Orc Barracks
HeliosClassic

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Orc Barracks
Territory Gludio Territory
Type Open field
Optimal Level 24 and higher
Party size
Classes
Herbs

A campsite of Turek Orcs who were hired during Gracia-Aden war. Now affected by the energies of otherworldly dimensions leaking through the dimensional rift, the orcs are said to be ruthlessly capturing the sprites that have mutated in Windy Hill.


Mobs

- table 1

Name Level Features EXP SP

Turek War Hound
( Turek War Hound)
24 Animal: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. HP Increase (2x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: 1748 52
Turek Orc Sentinel
( Turek Orc Sentinel)
25 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Slightly Strong P. Atk.: 1852 55
Turek Orc Footman
( Turek Orc Footman)
26 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Slightly Strong P. Atk.: 1972 59
Turek Orc Archer
( Turek Orc Archer)
27 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Slightly Strong P. Atk.: 2077 62
Turek Orc Supplier
( Turek Orc Supplier)
27 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: 2088 62
Turek Orc Skirmisher
( Turek Orc Skirmisher)
28 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: 2210 66
Turek Orc Priest
( Turek Orc Priest)
29 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: 2333 69
Turek Orc Prefect
( Turek Orc Prefect)
30 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: 2455 73
Turek Orc Elder
( Turek Orc Elder)
34 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: 1722 51


- table 2

Name Level Features EXP SP

Turek Mercenary Captain
(Raid Boss Turek Mercenary Captain)
30 Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the underground prisoner, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, then the monster will drop nothing at all. Raid Boss (Lv. 30): The commander of the Katu Mercenaries. Prone to violent outbursts at any cause, he takes special joy in battling both elves and dark elves. He has no care for personal appearance or common courtesies, and some claim him touched by madness. Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. 975078 29252
Chertuba of Great Soul
(Raid Boss Chertuba of Great Soul)
35 Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the underground prisoner, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, then the monster will drop nothing at all. Raid Boss (Lv. 35): A Turek Orc leader praised for his powerful soul, bravery, and wisdom. He has retired from the field, and lives in a secluded corner of the Orc Barracks giving counsel to those who seek his advice. Normally reserved, when roused he does not shy away from battle. Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. 1905208 57156


Orc Barracks - Related Pages
Gludio Territory - Quests
Locations: TerritoriesTownshipsCastlesDungeons
Territories: Starting VillagesGludio TerritoryDion TerritoryGiran TerritoryInnadril TerritoryOren TerritoryAden TerritoryRune TerritoryGoddard TerritorySchuttgart Territory
Gludio Territory: Town of Gludio
Gludin Village
Gludio Castle
Talking Island Village
Evil Hunting Grounds
Ruins of Agony
Ruins of Despair
Windmill Hill
Neutral Zone
Langk Lizardmen Dwellings
Fellmere Harvesting Grounds
Abandoned Camp
Windawood Manor
Orc Barracks
Wasteland
Windy Hill
Forgotten Temple
Ant Nest
Red Rock Ridge
Ol Mahum Checkpoint