Catacomb of the Forbidden Path

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Catacomb of the Forbidden Path
Map Catacomb of the Forbidden Path.jpg
Territory Aden Territory
Optimal Level 65 - 69
Party size
Classes

Катакомбы Запретного Пути скриншот 1.jpg Катакомбы Запретного Пути скриншот 2.jpg Катакомбы Запретного Пути скриншот 3.jpg

Катакомбы Запретного Пути скриншот 4.jpg Катакомбы Запретного Пути скриншот 5.jpg Катакомбы Запретного Пути скриншот 6.jpg


General Info

Ziggurat.jpg

Catacomb of the Forbidden Path is a hunting zone for characters level 65-69. Catacomb of the Forbidden Path is located to the west from Hunters Village, and you can get there by foot. To get inside, you need to swim to the end of the tunnel and then talk to Gatekeeper Ziggurat. You can teleport from the Catacomb of the Forbidden Path via Gatekeeper Ziggurat located inside the zone.

Walkthrough guide

Catacomb of the Forbidden Path is a labyrinth of interconnected big and small chambers where you can find mobs of any level. However, there are no mobs in the corridors. You need to be careful: Nephilim Commander attacks first. Mobs help their kin if they are close enough.

Mobs

Catacomb of the Forbidden Path - monsters

Name Level Features EXP SP

Ancient Holy Ground's Wing
( Ancient Holy Ground's Wing)
65 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. HP Increase (4x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. 40980 1229
Ancient Holy Ground's Guardian Spirit
( Ancient Holy Ground's Guardian Spirit)
66 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. HP Increase (4x): Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: 42460 1273
Ancient Holy Ground's Vision
( Ancient Holy Ground's Vision)
66 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. HP Increase (4x): Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: 42774 1283
Lilim Great Magus
( Lilim Great Magus)
67 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. HP Increase (4x): Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: 44134 1324
Lilim Knight Captain
( Lilim Knight Captain)
67 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. HP Increase (4x): Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: 43756 1312
Nephilim Cardinal
( Nephilim Cardinal)
68 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. HP Increase (5x): Strong P. Atk.: Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: 55488 1664
Nephilim Commander
( Nephilim Commander)
68 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. HP Increase (5x): Strong P. Atk.: Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: 55820 1674
Netherworld Prophet
( Netherworld Prophet)
69 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. HP Increase (5x): Very Strong P. Atk.: Strong M. Atk.: Slightly Strong P. Def.: Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. 58828 1764
Netherworld Royal Guard
( Netherworld Royal Guard)
69 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. HP Increase (5x): Very Strong P. Atk.: Strong M. Atk.: Slightly Strong P. Def.: Strong M. Def.: Critical Chance: Increases Critical Rate. 58828 1764

Related Quests



Catacomb of the Forbidden Path - Related Pages
Aden Territory - Quests
Locations: TerritoriesTownshipsCastlesDungeons
Territories: Starting VillagesGludio TerritoryDion TerritoryGiran TerritoryInnadril TerritoryOren TerritoryAden TerritoryRune TerritoryGoddard TerritorySchuttgart Territory
Aden Territory: Town of Aden
Hunters Village
Hunters Valley
Dungeon of Abyss
Forest of Mirrors
Cemetery
Ancient Battleground
Seal of Shilen
Blazing Swamp
Catacomb of the Forbidden Path
Fields of Massacre
Plains of Glory
War-Torn Plains
Forsaken Plains
Balthus Knights - Baium
Catacomb of the Witch
Silent Valley
Tower of Insolence
Heavenly Rift
Giant's Cave
Forgotten Island