Plains 1 1.397% — 1.693%
Pterosaur 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 1.389% — 1.685%
Velociraptor (type 1) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 1.385% — 1.681%
Elmoreden's Maid 64 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Strong P. Atk.: Slightly Weak M. Atk.: Tower of Insolence: 4th - 5th Floors 1 1.378% — 1.684%
Ornithomimus (type 2) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 1.376% — 1.672%
Velociraptor (type 3) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 1.375% — 1.671%
Invader Healer of Nightmare 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Light Armor Type: Weak P. Def. and strong Evasion. Delusion Chamber 1 1.372% — 1.672%
Ornithomimus (type 3) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 1.369% — 1.665%
Wild Strider (type 2) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Primeval Plains 1 1.361% — 1.657%
Deinonychus (type 4) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 1.355% — 1.651%
Freya's White Bear 57 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Extremely Strong P. Atk.: Extremely Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Hold Resistance: Very resistant to Hold. Greater Sleep Resistance: Very resistant to Sleep. Spear Resistance: Resistant to spear/pole arm attacks. Freyas Garden 1 1.354% — 1.644%
Mucrokian Savior 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Resistance: Resistant to melee attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Field of Silence 1 1.353% — 1.653%
Mucrokian Savior 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Resistance: Resistant to melee attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Field of Whispers 1 1.353% — 1.653%
Pachycephalosaurus (type 2) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Primeval Plains 1 1.352% — 1.648%
Pachycephalosaurus (type 3) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Primeval Plains 1 1.349% — 1.645%
Arimanes of Destruction 78 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Forge of the Gods 1 1.344% — 1.650%
Arimanes of Destruction 78 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Forge of the Gods 1 1.344% — 1.650%
Invader Soldier of Nightmare 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Delusion Chamber 1 1.343% — 1.643%
Birestian 69 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong M. Atk.: Light Armor Type: Weak P. Def. and strong Evasion. Tower of Insolence: 1st - 3rd Floors 1 1.336% — 1.634%
Birestian 69 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong M. Atk.: Light Armor Type: Weak P. Def. and strong Evasion. Tower of Insolence: 4th - 5th Floors 1 1.336% — 1.634%
Magma Golem 78 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Forge of the Gods 1 1.336% — 1.640%
Ornithomimus (type 4) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Primeval Plains 1 1.328% — 1.624%
Ornithomimus (type 4) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 1.328% — 1.624%
Wild Strider (type 3) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Primeval Plains 1 1.326% — 1.622%
Velociraptor (type 4) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 1.325% — 1.621%
Executioner 84 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/pole arm attacks. Field of Silence 1 1.325% — 1.626%
Velociraptor (type 2) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Primeval Plains 1 1.324% — 1.620%
Velociraptor (type 2) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 1.324% — 1.620%
Ornithomimus (type 1) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Primeval Plains 1 1.323% — 1.619%
Ornithomimus (type 1) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 1.323% — 1.619%
Platinum Tribe Shaman 69 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong M. Atk.: Slightly Weak P. Def.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Tower of Insolence: 6th - 8th Floors 1 1.319% — 1.617%
Platinum Tribe Shaman 69 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong M. Atk.: Slightly Weak P. Def.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Tower of Insolence: 6th - 8th Floors 1 1.319% — 1.617%
Elroki 80 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Unknown Creature: An unknown life form that has never been discovered before. Primeval Plains 1 1.309% — 1.605%
Apparition Sniper 83 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Imperial Tomb 1 1.309% — 1.589%
Lavastone Golem 78 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Forge of the Gods 1 1.308% — 1.596%
Pachycephalosaurus (type 4) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Primeval Plains 1 1.305% — 1.601%
Platinum Tribe Warrior 68 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong M. Def.: Tower of Insolence: 6th - 8th Floors 1 1.302% — 1.596%
Platinum Tribe Warrior 68 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong M. Def.: Tower of Insolence: 6th - 8th Floors 1 1.302% — 1.596%
Varangka's Destroyer 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Very Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Den of Evil 1 1.294% — 1.576%
Velociraptor (type 5) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Primeval Plains 1 1.292% — 1.588%
Velociraptor (type 5) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 1.292% — 1.588%
Invader Warrior of Nightmare 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Light Armor Type: Weak P. Def. and strong Evasion. Delusion Chamber 1 1.291% — 1.591%
Freya's Buffalo 57 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Extremely Strong P. Atk.: Extremely Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Hold Resistance: Very resistant to Hold. Greater Sleep Resistance: Very resistant to Sleep. Spear Resistance: Resistant to spear/pole arm attacks. Freyas Garden 1 1.282% — 1.556%
