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Superior Heavy Armor Mastery - Sigel Hell Knight

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Contents

Properties

Skill 10002.jpgSuperior Heavy Armor Mastery
STR + 2. Max HP + 6883 and P. Def. + 1592 when equipped with Heavy Armor. MP Recovery Bonus + 8.4 and Critical Damage received - 35%. Reflects 10% of incurred damage back to the opponent. When HP falls below 30%, additional P. Def. + 280 and Evasion + 17.
Class Sigel Hell Knight
Type passive
Attribute -
Recast time 0 s
Cast time 0 s
Cast range 0
Classes with same skill Sigel Knight, Sigel Phoenix Knight, Sigel Hell Knight, Sigel Evas Templar, Sigel Shillien Templar


Awakening Skill Replacement

Learning this skill cancels the skills you've learned before:

Skill

Skill 231.jpg Heavy Armor Mastery
Skill 291.jpg Final Fortress
Skill 429.jpg Knighthood
Skill 191.jpg Focus Mind


Briefly about enhancements

Enchanting way Enchanting level Enchant description

Power +1~+10 + 1 Power

About skills enchanting


Skill Upgrade

Lvl. to Learn Skill Lvl. Description MP Consume HP Consume SP
85 1 STR + 2. Max HP + 6883 and P. Def. + 1592 when equipped with Heavy Armor. MP Recovery Bonus + 8.4 and Critical Damage received - 35%. Reflects 10% of incurred damage back to the opponent. When HP falls below 30%, additional P. Def. + 280 and Evasion + 17. 0 0 10000


More about improvements

Level Description Modification Prop.

+1 STR + 2. Max HP + 6883 and P. Def. + 1638 when equipped with Heavy Armor. MP Recovery Bonus + 8.4 and Critical Damage received - 35%. Reflects 10% of incurred damage back to the opponent. When HP falls below 30%, additional P. Def. + 298 and Evasion + 17. Enchant Power: Increases Effect. + 1 Power Increases the effect.
+2 STR + 2. Max HP + 6883 and P. Def. + 1684 when equipped with Heavy Armor. MP Recovery Bonus + 8.4 and Critical Damage received - 35%. Reflects 10% of incurred damage back to the opponent. When HP falls below 30%, additional P. Def. + 316 and Evasion + 17. Enchant Power: Increases Effect. + 2 Power Increases the effect.
+3 STR + 2. Max HP + 6883 and P. Def. + 1730 when equipped with Heavy Armor. MP Recovery Bonus + 8.4 and Critical Damage received - 35%. Reflects 10% of incurred damage back to the opponent. When HP falls below 30%, additional P. Def. + 334 and Evasion + 17. Enchant Power: Increases Effect. + 3 Power Increases the effect.
+4 STR + 2. Max HP + 6883 and P. Def. + 1776 when equipped with Heavy Armor. MP Recovery Bonus + 8.4 and Critical Damage received - 35%. Reflects 10% of incurred damage back to the opponent. When HP falls below 30%, additional P. Def. + 353 and Evasion + 17. Enchant Power: Increases Effect. + 4 Power Increases the effect.
+5 STR + 2. Max HP + 6883 and P. Def. + 1822 when equipped with Heavy Armor. MP Recovery Bonus + 8.4 and Critical Damage received - 35%. Reflects 10% of incurred damage back to the opponent. When HP falls below 30%, additional P. Def. + 371 and Evasion + 17. Enchant Power: Increases Effect. + 5 Power Increases the effect.
+6 STR + 2. Max HP + 6883 and P. Def. + 1868 when equipped with Heavy Armor. MP Recovery Bonus + 8.4 and Critical Damage received - 35%. Reflects 10% of incurred damage back to the opponent. When HP falls below 30%, additional P. Def. + 389 and Evasion + 17. Enchant Power: Increases Effect. + 6 Power Increases the effect.
+7 STR + 2. Max HP + 6883 and P. Def. + 1914 when equipped with Heavy Armor. MP Recovery Bonus + 8.4 and Critical Damage received - 35%. Reflects 10% of incurred damage back to the opponent. When HP falls below 30%, additional P. Def. + 408 and Evasion + 17. Enchant Power: Increases Effect. + 7 Power Increases the effect.
+8 STR + 2. Max HP + 6883 and P. Def. + 1960 when equipped with Heavy Armor. MP Recovery Bonus + 8.4 and Critical Damage received - 35%. Reflects 10% of incurred damage back to the opponent. When HP falls below 30%, additional P. Def. + 426 and Evasion + 17. Enchant Power: Increases Effect. + 8 Power Increases the effect.
+9 STR + 2. Max HP + 6883 and P. Def. + 2006 when equipped with Heavy Armor. MP Recovery Bonus + 8.4 and Critical Damage received - 35%. Reflects 10% of incurred damage back to the opponent. When HP falls below 30%, additional P. Def. + 444 and Evasion + 17. Enchant Power: Increases Effect. + 9 Power Increases the effect.
+10 STR + 2. Max HP + 6883 and P. Def. + 2060 when equipped with Heavy Armor. MP Recovery Bonus + 8.4 and Critical Damage received - 35%. Reflects 10% of incurred damage back to the opponent. When HP falls below 30%, additional P. Def. + 463 and Evasion + 17. Enchant Power: Increases Effect. + 10 Power Increases the effect.

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