Plains of Dion
Grand CrusadeClassic

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Plains of Dion
Map Plains of Dion.jpg
Territory Dion Territory
Optimal Level 23 - 28
Party size Solo
Classes
Herbs drops

Равнины Диона скриншот 1.jpg Равнины Диона скриншот 2.jpg Равнины Диона скриншот 3.jpg

Равнины Диона скриншот 4.jpg Равнины Диона скриншот 5.jpg Равнины Диона скриншот 6.jpg


The breadbasket of Dion. However, lizardmen and werewolves live here, and they destroy crops and keep the local peasants from their work in the fields.

Plains of Dion Map.jpg


Plains of Dion - mobs

Location Name Level Properties EXP SP

1 Bloody Bee 23 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: 344 0
1 2 Dire Wolf 24 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: 343 0
1 2 Cardiff Werewolf 25 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: 353 0
1 2 Monster Eye Destroyer 26 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. 388 0
1 2 Glass Jaguar 27 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: 396 0
1 Skeleton Axeman 28 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. 432 0
2 Delu Lizardman 28 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: 419 0
1 Delu Lizardman Scout 29 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: 443 0
1 Skeleton Marauder 29 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. 470 0
1 Delu Lizardman Warrior 30 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: 475 0
1 Silenos 30 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. 471 0


Plains of Dion - Raid Bosses

Location Name Level Properties EXP SP

3 Raid Boss Pan Dryad 25 Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 25): A Pan who was once a long-time friend of the Elves, and guarded the ancient Elven Forest. The Pans stayed neutral during the tragic war between the Elves and the Dark Elves, and both sides turned against them. The other Pans retreated into hiding after suffering cruel attacks from both sides, but Pay Dryad still remains here waiting for the golden age of peace to return. Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. 2615583 627
4 Raid Boss Beleth' Eye 35 Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 35): One of the Monster Eyes who acted as a spy for Devil Beleth during his failed rebellion. Now that Beleth is sealed away, the Eye is responsible for providing Beleth' followers with information. Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. 5476117 1314

Related quests

Quest Type Levels Start NPC Reward
Help the Uncle! Onetime quest 25 Waters See Description
More Than Meets the Eye Onetime quest 50 Hardin See Description



Plains of Dion – Related Pages
Dion Territory - Quests
Locations: TerritoriesTownsCastlesInstanced DungeonsStarting VillagesHellboundGracia
Territories: Starting VillagesGludio TerritoryDion TerritoryGiran TerritoryInnadril TerritoryOren TerritoryAden TerritoryRune TerritoryGoddard TerritorySchuttgart Territory
Dion Territory: Town of Dion
Floran Village
Dion Castle
Dion Hills
Plains of Dion
Floran Agricultural Area
Bee Hive
Partisan's Hideaway
Execution Grounds
Cruma Marshlands
Tanor Canyon
Cruma Tower