Sigel Knight
HeliosClassic

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Рыцарь Сигеля.jpg

Sigel Knights have got the power of Abelius, an ancient Giant hero, the Golden Commander. Sigel Knights put honor protection before anything else, and they are best commanders on a battlefield.

Sigel Knights have good defense and great amount of HP, so they mainly choose the role of tanks. They are great at defending from many enemies as they wear heavy armor and use one-handed weapons and shields. Their main role is to take all enemies attacks, they can also lure the enemies without letting them go. And their auras may determine the outcome of any battle.

See also:



Party role

Рыцарь Сигеля - роль в группе.jpg

Sigel Knights choose the role of tanks in parties. Phoenix Knights, Hell Knights, Evas Templars and Shillien Templars can Awaken into Sigel Knights when they’ve reached level 85. Sigel Knights draw all mobs’ attention to themselves and don’t let them attack other members of their party.

One of the new abilities which Sigel Knights have is the ability to lure the opponents. Such ability gives the party a chance to focus all the might of their attacks on one point. Sigel Knights can also summon a special servitor and use cubics.

Features of Sigel Knights

Рыцарь Сигеля лого.png

Sigel Knights, unlike knight classes before Awakening, can lure the opponents. Is gives great control both in one-to-one battles and in battles against parties. Besides, Sigel Knights also have a number of specialized protective and strengthening skills which can be used in various combinations depending on the situation – such skills are called auras. There are 6 auras in total available to Sigel Knights. They can use only one aura at a time, casting a new aura cancels the effect of the one cast previously, auras are applied to the whole party.

Name Description
Skill 10028.jpg Rage Aura When a sword or blunt weapon is equipped, P. Atk. and Atk. Spd. + 10% and Speed + 10. Decreases nearby enemies' P. Atk. and Atk. Spd. by 20%. Only one Sigel Knight's Aura can be active at any time.
Skill 10030.jpg Challenge Aura When a sword or blunt weapon is equipped, increases aggression power. Additionally, increases party members' P. Atk. and Atk. Spd. by 5% and decreases skill MP Consumption by 20%. Only one Sigel Knight's Aura can be active at any time.
Skill 10032.jpg Iron Aura P. Atk. and Atk. Spd. + 5%. P. Def. + 215, shield P. Def. + 50%, shield defense rate + 100% when equipped with heavy armor. Resistance to bow/crossbows + 20%. Damage from critical attack - 15%. Only one Sigel Knight's Aura can be active at any time.
Skill 10034.jpg Resistance Aura P. Atk. and Atk. Spd. + 5%, M. Def. + 10%, resistance to Fire/Water/Wind/Earth + 20. Only one Sigel Knight's Aura can be active at any time.
Skill 10038.jpg Spirit Aura P. Atk. and Atk. Spd. + 5%. Increases resistance to M. Mez and debuffs by 20. Additionally, MP recovery effects are increased by 10%. Only one Sigel Knight's Aura can be active at any time.
Skill 10036.jpg Recovery Aura P. Atk. and Atk. Spd. + 5%. Increases resistance to P. Mez and debuffs by 20. Additionally, Healing effects are increased by 10%. Only one Sigel Knight's Aura can be active at any time.

Skills

Race Skill Description
Human Skill 1901.jpg Aim Attributes + 10
Skill 1902.jpg Mental Fortress Debuff Resistance + 1%
Elf Skill 1906.jpg Blessing of Water Increases Water resistance by 20.
Skill 1908.jpg Delicacy P. Critical Rate + 10 and M. Critical Rate + 10.
Dark Elf Skill 1909.jpg Sharpness Increases P. Critical Damage and M. Critical Damage by 1%.
Skill 1911.jpg Blessing of Wind Increases Wind resistance by 20.
Orc Skill 1915.jpg Blessing of Fire Increases Fire resistance by 20.
Skill 1916.jpg Energetic HP/MP/CP +1%.
Dwarf Skill 1919.jpg Dexterity Skill Cooldown - 1%.
Skill 1921.jpg Blessing of Earth Increases Earth resistance by 20.
Kamael Skill 1923.jpg Battle Instinct Increases PvP damage by 1%.
Skill 1924.jpg Dark Silence Increases Dark Attack Resistance by 20.
Skill 1926.jpg Body Reinforcement For 5 minutes, transforms into ultimate combat form.
Skill 1954.jpg Flying Body Reinforcement Transforms into final flying combat form.
Erthea Skill 30400.jpg Divine Wind Wind/Holy Resistance + 20.
Skill 30401.jpg Tenacity Max. HP + 2%, Speed + 7.
Skill 30402.jpg Efficacy MP Consumption - 2%.

Race Skill Description
Skill 1904.jpg Unbind Cancels all debuffs and renders immune for 10 seconds.
Skill 1907.jpg Prevision For 15 sec., P. Evasion/ M. Evasion + 90, and Speed + 50.
Skill 1912.jpg Disparition Cancels all your debuffs. For 5 seconds, you cannot be targeted.
Skill 1914.jpg Savage For 60 sec., P. Atk. + 10%, M. Atk. + 20%, Atk. Spd., + 10%, and Casting Spd. + 10%. P. Def. / M. Def. - 10%. Duration: 60 sec.
Skill 1917.jpg Undying Will When receiving damage while HP is below 30%, becomes invincible for 5 seconds. 1 time every 5 minutes only.
Skill 1920.jpg Endurance For 5 sec., reflects 50% of received damage to attacker and recovers 460 HP every second.
Skill 1922.jpg Earth Tremor Knocks Down nearby enemies for 3 sec. and decreases their P. Def./ M. Def. by 50%.
Skill 1925.jpg Soul Protection For 60 seconds, blocks debuff attacks 2 times.
Skill 1996.jpg Hurricane Shackle For 60 seconds, blocks target from using escape items and skills.
Skill 1997.jpg Gravity Exile For 30 seconds, blocks target from being resurrected by another character.

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Sigel Knight – Related Pages
Classes RacesClasses in Lineage 2Important QuestsSubclassesSkillsSkill EnchantingSkill BindingAwakeningDualclass
HumanElfDark ElfOrcDwarfKamaelErtheia