Apparition Destroyer 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Imperial Tomb 1 1.276% — 1.548%
Deinonychus (type 2) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 1.270% — 1.566%
Phantom Archer 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Imperial Tomb 1 1.265% — 1.531%
Deinonychus (type 3) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 1.264% — 1.560%
Balor of Destruction 78 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Greater Sleep Resistance: Very resistant to Sleep. Forge of the Gods 1 1.261% — 1.553%
Balor of Destruction 78 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Greater Sleep Resistance: Very resistant to Sleep. Forge of the Gods 1 1.261% — 1.553%
Ornithomimus (type 5) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 1.259% — 1.555%
Deinonychus (type 5) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Primeval Plains 1 1.258% — 1.554%
Deinonychus (type 5) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 1.258% — 1.554%
Dust Drake 82 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Earth Attack: Strong against the element of earth. Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Dragon Valley 1 1.238% — 1.514%
Invader Destroyer of Nightmare 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Extremely Strong P. Atk.: Light Armor Type: Weak P. Def. and strong Evasion. Delusion Chamber 1 1.237% — 1.503%
Vladimir's Warrior 58 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Strong P. Atk.: Slightly Strong M. Atk.: Extremely Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Tower of Insolence: 1st - 3rd Floors 1 1.233% — 1.509%
Vladimir's Warrior 58 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Strong P. Atk.: Slightly Strong M. Atk.: Extremely Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Tower of Insolence: 1st - 3rd Floors 1 1.233% — 1.509%
Freya's Servant 58 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Extremely Strong P. Atk.: Extremely Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Spear Resistance: Resistant to spear/pole arm attacks. Freyas Garden 1 1.233% — 1.519%
Spirit Infested Ragna Orc Priest 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Weak P. Def.: Very Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Den of Evil 1 1.229% — 1.497%
Phantom Martyr 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Imperial Tomb 1 1.228% — 1.494%
Apparition Wizard 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Strong M. Atk.: Slightly Weak P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Imperial Tomb 1 1.228% — 1.492%
Apparition Assassin 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Imperial Tomb 1 1.221% — 1.501%
Mutated Creation 74 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Extremely Strong P. Atk.: Extremely Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Searching Master: Directly attacks a pet's master or summoner. Silent Valley 1 1.219% — 1.505%
Sand Dragon 83 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Earth Attack: Strong against the element of earth. Strong P. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Dragon Valley 1 1.211% — 1.473%
Demon Priest 64 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Tower of Insolence: 4th - 5th Floors 1 1.207% — 1.461%
Demon Priest 64 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Tower of Insolence: 4th - 5th Floors 1 1.207% — 1.461%
Phantom Warrior 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Imperial Tomb 1 1.185% — 1.451%
Phantom Soldier 80 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Imperial Tomb 1 1.180% — 1.438%
Awakened Mucrokian 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/pole arm attacks. Field of Silence 1 1.163% — 1.437%
Awakened Mucrokian 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/pole arm attacks. Field of Whispers 1 1.163% — 1.437%
Phantom Shaman 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Strong M. Atk.: Slightly Weak P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Imperial Tomb 1 1.148% — 1.398%
Invader Shaman of Nightmare 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Delusion Chamber 1 1.147% — 1.395%
Nihil Invader Guide 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Delusion Chamber 1 1.145% — 1.399%
Drill Demon 62 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong P. Atk.: Slightly Strong P. Def.: Tower of Insolence: 1st - 3rd Floors 1 1.125% — 1.363%
Drill Demon 62 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong P. Atk.: Slightly Strong P. Def.: Tower of Insolence: 1st - 3rd Floors 1 1.125% — 1.363%
Succubus Warrior 79 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Shrine of Loyalty 1 1.119% — 1.375%
Nihil Invader Assassin 82 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Light Armor Type: Weak P. Def. and strong Evasion. Delusion Chamber 1 1.116% — 1.374%
Varka Silenos Grand Priest 79 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 1.107% — 1.367%
Emerald Dragon 82 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Wind Attack: Strong against the element of wind. Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Dragon Valley 1 1.107% — 1.361%
Shaman of Ancient Times 75 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Extremely Strong P. Atk.: Strong M. Atk.: Extremely Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Searching Master: Directly attacks a pet's master or summoner. Silent Valley 1 1.099% — 1.329%
Succubus Archer 78 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Shrine of Loyalty 1 1.090% — 1.340%
Brutal Warrior 64 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong P. Def.: Tower of Insolence: 4th - 5th Floors 1 1.080% — 1.334%
