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Sonic Storm - Gladiator

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Contents

Properties

Skill 7.jpgSonic Storm
Attacks near the enemy with 141 Power added to P. Atk. Requires a sword, blunt, spear, fist weapon, dual blunt, or dualsword. Over-hit. Critical hit.
Class Gladiator
Type active
Attribute -
Recast time 10 s
Cast time 1.79 s
Cast range 500
Classes with same skill Gladiator, Duelist, Tyrr Duelist



Skill Upgrade

Lvl. to Learn Skill Lvl. Description MP Consume HP Consume SP
49 1 Attacks near the enemy with 141 Power added to P. Atk. Requires a sword, blunt, spear, fist weapon, dual blunt, or dualsword. Over-hit. Critical hit. 55 0 68
49 2 Attacks near the enemy with 148 Power added to P. Atk. Requires a sword, blunt, spear, fist weapon, dual blunt, or dualsword. Over-hit. Critical hit. 56 0 68
49 3 Attacks near the enemy with 156 Power added to P. Atk. Requires a sword, blunt, spear, fist weapon, dual blunt, or dualsword. Over-hit. Critical hit. 58 0 68
52 4 Attacks near the enemy with 165 Power added to P. Atk. Requires a sword, blunt, spear, fist weapon, dual blunt, or dualsword. Over-hit. Critical hit. 59 0 79
52 5 Attacks near the enemy with 172 Power added to P. Atk. Requires a sword, blunt, spear, fist weapon, dual blunt, or dualsword. Over-hit. Critical hit. 59 0 79
52 6 Attacks near the enemy with 180 Power added to P. Atk. Requires a sword, blunt, spear, fist weapon, dual blunt, or dualsword. Over-hit. Critical hit. 61 0 79
55 7 Attacks near the enemy with 189 Power added to P. Atk. Requires a sword, blunt, spear, fist weapon, dual blunt, or dualsword. Over-hit. Critical hit. 62 0 89
55 8 Attacks near the enemy with 198 Power added to P. Atk. Requires a sword, blunt, spear, fist weapon, dual blunt, or dualsword. Over-hit. Critical hit. 64 0 89
55 9 Attacks near the enemy with 208 Power added to P. Atk. Requires a sword, blunt, spear, fist weapon, dual blunt, or dualsword. Over-hit. Critical hit. 65 0 89
58 10 Attacks near the enemy with 218 Power added to P. Atk. Requires a sword, blunt, spear, fist weapon, dual blunt, or dualsword. Over-hit. Critical hit. 67 0 154
58 11 Attacks near the enemy with 228 Power added to P. Atk. Requires a sword, blunt, spear, fist weapon, dual blunt, or dualsword. Over-hit. Critical hit. 69 0 154
58 12 Attacks near the enemy with 237 Power added to P. Atk. Requires a sword, blunt, spear, fist weapon, dual blunt, or dualsword. Over-hit. Critical hit. 70 0 154
60 13 Attacks near the enemy with 248 Power added to P. Atk. Requires a sword, blunt, spear, fist weapon, dual blunt, or dualsword. Over-hit. Critical hit. 71 0 194
60 14 Attacks near the enemy with 258 Power added to P. Atk. Requires a sword, blunt, spear, fist weapon, dual blunt, or dualsword. Over-hit. Critical hit. 73 0 194
62 15 Attacks near the enemy with 269 Power added to P. Atk. Requires a sword, blunt, spear, fist weapon, dual blunt, or dualsword. Over-hit. Critical hit. 73 0 266
62 16 Attacks near the enemy with 280 Power added to P. Atk. Requires a sword, blunt, spear, fist weapon, dual blunt, or dualsword. Over-hit. Critical hit. 75 0 266
64 17 Attacks near the enemy with 291 Power added to P. Atk. Requires a sword, blunt, spear, fist weapon, dual blunt, or dualsword. Over-hit. Critical hit. 76 0 295
64 18 Attacks near the enemy with 301 Power added to P. Atk. Requires a sword, blunt, spear, fist weapon, dual blunt, or dualsword. Over-hit. Critical hit. 77 0 295
66 19 Attacks near the enemy with 313 Power added to P. Atk. Requires a sword, blunt, spear, fist weapon, dual blunt, or dualsword. Over-hit. Critical hit. 79 0 406
66 20 Attacks near the enemy with 325 Power added to P. Atk. Requires a sword, blunt, spear, fist weapon, dual blunt, or dualsword. Over-hit. Critical hit. 80 0 406
68 21 Attacks near the enemy with 335 Power added to P. Atk. Requires a sword, blunt, spear, fist weapon, dual blunt, or dualsword. Over-hit. Critical hit. 81 0 632
68 22 Attacks near the enemy with 347 Power added to P. Atk. Requires a sword, blunt, spear, fist weapon, dual blunt, or dualsword. Over-hit. Critical hit. 83 0 632
70 23 Attacks near the enemy with 358 Power added to P. Atk. Requires a sword, blunt, spear, fist weapon, dual blunt, or dualsword. Over-hit. Critical hit. 84 0 940
70 24 Attacks near the enemy with 370 Power added to P. Atk. Requires a sword, blunt, spear, fist weapon, dual blunt, or dualsword. Over-hit. Critical hit. 85 0 940
72 25 Attacks near the enemy with 382 Power added to P. Atk. Requires a sword, blunt, spear, fist weapon, dual blunt, or dualsword. Over-hit. Critical hit. 86 0 997
72 26 Attacks near the enemy with 392 Power added to P. Atk. Requires a sword, blunt, spear, fist weapon, dual blunt, or dualsword. Over-hit. Critical hit. 88 0 997
74 27 Attacks near the enemy with 405 Power added to P. Atk. Requires a sword, blunt, spear, fist weapon, dual blunt, or dualsword. Over-hit. Critical hit. 89 0 1428
74 28 Attacks near the enemy with 416 Power added to P. Atk. Requires a sword, blunt, spear, fist weapon, dual blunt, or dualsword. Over-hit. Critical hit. 90 0 1428
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