Nornils Cave
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Nornils Cave
Map Nornils Cave.jpg
Territory Aden Territory
Type Dungeon
Optimal Level 93 and higher
Party size 7 ppl
Classes
Herbs non drops

There are rumors that Kamael god Nornil dwells there. Many monsters from the Isle of Souls also come from Nornil's Cave. The technology of the Kamaels has been tampered with, and the Mother Nornil supercomputer makes Nornil’s Cave a dangerous dungeon.

A program to expel intruders has been initialized in accordance with super computer Mother Nornil. The Spicula Kamael, living weapons at the service of Mother Nornil’s continuously work to expel intruders from Nornil’s Cave.

Nornil's Cave Map.jpg



Nornil's Cave - mobs

Name Level Properties EXP SP

Patrol Fighter 93 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. 4608118 1105
Spicula Scout Golem 93 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Earth Attack: Strong against the element of earth. Heavy Armor Type: Strong P. Def. and weak Evasion. 3221283 773
Virus-Infected Golem Generator 93 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Earth Attack: Strong against the element of earth. Heavy Armor Type: Strong P. Def. and weak Evasion. 0 0
Battle Golem 94 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Earth Attack: Strong against the element of earth. Heavy Armor Type: Strong P. Def. and weak Evasion. 3295625 790
Laido Golem of Repairs 94 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Heavy Armor Type: Strong P. Def. and weak Evasion. 4365176 1047
Patrol Archer 94 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. 4714465 1131
Spicula Archer 94 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Light Armor Type: Weak P. Def. and strong Evasion. 3460476 830
Spicula Fighter 95 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Light Armor Type: Weak P. Def. and strong Evasion. 3266048 783
Chief Scout 95 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. 5694446 1366
Laido Destruction Golem 95 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Heavy Armor Type: Strong P. Def. and weak Evasion. 4120132 988
Spicula's Elite Captain (1) 95 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. 7687705 1845
Spicula Larva 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong P. Def.: Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. 6985684 1676
Elite Spicula Captain 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. 6338492 1521

Guide

Nornil’s Cave on the Isle of Souls has been reborn as a level 93-96 small party hunting zone, with new monsters and challenges.

Телепорт из ДК к ПН.jpg

To get into Nornils Cave, use the Teleport Device in the Kamael Village and choose the Stronghold III option. After the teleportation walk to the south a bit.

Диалог с Устройством Передвижения Норнил.jpg

From the ground level, delve down into the darkness of cave on foot, or use the Nornil Teleport Device at the entrance to travel directly to certain areas of the cave. As you explore, beware alarms and the Spicula cloning devices; if these see you or are attacked they will summon backup and you’ll be swarmed by monsters! In the cave’s central room is the Boz Core, which can grant access to the Nornil's Garden raid instance to a party of characters level 93 or higher.

Related Quests

Quest Type Levels Start NPC Reward
Reacting to a Crisis Solo questDaily quest 93 Verna Item 15623.jpg 408,665,250
Item 15624.jpg 98,079
Scroll of Escape: Isle of Souls Harbor Scroll of Escape: Isle of Souls Harbor



Nornils Cave – Related Pages
Aden Territory - Quests
Locations: TerritoriesTownsCastlesInstanced DungeonsStarting VillagesHellboundGracia
Territories: Starting VillagesGludio TerritoryDion TerritoryGiran TerritoryInnadril TerritoryOren TerritoryAden TerritoryRune TerritoryGoddard TerritorySchuttgart Territory
Starting Villages: Talking Island VillageElven VillageDark Elf VillageOrc VillageDwarven VillageKamael Village
Isle of Souls: Kamael Village
Hills of Gold
Mimir's Forest
Nornil's Cave
Nornil's Garden