Brutal Warrior 64 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong P. Def.: Tower of Insolence: 4th - 5th Floors 1 1.080% — 1.334%
Knight of Destruction 78 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Very Strong P. Def.: Slightly Weak M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Forge of the Gods 1 1.077% — 1.301%
Scarlet Stakato Worker 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Forge of the Gods 1 1.073% — 1.297%
Assassin Beetle 78 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Greater Bleed Resistance: Very resistant to Bleed. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Forge of the Gods 1 1.065% — 1.291%
Succubus Shaman 78 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Strong M. Atk.: Slightly Weak P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Shrine of Loyalty 1 1.065% — 1.301%
Succubus Soldier 78 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Shrine of Loyalty 1 1.062% — 1.312%
Cave Servant Warrior 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Slightly Strong P. Def.: Slightly Strong M. Def.: Dragon Valley 1 1.060% — 1.306%
Scarlet Stakato Noble 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Very Strong P. Def.: Slightly Weak M. Def.: Forge of the Gods 1 1.055% — 1.281%
Platinum Tribe Archer 67 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Tower of Insolence: 6th - 8th Floors 1 1.053% — 1.271%
Platinum Tribe Archer 67 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Tower of Insolence: 6th - 8th Floors 1 1.053% — 1.271%
Varka's Prophet 80 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 1.052% — 1.286%
Tepra Scorpion 78 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Greater Bleed Resistance: Very resistant to Bleed. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Forge of the Gods 1 1.049% — 1.273%
Tepra Scarab 78 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Greater Bleed Resistance: Very resistant to Bleed. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Forge of the Gods 1 1.044% — 1.268%
Hot Springs Nepenthes 75 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Strong M. Def.: Poison Resistance: Resistant to poison attack. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Hot Springs 1 1.038% — 1.272%
Scarlet Stakato Soldier 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Forge of the Gods 1 1.015% — 1.233%
Platinum Tribe Soldier 66 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Tower of Insolence: 6th - 8th Floors 1 1.013% — 1.229%
Varka's Commander 79 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 1.000% — 1.228%
Terestian 59 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Tower of Insolence: 1st - 3rd Floors 1 0.997% — 1.207%
Terestian 59 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Tower of Insolence: 1st - 3rd Floors 1 0.997% — 1.207%
Earth Wyrm's Descendant 82 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Strong M. Def.: Melee Attack Resistance: Resistant to melee attacks. Spear Resistance: Resistant to spear/pole arm attacks. Mithril Mine 1 0.997% — 1.213%
Hot Springs Flava 74 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Strong M. Def.: Poison Resistance: Resistant to poison attack. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Hot Springs 1 0.990% — 1.200%
Warrior of Ancient Times 75 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Extremely Strong P. Atk.: Extremely Strong M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Searching Master: Directly attacks a pet's master or summoner. Silent Valley 1 0.980% — 1.200%
Spiked Stakato Guard 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 0.976% — 1.196%
Hot Springs Yeti 75 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Hot Springs 1 0.952% — 1.166%
Mercenary of Destruction 78 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Extremely Strong M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Hold Resistance: Resistant to Hold attack. Forge of the Gods 1 0.952% — 1.172%
Varka Silenos Officer 79 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.945% — 1.157%
Soldier of Ancient Times 73 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Extremely Strong P. Atk.: Extremely Strong M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Searching Master: Directly attacks a pet's master or summoner. Silent Valley 1 0.944% — 1.152%
Frost Steel Golem 59 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Extremely Strong M. Def.: Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Greater Bleed Resistance: Very resistant to Bleed. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Frozen Labyrinth 1 0.938% — 1.148%
Lost Steel Golem 58 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Extremely Strong M. Def.: Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Greater Bleed Resistance: Very resistant to Bleed. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Frozen Labyrinth 1 0.935% — 1.139%
Frost Yeti 63 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. Frozen Labyrinth 1 0.931% — 1.153%
Hot Springs Antelope 74 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Hot Springs 1 0.913% — 1.121%
Hot Springs Buffalo 73 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Hot Springs 1 0.905% — 1.105%
Chimera Piece 73 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Extremely Strong P. Atk.: Extremely Strong M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Searching Master: Directly attacks a pet's master or summoner. Silent Valley 1 0.901% — 1.109%
Knight's Vengeful Spirit 57 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Very Strong P. Def.: Slightly Strong M. Def.: Tower of Insolence: 1st - 3rd Floors 1 0.898% — 1.102%
Turek War Hound 31 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Weak P. Def.: Slightly Weak M. Def.: Orc Barracks 1 0.5% — 1%
