Crypts of Disgrace
Grand CrusadeClassic

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Crypts of Disgrace
Map Crypts of Disgrace.jpg
Territory Schuttgart Territory
Optimal Level 80 and higher
Party size 4 - 7
Classes
Herbs drops

Склепы Позора скриншот 1.jpg Склепы Позора скриншот 2.jpg Склепы Позора скриншот 3.jpg

Склепы Позора скриншот 4.jpg Склепы Позора скриншот 5.jpg Склепы Позора скриншот 6.jpg


A cemetery for those who were banished from the Kingdom of Orcs. The orcs from Turek, Batur and Morek, forbidden from burial on Immortal Plateau, were buried there, that's why the cemetery is called Crypts of Disgrace. Pa'agrio Lord Kakai left his best guards there so the souls of traitors wouldn't be able to get to the Plateau. The orcs buried in the Crypts wander around the territory, hating everything which is alive.

Crypts of Disgrace Map.jpg


Crypts of Disgrace - mobs

Location Name Level Properties EXP SP

0 Quest Monster Timora Orc 20 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. 0 0
4 Grim Wolf 25 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong M. Def.: Spear Vulnerability: Vulnerable to Spears. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. 1577 0
4 Grim Bear 26 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Spear Vulnerability: Vulnerable to Spears. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. 1680 0
4 Grave Robber Lookout 27 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong M. Def.: Spear Vulnerability: Vulnerable to Spears. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. 2487 0
4 Grave Robber Scout 27 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong M. Def.: Spear Vulnerability: Vulnerable to Spears. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. 2093 0
4 Grave Robber Ranger 28 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong M. Def.: Spear Vulnerability: Vulnerable to Spears. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. 2215 0
4 Grave Robber Guard 29 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong M. Def.: Spear Vulnerability: Vulnerable to Spears. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. 2338 0
1 2 Contaminated Batur Warrior 81 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Very Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Very Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Greater Dagger/Rapier Resistance: Highly resistant to Daggers/ Rapiers. Greater Fist Weapon Resistance: Very resistant to Fist Weapons. Blunt Weapon Resistance: Resistant to Blunts. Dualsword Resistance: Resistant to Dualswords. Sword Resistance: Resistant to Swords. Greater Two-handed Weapon Resistance: Very resistant to Two-handed Weapons. 158735 38
1 2 3 Contaminated Morek Warrior 81 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong M. Atk.: Very Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. 126984 30
3 Graveyard Guardian Spirit Turka Chieftain's Ghost 82 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Extremely Strong P. Atk.: Very Strong M. Atk.: Extremely Strong P. Def.: Very Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Greater Dagger/Rapier Resistance: Highly resistant to Daggers/ Rapiers. Greater Fist Weapon Resistance: Very resistant to Fist Weapons. Blunt Weapon Resistance: Resistant to Blunts. Dualsword Resistance: Resistant to Dualswords. Sword Resistance: Resistant to Swords. Greater Two-handed Weapon Resistance: Very resistant to Two-handed Weapons. 178577 42
3 Turka Subordinate's Ghost 82 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Extremely Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Very Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Greater Dagger/Rapier Resistance: Highly resistant to Daggers/ Rapiers. Greater Fist Weapon Resistance: Very resistant to Fist Weapons. Blunt Weapon Resistance: Resistant to Blunts. Dualsword Resistance: Resistant to Dualswords. Sword Resistance: Resistant to Swords. Greater Two-handed Weapon Resistance: Very resistant to Two-handed Weapons. 181438 43
3 Contaminated Batur Commander 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Very Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Very Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Greater Dagger/Rapier Resistance: Highly resistant to Daggers/ Rapiers. Greater Fist Weapon Resistance: Very resistant to Fist Weapons. Blunt Weapon Resistance: Resistant to Blunts. Dualsword Resistance: Resistant to Dualswords. Sword Resistance: Resistant to Swords. Greater Two-handed Weapon Resistance: Very resistant to Two-handed Weapons. 167545 40
3 Death-calling Graveyard Guard 83 5103_1 0 0


Crypts of Disgrace - Raid Bosses

Location Name Level Properties EXP SP

4 Raid Boss Grave Robber Leader Akata 30 Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 30): His exploits are famous among Wererats. After assigning the South to the Sukar Wererats, he and a group of followers journeyed north in search of wealth. Unlike other Wererats, he possesses an enterprising spirit and began plundering the tombs of Orc tribal chiefs. Chased away by vengeful spirits, now he and his band rob unwary travelers passing through the region. Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. 2417862 580

Description

Crypts of disgrace is one of the few locations intended for lancers only - Dreadnought, Titan, Fortune Seeker, Maestro. The high level mobs swelling in the crypts have strong defense against almost all weapon types, while they’re vulnerable to spears. The mobs also have increased HP level and very strong M. Def., so, to put it mildly, wizards also find it uncomfortable to hunt there.
Зеру location is divided into 3 areas. The first zone is the habitat of 25-30 lvl mobs. The second area, quite vast, is occupied by Morek Warriors. Moreks are non-aggressive mobs level 81 intended for all melee classes.
The third area consists of 6 pyramids, the dwelling place of several Morek orcs and very aggressive Turek orcs. There are almost no mobs between the pyramids.

Hunting specifics

You can get to the top of a pyramid to get "Blessed Focus" buff for 1 minute. However, you need to be careful, as the mobs get the same buff. If you kill a Batur there’s a chance that Graveyard Guard or Turka Chieftain's Ghost appear. Turka Chieftain's Ghost is a mob whose HP is 8 times higher. He has very strong P. Def. and calls his allies for help: Turka Subordinate's Ghost. Graveyard Guard is an immortal mob looking a bit like Lavasaurus mobs from Forge of the Gods. The guard causes players a lot of trouble as it is constantly using attacking spells. In a minute or so the guard disappears, on its place you’ll find a Chieftain's Treasure Chest from which, if you’re lucky, you can get attribute stones.


Graveyard Guard Mini.jpg
Chieftain's Treasure Chest Mini.jpg
A Graveyard Guard Chieftain's Treasure Chest

Related Quests

Quest Type Levels Start NPC Reward
Ghosts of Batur Party QuestDaily quest 80 - 85 Karuda See Description



Crypts of Disgrace – Related Pages
Schuttgart Territory - Quests
Locations: TerritoriesTownsCastlesInstanced DungeonsStarting VillagesHellboundGracia
Territories: Starting VillagesGludio TerritoryDion TerritoryGiran TerritoryInnadril TerritoryOren TerritoryAden TerritoryRune TerritoryGoddard TerritorySchuttgart Territory
Schuttgart Territory: Town of Schuttgart
Schuttgart Castle
Crypts of Disgrace
Plunderous Plains
Sky Wagon Relic
Den of Evil
Pavel Ruins
Archaic Laboratory
Frozen Labyrinth
Mithril Mine
Ice Queen's Castle
Teredor
Raider's Crossroads
Gainak
Land of Chaos