Hills of Gold
Grand CrusadeClassic

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Hills of Gold
Map Hills of Gold.jpg
Territory Aden Territory
Optimal Level 13 and higher
Party size Solo
Classes
Herbs drops

Золотые Холмы скриншот 1.jpg Золотые Холмы скриншот 2.jpg Золотые Холмы скриншот 3.jpg

Золотые Холмы скриншот 4.jpg Золотые Холмы скриншот 5.jpg Золотые Холмы скриншот 6.jpg



Mobs

Hills of Gold - mobs

Name Level Properties EXP SP

Young Grey Keltir 1 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. 52 0
Grey Keltir 2 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. 105 0
Elder Grey Keltir 3 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. 158 0
Black Wolf 4 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. 211 0
Elder Black Wolf 5 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. 264 0
Green Goblin 6 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. 316 0
Mountain Werewolf 7 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: 371 0
Muertos Archer 8 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. 422 0
Mountain Fungus 9 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: 477 0
Mountain Werewolf Chieftain 10 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: 530 0
Muertos Guard 11 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. 580 0


Hills of Gold - Raid Bosses

Name Level Properties EXP SP

Raid Boss Vengeful Edaire 98 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong M. Atk.: Heavy Armor Type: Strong P. Def. and weak Evasion. Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 98): Nemis manipulated the vengeance embedded in the weapons of the Giants, turning the Bamonti into puppets called Vengeful Edaire, who since then have taken a place in the magic circle within Kamael Village and the Isle of Souls. Damage Reflect Attack Resistance: Damage Reflect Immunity 9339738544 2241537
Raid Boss Vengeful Oretross 98 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Strong P. Atk.: Heavy Armor Type: Strong P. Def. and weak Evasion. Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 98): Nemis manipulated the vengeance embedded in the weapons of the Giants, turning the Krakia into puppets called Vengeful Oretross, who since then have taken a place in the magic circle within Kamael Village and the Isle of Souls. Damage Reflect Attack Resistance: Damage Reflect Immunity 9339738544 2241537
Raid Boss Vengeful Lerazia 98 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong M. Atk.: Heavy Armor Type: Strong P. Def. and weak Evasion. Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 98): Nemis manipulated the vengeance embedded in the weapons of the Giants, turning the Weiss into puppets called Vengeful Lerazia, who since then have taken a place in the magic circle within Kamael Village and the Isle of Souls. Damage Reflect Attack Resistance: Damage Reflect Immunity 9339738544 2241537


Hills of Gold – Related Pages
Aden Territory - Quests
Locations: TerritoriesTownsCastlesInstanced DungeonsStarting VillagesHellboundGracia
Territories: Starting VillagesGludio TerritoryDion TerritoryGiran TerritoryInnadril TerritoryOren TerritoryAden TerritoryRune TerritoryGoddard TerritorySchuttgart Territory
Aden Territory: Town of Aden
Hunters Village
Aden Castle
Coliseum
The Forest of Mirrors
Anghel Waterfall
Silent Valley
Ancient Battleground
The Cemetery
Forsaken Plains
Hunters Valley
The Forbidden Gateway
Plains of Glory
War-Torn Plains
The Enchanted Valley
Fields of Massacre
Blazing Swamp
The Giant's Cave
Tower of Insolence
Altar of Shilen
Kartia's Labyrinth
The Disciples Necropolis
Infinite Depths