Turek Orc Footman 32 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Orc Barracks 1 0.5% — 1%
Turek Orc Sentinel 33 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Orc Barracks 1 0.5% — 1%
Turek Orc Supplier 34 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Orc Barracks 1 0.5% — 1%
Turek Orc Archer 36 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Extremely Weak P. Atk.: Extremely Weak M. Atk.: Orc Barracks 1 0.5% — 1%
Turek Orc Skirmisher 37 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Orc Barracks 1 0.5% — 1%
Turek Orc Priest 38 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Orc Barracks 1 0.5% — 1%
Turek Orc Prefect 39 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Orc Barracks 1 0.5% — 1%
Lost Bandersnatch 53 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Frozen Labyrinth 1 0.5% — 1%
Lost Watcher 53 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Sword Vulnerability: Vulnerable to Swords. Frozen Labyrinth 1 0.5% — 1%
Massive Lost Bandersnatch 54 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Frozen Labyrinth 1 0.5% — 1%
Lost Elder Watchman 54 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Strong M. Def.: Sword Vulnerability: Vulnerable to Swords. Frozen Labyrinth 1 0.5% — 1%
Harit Lizardman Matriarch 55 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Anghel Waterfall 1 0.5% — 1%
Lost Gargoyle 55 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. Frozen Labyrinth 1 0.5% — 1%
Baby Panthera 55 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Frozen Labyrinth 1 0.5% — 1%
Exhausted Vengeful Spirit 56 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Tower of Insolence: 1st - 3rd Floors 1 0.5% — 1%
Pronghorn Spirit 56 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Frozen Labyrinth 1 0.5% — 1%
Panthera 56 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Frozen Labyrinth 1 0.5% — 1%
Lost Gargoyle Youngling 56 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Strong M. Def.: Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. Frozen Labyrinth 1 0.5% — 1%
Pronghorn 57 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Frozen Labyrinth 1 0.5% — 1%
Ice Tarantula 57 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Sword Vulnerability: Vulnerable to Swords. Frozen Labyrinth 1 0.5% — 1%
Escort Knight's Vengeful Spirit 58 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Tower of Insolence: 1st - 3rd Floors 1 0.5% — 1%
Escort Knight's Vengeful Spirit 58 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Tower of Insolence: 1st - 3rd Floors 1 0.5% — 1%
Frost Tarantula 58 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Sword Vulnerability: Vulnerable to Swords. Frozen Labyrinth 1 0.5% — 1%
Evil Shadow 59 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong M. Atk.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Tower of Insolence: 4th - 5th Floors 1 0.5% — 1%
Evil Shadow 59 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong M. Atk.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Tower of Insolence: 4th - 5th Floors 1 0.5% — 1%
Lost Buffalo 60 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Frozen Labyrinth 1 0.5% — 1%
Wings of Viciousness 60 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Weak P. Def.: Slightly Weak M. Def.: Tower of Insolence: 1st - 3rd Floors 1 0.5% — 1%
Wings of Viciousness 60 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Weak P. Def.: Slightly Weak M. Def.: Tower of Insolence: 1st - 3rd Floors 1 0.5% — 1%
Slaughter Bathin 61 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Atk.: Very Strong M. Atk.: Tower of Insolence: 1st - 3rd Floors 1 0.5% — 1%
Slaughter Bathin 61 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Atk.: Very Strong M. Atk.: Tower of Insolence: 1st - 3rd Floors 1 0.5% — 1%
Slaughter Bathin 61 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Atk.: Very Strong M. Atk.: Tower of Insolence: 1st - 3rd Floors 1 0.5% — 1%
Byron's Knight 61 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Very Strong P. Def.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Tower of Insolence: 1st - 3rd Floors 1 0.5% — 1%
Byron's Knight 61 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Very Strong P. Def.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Tower of Insolence: 1st - 3rd Floors 1 0.5% — 1%
Lost Yeti 62 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. Frozen Labyrinth 1 0.5% — 1%
Vampire Queen 62 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong M. Atk.: Slightly Strong M. Def.: Tower of Insolence: 1st - 3rd Floors 1 0.5% — 1%
Byron's Confidant 62 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong M. Atk.: Slightly Strong M. Def.: Tower of Insolence: 4th - 5th Floors 1 0.5% — 1%
Byron's Confidant 62 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong M. Atk.: Slightly Strong M. Def.: Tower of Insolence: 4th - 5th Floors 1 0.5% — 1%
Ursus 62 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Frozen Labyrinth 1 0.5% — 1%
Bonehead Slave 63 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong M. Atk.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Tower of Insolence: 1st - 3rd Floors 1 0.5% — 1%
Bonehead Slave 63 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong M. Atk.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Tower of Insolence: 4th - 5th Floors 1 0.5% — 1%
Bonehead Slave 63 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong M. Atk.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Tower of Insolence: 4th - 5th Floors 1 0.5% — 1%
Pilgrim of Splendor 63 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Light Armor Type: Weak P. Def. and strong Evasion. Valley of Saints 1 0.5% — 1%
Signet of Splendor 66 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Valley of Saints 1 0.5% — 1%
Wailing of Splendor 67 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Weak M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Valley of Saints 1 0.5% — 1%
Judge of Splendor 67 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Valley of Saints 1 0.5% — 1%
Hames Orc Sniper 72 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Light Armor Type: Weak P. Def. and strong Evasion. Blazing Swamp 1 0.5% — 1%
Hot Springs Bandersnatchling 73 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Hot Springs 1 0.5% — 1%
Grave Scarab 73 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Shrine of Loyalty 1 0.5% — 1%
Grave Ant 74 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Shrine of Loyalty 1 0.5% — 1%
Scavenger Ant 74 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Shrine of Loyalty 1 0.5% — 1%
Hot Springs Atroxspawn 74 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Hot Springs 1 0.5% — 1%
Hames Orc Prefect 75 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blazing Swamp 1 0.5% — 1%
Shrine Royal Guard 75 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Shrine of Loyalty 1 0.5% — 1%
Shrine Knight 75 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Shrine of Loyalty 1 0.5% — 1%
Hot Springs Grendel 76 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Hot Springs 1 0.5% — 1%
Hot Springs Bandersnatch 76 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Strong M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Hot Springs 1 0.5% — 1%
Creature of the Past 76 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Extremely Strong P. Atk.: Extremely Strong M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Searching Master: Directly attacks a pet's master or summoner. Silent Valley 1 0.5% — 1%
Hot Springs Atrox 76 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Strong M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Hot Springs 1 0.5% — 1%
Varka Silenos Magus 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.5% — 1%
Grazing Elder Antelope 78 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.5% — 1%
Grazing Flava 78 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Poison Resistance: Resistant to poison attack. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.5% — 1%
Varka Silenos Sergeant 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.5% — 1%
Sprigant 78 : Lost Nest 1 0.5% — 1%
Varka's Elite Escort 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.5% — 1%
Varka Silenos Great Magus 79 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.5% — 1%
Varka Silenos Chief Priest 79 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.5% — 1%
Mesmer Dragon 80 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Dark Attack: Strong against the dark elemental. Dragon Valley 1 0.5% — 1%
Varka's Chief Magus 80 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.5% — 1%
Cave Servant Archer 80 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Dragon Valley 1 0.5% — 1%
Invader Assassin of Nightmare 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Light Armor Type: Weak P. Def. and strong Evasion. Delusion Chamber 1 0.5% — 1%
Grave Robber Warrior 81 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Weak P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Mithril Mine 1 0.5% — 1%
Dragon Hatchling 81 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Fire Attack: Strong against the element of fire. Dragon Valley 1 0.5% — 1%
Chaos Dragon 81 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Water Attack: Strong against the element of water. Dragon Valley 1 0.5% — 1%
Gargoyle Dragon 81 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Water Attack: Strong against the element of water. Slightly Strong P. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Dragon Valley 1 0.5% — 1%
Prey Drake 81 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Fire Attack: Strong against the element of fire. Dragon Valley 1 0.5% — 1%
Crag Dragon 81 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Water Attack: Strong against the element of water. Dragon Valley 1 0.5% — 1%
Lunatic Grave Robber Summoner 81 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Weak M. Atk.: Strong M. Def.: Melee Attack Resistance: Resistant to melee attacks. Spear Resistance: Resistant to spear/pole arm attacks. Mithril Mine 1 0.5% — 1%
Invader Guide of Nightmare 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Light Armor Type: Weak P. Def. and strong Evasion. Delusion Chamber 1 0.5% — 1%
Lunatic Grave Robber Worker 81 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Weak P. Def.: Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Melee Attack Resistance: Resistant to melee attacks. Spear Resistance: Resistant to spear/pole arm attacks. Mithril Mine 1 0.5% — 1%
Servitor of Darkness (type 1) 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Weak P. Def.: Strong M. Def.: Melee Attack Resistance: Resistant to melee attacks. Spear Resistance: Resistant to spear/pole arm attacks. Mithril Mine 1 0.5% — 1%
Servitor of Darkness (type 2) 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Weak P. Def.: Strong M. Def.: Melee Attack Resistance: Resistant to melee attacks. Spear Resistance: Resistant to spear/pole arm attacks. Mithril Mine 1 0.5% — 1%
Invader Archer of Nightmare 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Delusion Chamber 1 0.5% — 1%
Black Dragon 81 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Fire Attack: Strong against the element of fire. Slightly Strong P. Def.: Slightly Strong M. Def.: Dragon Valley 1 0.5% — 1%
Lunatic Grave Robber Berserker 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong P. Atk.: Weak P. Def.: Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Melee Attack Resistance: Resistant to melee attacks. Spear Resistance: Resistant to spear/pole arm attacks. Mithril Mine 1 0.5% — 1%
Water Dragon Detractor (type 2) 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Critical Chance: Increases Critical Rate. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Chromatic Highlands 1 0.5% — 1%
Lunatic Grave Robber Warrior (2) 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Weak P. Def.: Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Melee Attack Resistance: Resistant to melee attacks. Spear Resistance: Resistant to spear/pole arm attacks. Mithril Mine 1 0.5% — 1%
Evil Spirits of the Mine 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Strong P. Def.: Strong M. Def.: Melee Attack Resistance: Resistant to melee attacks. Spear Resistance: Resistant to spear/pole arm attacks. Mithril Mine 1 0.5% — 1%
Lunatic Grave Robber Wizard 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Weak M. Atk.: Strong M. Def.: Melee Attack Resistance: Resistant to melee attacks. Spear Resistance: Resistant to spear/pole arm attacks. Mithril Mine 1 0.5% — 1%
Shade (type 1) 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Weak P. Atk.: Slightly Weak P. Def.: Critical Chance: Increases Critical Rate. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Chromatic Highlands 1 0.5% — 1%
Dragonblood Minion 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Earth Attack: Strong against the element of earth. Dragon Valley 1 0.5% — 1%
Servitor of Darkness (type 3) 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Weak P. Def.: Strong M. Def.: Melee Attack Resistance: Resistant to melee attacks. Spear Resistance: Resistant to spear/pole arm attacks. Mithril Mine 1 0.5% — 1%
Servitor of Darkness (type 4) 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Weak P. Def.: Strong M. Def.: Melee Attack Resistance: Resistant to melee attacks. Spear Resistance: Resistant to spear/pole arm attacks. Mithril Mine 1 0.5% — 1%
Mucrokian Ascetic 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Resistance: Resistant to melee attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/pole arm attacks. Field of Silence 1 0.5% — 1%
Mucrokian Ascetic 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Resistance: Resistant to melee attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/pole arm attacks. Field of Whispers 1 0.5% — 1%
Headless Knight 83 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Dragon Valley 1 0.5% — 1%
Tanta Lizardman Warrior 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Def.: Very Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Resistance: Resistant to melee attacks. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Fist Weapon Resistance: Resistant to Fist Weapons. Greater Two-handed Weapon Resistance: Very resistant to Two-handed Weapons. Sword Resistance: Resistant to Swords. Plains of the Lizardmen 1 0.5% — 1%
Suppressor 83 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Field of Silence 1 0.5% — 1%
Leopard Dragon 83 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Fire Attack: Strong against the element of fire. Dragon Valley 1 0.5% — 1%
Tanta Lizardman Wizard 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Def.: Very Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Resistance: Resistant to melee attacks. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Fist Weapon Resistance: Resistant to Fist Weapons. Greater Two-handed Weapon Resistance: Very resistant to Two-handed Weapons. Sword Resistance: Resistant to Swords. Plains of the Lizardmen 1 0.5% — 1%
Sentinel Waterspirit 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Resistance: Resistant to melee attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Field of Whispers 1 0.5% — 1%
Sel Mahum Recruit (1) 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Weak P. Atk.: Very Weak P. Def.: Very Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Sel Mahum Training Grounds 1 0.5% — 1%
Sel Mahum Recruit (2) 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Weak P. Atk.: Very Weak P. Def.: Very Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Sel Mahum Training Grounds 1 0.5% — 1%
Sel Mahum Recruit (3) 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Weak P. Atk.: Very Weak P. Def.: Very Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Sel Mahum Training Grounds 1 0.5% — 1%
Tanta Lizardman Archer 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong P. Def.: Very Strong M. Def.: Melee Attack Resistance: Resistant to melee attacks. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Fist Weapon Resistance: Resistant to Fist Weapons. Greater Two-handed Weapon Resistance: Very resistant to Two-handed Weapons. Sword Resistance: Resistant to Swords. Plains of the Lizardmen 1 0.5% — 1%
Mucrokian Fanatic 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Resistance: Resistant to melee attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/pole arm attacks. Field of Silence 1 0.5% — 1%
Mucrokian Fanatic 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Resistance: Resistant to melee attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/pole arm attacks. Field of Whispers 1 0.5% — 1%
Sel Mahum Soldier (2) 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Very Weak P. Atk.: Weak P. Def.: Very Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Sel Mahum Training Grounds 1 0.5% — 1%
Evolved Kiku 14 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Strong P. Atk.: Strong P. Def.: Strong M. Def.: Whispering Woods 1 0.1% — 0.5%
Windima 21 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Slightly Strong P. Atk.: Windy Hill 1 0.1% — 0.5%
Maille Lizardman Scout 22 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Maille Lizardmen Barracks 1 0.1% — 0.5%
Windima Feri 23 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Strong P. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Windy Hill 1 0.1% — 0.5%
Windima Resh 25 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Windy Hill 1 0.1% — 0.5%
Giant Windima 25 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Very Weak P. Def.: Windy Hill 1 0.1% — 0.5%
Immense Windima 25 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Very Weak M. Def.: Windy Hill 1 0.1% — 0.5%
Cyclone Wind Vortex 26 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Windy Hill 1 0.1% — 0.5%
Ant Overseer 32 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Ant Nest 1 0.1% — 0.5%
Chertuba Illusion 35 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Weak M. Def.: Orc Barracks 1 0.1% — 0.5%
Marionette Spirit 35 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Orc Barracks 1 0.1% — 0.5%
Cave Ant Larva 36 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Ant Incubator 1 0.1% — 0.5%
Cave Ant 37 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Light Armor Type: Weak P. Def. and strong Evasion. Ant Incubator 1 0.1% — 0.5%
Cave Ant 37 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Light Armor Type: Weak P. Def. and strong Evasion. Ant Incubator 1 0.1% — 0.5%
Noble Ant Captain 38 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Ant Nest 1 0.1% — 0.5%
Cave Ant Soldier (type 1) 38 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Ant Incubator 1 0.1% — 0.5%
Cave Ant Soldier (type 2) 38 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Ant Incubator 1 0.1% — 0.5%
Turek Orc Elder 40 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Orc Barracks 1 0.1% — 0.5%
Harit Lizardman Archer 52 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Critical Damage: Increases Critical Damage. Anghel Waterfall 1 0.1% — 0.5%
Harit Lizardman Warrior 53 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Anghel Waterfall 1 0.1% — 0.5%
Farcran 53 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. War-Torn Plains 1 0.1% — 0.5%
Dustwind Gargoyle 53 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Watchers Tomb 1 0.1% — 0.5%
Thunder Wyrm 54 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Death Pass 1 0.1% — 0.5%
Harit Lizardman Shaman 54 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Anghel Waterfall 1 0.1% — 0.5%
Maluk Succubus 55 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Watchers Tomb 1 0.1% — 0.5%
Maluk Succubus Turen 56 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Watchers Tomb 1 0.1% — 0.5%
Drake 57 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Death Pass 1 0.1% — 0.5%
Cave Keeper 58 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Watchers Tomb 1 0.1% — 0.5%
Cave Maiden 59 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Watchers Tomb 1 0.1% — 0.5%
Starving Corpse 60 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Old Battleground 1 0.1% — 0.5%
Eye of Splendor 60 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Valley of Saints 1 0.1% — 0.5%
Claws of Splendor 60 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Valley of Saints 1 0.1% — 0.5%
Ursus Cub 61 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Frozen Labyrinth 1 0.1% — 0.5%
Frost Buffalo 61 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Frozen Labyrinth 1 0.1% — 0.5%
Blade of Splendor 61 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Weak M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Valley of Saints 1 0.1% — 0.5%
Flash of Splendor 61 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Valley of Saints 1 0.1% — 0.5%
Bathin's Wizard 62 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Greater Sleep Resistance: Very resistant to Sleep. Tower of Insolence: 1st - 3rd Floors 1 0.1% — 0.5%
Bathin's Wizard 62 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Greater Sleep Resistance: Very resistant to Sleep. Tower of Insolence: 1st - 3rd Floors 1 0.1% — 0.5%
Bathin's Wizard 62 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Greater Sleep Resistance: Very resistant to Sleep. Tower of Insolence: 1st - 3rd Floors 1 0.1% — 0.5%
Wisdom of Splendor 62 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Valley of Saints 1 0.1% — 0.5%
Pilgrim's Servant 62 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Valley of Saints 1 0.1% — 0.5%
Ghostly Warrior 62 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Extremely Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Old Battleground 1 0.1% — 0.5%
Bathin's Knight 62 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Evasion: Increases Evasion by 4. Tower of Insolence: 1st - 3rd Floors 1 0.1% — 0.5%
Bathin's Knight 62 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Evasion: Increases Evasion by 4. Tower of Insolence: 1st - 3rd Floors 1 0.1% — 0.5%
Bathin's Knight 62 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Evasion: Increases Evasion by 4. Tower of Insolence: 1st - 3rd Floors 1 0.1% — 0.5%
Pilgrim's Disciple 62 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Valley of Saints 1 0.1% — 0.5%
Fury of Splendor 63 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Valley of Saints 1 0.1% — 0.5%
Soul of Splendor 63 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Valley of Saints 1 0.1% — 0.5%
Knight of the Past 64 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Old Battleground 1 0.1% — 0.5%
Bloody Ghost 64 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Light Armor Type: Weak P. Def. and strong Evasion. Old Battleground 1 0.1% — 0.5%
Punishment of Splendor 64 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Weak M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Valley of Saints 1 0.1% — 0.5%
Victory of Splendor 64 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Valley of Saints 1 0.1% — 0.5%
Bloody Knight 65 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Light Armor Type: Weak P. Def. and strong Evasion. Old Battleground 1 0.1% — 0.5%
Alliance of Splendor 65 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Valley of Saints 1 0.1% — 0.5%
Shout of Splendor 65 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Valley of Saints 1 0.1% — 0.5%
Nihil Invader 66 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Old Battleground 1 0.1% — 0.5%
Crown of Splendor 66 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Valley of Saints 1 0.1% — 0.5%
Bloody Priest 66 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Light Armor Type: Weak P. Def. and strong Evasion. Old Battleground 1 0.1% — 0.5%
Judge of Fire 66 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Valley of Saints 1 0.1% — 0.5%
Judge of Light 66 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Valley of Saints 1 0.1% — 0.5%
Fang of Splendor 67 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Valley of Saints 1 0.1% — 0.5%
Bloody Lord 68 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Extremely Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Critical Chance: Increases Critical Rate. Old Battleground 1 0.1% — 0.5%
Death Agent 68 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Old Battleground 1 0.1% — 0.5%
Swamp Predator 69 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Blazing Swamp 1 0.1% — 0.5%
Lava Wyrm 70 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Blazing Swamp 1 0.1% — 0.5%
Dark Guard 70 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong M. Def.: Old Battleground 1 0.1% — 0.5%
Hames Orc Foot Soldier 71 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Blazing Swamp 1 0.1% — 0.5%
Scavenger Scarab 73 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Shrine of Loyalty 1 0.1% — 0.5%
Hames Orc Shaman 74 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Light Armor Type: Weak P. Def. and strong Evasion. Blazing Swamp 1 0.1% — 0.5%
Prophet's Royal Guard 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.1% — 0.5%
Prophet's Disciple 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.1% — 0.5%
Varka's Chief Escort 79 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.1% — 0.5%
Spelunking Bug 82 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Earth Attack: Strong against the element of earth. Strong P. Atk.: Slightly Strong P. Def.: Strong M. Def.: Melee Attack Resistance: Resistant to melee attacks. Spear Resistance: Resistant to spear/pole arm attacks. Mithril Mine 1 0.1% — 0.5%
Shade (type 2) 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Weak P. Atk.: Slightly Weak M. Def.: Critical Chance: Increases Critical Rate. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Chromatic Highlands 1 0.1% — 0.5%
Tanta Lizardman Scout 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Weak P. Def.: Very Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Resistance: Resistant to melee attacks. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Fist Weapon Resistance: Resistant to Fist Weapons. Greater Two-handed Weapon Resistance: Very resistant to Two-handed Weapons. Sword Resistance: Resistant to Swords. Plains of the Lizardmen 1 0.1% — 0.5%
Contaminated Mucrokian 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Weak P. Atk.: Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Field of Silence 1 0.1% — 0.5%
Contaminated Mucrokian 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Weak P. Atk.: Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Field of Whispers 1 0.1% — 0.5%
Sel Mahum Soldier (3) 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Very Weak P. Atk.: Extremely Weak P. Def.: Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Sel Mahum Training Grounds 1 0.1% — 0.5%
Ratel 7 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Whispering Woods 1 0.05% — 0.1%
Honeybee 10 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Strong P. Atk.: Whispering Woods 1 0.05% — 0.1%
Giant Araneid 24 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Light Armor Type: Weak P. Def. and strong Evasion. Maille Lizardmen Barracks 1 0.05% — 0.1%
Maille Lizardman Guard 24 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Maille Lizardmen Barracks 1 0.05% — 0.1%
Ant Larva 29 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Ant Nest 1 0.05% — 0.1%
Ant Recruit 33 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Ant Nest 1 0.05% — 0.1%
Ant Patrol 34 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Ant Nest 1 0.05% — 0.1%
Ant Guard 35 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Ant Nest 1 0.05% — 0.1%
Cave Ant Larva 36 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Ant Incubator 1 0.05% — 0.1%
Noble Ant 37 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Ant Nest 1 0.05% — 0.1%

To craft an item, its crafter must learn a Item 36881.jpg Recipe: Thin Braid - Downgrade .
Skill level: 8
Craft chance item: 100%
Number of items crafted: 5
MP Spent: 201

To craft an item, its crafter must learn a Item 36882.jpg Recipe: Thin Braid - Upgrade .
Skill level: 6
Craft chance item: 100%
Number of items crafted: 1
MP Spent: 60

Trader: Aden Reconstruction Society Leader Moe (Town of Giran)
Item Cost
Item 27506.jpg Treasure Chest Adena.jpg 240,000 adena
Item 36532.jpg Thin Braid  — 178 pcs.


Trader: Aden Reconstruction Society Member Eeny (Talking Island Village)
Item Cost
Item 27506.jpg Treasure Chest Adena.jpg 240,000 adena
Item 36532.jpg Thin Braid  — 178 pcs.


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