Human Mystic | ||||
Wizard | Cleric | |||
Sorcerer | Necromancer | Warlock | Bishop | Prophet |
Archmage | Soultaker | Arcana Lord | Cardinal | Hierophant |
Feoh Archmage | Feoh Soultaker | Wynn Arcana Lord | Aeore Cardinal | Iss Hierophant |
Elven Mystic | ||||
Elven Wizard | Elven Oracle | |||
Spellsinger | Elemental Summoner | Elven Elder | ||
Mystic Muse | Elemental Master | Eva's Saint | ||
Feoh Mystic Muse | Wynn Elemental Master | Aeore Eva's Saint |
Dark Mystic | ||
Dark Wizard | Shillien Oracle | |
Spellhowler | Phantom Summoner | Shillien Elder |
Storm Screamer | Spectral Master | Shillien Saint |
Feoh Storm Screamer | Wynn Spectral Master | Aeore Shillien Saint |
Orc Fighter | |
Raider | Monk |
Destroyer | Tyrant |
Titan | Grand Khavatari |
Tyrr Titan | Tyrr Grand Khavatari |
Orc Mystic | |
Orc Shaman | |
Overlord | Warcryer |
Dominator | Doomcryer |
Iss Dominator | Iss Doomcryer |
Dwarven Fighter | |
Scavenger | Artisan |
Bounty Hunter | Warsmith |
Fortune Seeker | Maestro |
Othell Fortune Seeker | Tyrr Maestro |
Male Soldier | ||
Trooper | ||
Berserker | Soul Breaker | |
Doombringer | Soul Hound | |
Tyrr Doombringer | Feoh Soulhound |
Female Soldier | ||
Warder | ||
Soul Breaker | Arbalester | |
Soulhound | Trickster | |
Feoh Soulhound | Yul Trickster |
Titan | |
Race | Orc |
Armor | Heavy or light armor |
Weapon | Two-handed blunts or two-handed blunts |
Role | Attack |
Third Class Transfer Quest
Quest | Type | Levels | Start NPC | Reward | Restrictions |
---|---|---|---|---|---|
Path of Destiny - Conviction | 40 | Tarti | 14,281,098 12,852 |
No Ertheian, 3rd Class Transfer incomplete |
Class Skills
Skill Name | Lv. | Type | MP | HP | SP Cost | Range | Attr. | Description | |
---|---|---|---|---|---|---|---|---|---|
Novice Frenzy | 1 | buff | 1 | 0 | 30 | - | - | For 60 sec., P. Atk. +5%, Atk. Spd. +5%, Critical Rate for standard attacks +5, Critical Damage for standard attacks +5%, Speed +5. Additionally, P. Accuracy +4, P. Atk. +5% when using a two-handed sword/ blunt weapon, or a spear. Available when HP<30%. | |
Divine Inspiration | 1 | passive | 0 | 0 | 4 | - | - | Buff slots +1. | |
Divine Inspiration | 2 | passive | 0 | 0 | 30 | - | - | Buff slots +2. | |
Divine Inspiration | 3 | passive | 0 | 0 | 100 | - | - | Buff slots +3. | |
Novice Hurricane Rush | 1 | active | 3 | 0 | 100 | 600 | - | Rushes to the enemy attacking them and stunning for 3 sec. Requires a sword, a blunt weapon, a spear, a fist weapon, a dual blunt weapon, or a dual sword.
Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull). | |
Novice Rain of Fire | 1 | active | 12 | 0 | 100 | 40 | - | Attacks nearby enemies with 2311 power and stuns them for 2 sec. canceling their target. Power -10% when using a sword, a blunt, or a fist weapon. Power +25% when using a spear. Requires a sword, a blunt weapon, a spear, a fist weapon, or a dual sword. Critical. Over-hit.
Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull). | |
Novice Feral Ogre Cry | 1 | buff | 3 | 0 | 30 | - | - | Shouts loudly to invoke the power of the Ogre. For 5 min., P. Atk. and P./ M. Def. +15%, Critical Damage for standard attacks and Max HP +5%. | |
Novice Mega Strike | 1 | active | 6 | 0 | 4 | 40 | - | Strikes the target with 3978 power. Consumes up to 3 Momentum to increase the damage (maximum to 15%). Requires a sword, a blunt weapon, a spear, a fist weapon, or a dual sword. Ignores Shield Defense. Critical. Over-hit. | |
Novice Power Bomber | 1 | active | 8 | 0 | 30 | 40 | - | Strikes the target with 4096 power, knocking them down for 3 sec. Consumes up to 3 Momentum to increase the damage (maximum to 15%). Requires a sword, a blunt weapon, a spear, a fist weapon, or a dual sword. Ignores Shield Defense. Critical. Over-hit.
Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull). | |
Expand Trade | 1 | passive | 0 | 0 | 0 | - | - | Increases the number of items that can be bought and sold at private stores. | |
Expand Trade | 2 | passive | 0 | 0 | 0 | - | - | Increases the number of items that can be bought and sold at private stores. | |
Expand Trade | 3 | passive | 0 | 0 | 0 | - | - | Increases the number of items that can be bought and sold at private stores. | |
Novice Armor Destruction | 1 | active | 5 | 0 | 4 | 40 | - | Attacks the enemy with 2231 power, decreasing their P. Def. and absorbing Momentum. Requires a sword, a blunt weapon, a spear, a fist weapon, a dual blunt weapon, or dual swords. Critical. Over-hit. | |
Expand Inventory | 1 | passive | 0 | 0 | 0 | - | - | Increases the number of items an individual can possess. | |
Expand Inventory | 2 | passive | 0 | 0 | 0 | - | - | Increases the number of items an individual can possess. | |
Expand Inventory | 3 | passive | 0 | 0 | 0 | - | - | Increases the number of items an individual can possess. | |
Expand Inventory | 4 | passive | 0 | 0 | 0 | - | - | Increases the number of items an individual can possess. | |
Expand Inventory | 5 | passive | 0 | 0 | 0 | - | - | Increases the number of items an individual can possess. | |
Expand Inventory | 6 | passive | 0 | 0 | 0 | - | - | Increases the number of items an individual can possess. | |
Expand Inventory | 7 | passive | 0 | 0 | 0 | - | - | Increases the number of items an individual can possess. | |
Expand Inventory | 8 | passive | 0 | 0 | 0 | - | - | Increases the number of items an individual can possess. | |
Expand Warehouse | 1 | passive | 0 | 0 | 0 | - | - | Increases the number of items that can be stored in private warehouses and freight. | |
Expand Warehouse | 2 | passive | 0 | 0 | 0 | - | - | Increases the number of items that can be stored in private warehouses and freight. | |
Expand Warehouse | 3 | passive | 0 | 0 | 0 | - | - | Increases the number of items that can be stored in private warehouses and freight. | |
Expand Warehouse | 4 | passive | 0 | 0 | 0 | - | - | Increases the number of items that can be stored in private warehouses and freight. | |
Expand Warehouse | 5 | passive | 0 | 0 | 0 | - | - | Increases the number of items that can be stored in private warehouses and freight. | |
Expand Warehouse | 6 | passive | 0 | 0 | 0 | - | - | Increases the number of items that can be stored in private warehouses and freight. | |
Expand Warehouse | 7 | passive | 0 | 0 | 0 | - | - | Increases the number of items that can be stored in private warehouses and freight. | |
Expand Warehouse | 8 | passive | 0 | 0 | 0 | - | - | Increases the number of items that can be stored in private warehouses and freight. | |
Intermediate Two-handed Weapon Mastery | 1 | passive | 0 | 0 | 30 | - | - | When a two-handed sword or two-handed blunt is equipped, increases P. Atk. by 1% and additionally by 51. | |
Intermediate Two-handed Weapon Mastery | 2 | passive | 0 | 0 | 100 | - | - | When a two-handed sword or two-handed blunt is equipped, increases P. Atk. by 1% and additionally by 102. | |
Intermediate Polearm Mastery | 1 | passive | 0 | 0 | 30 | - | - | When using a spear, P. Atk. +1% and additionally +41. | |
Intermediate Polearm Mastery | 2 | passive | 0 | 0 | 100 | - | - | When using a spear, P. Atk. +1% and additionally +82. | |
Intermediate Light Armor Mastery | 1 | passive | 0 | 0 | 30 | - | - | When using light armor, Max HP +200, P. Def. +111, Atk. Spd. +5%, P. Accuracy +1, P. Evasion +2, Speed +3, Received P. Critical Rate -20%. Additionally, STR +1. | |
Intermediate Light Armor Mastery | 2 | passive | 0 | 0 | 100 | - | - | When using light armor, Max HP +600, P. Def. +167, Atk. Spd. +7%, P. Accuracy +2, P. Evasion +4, Speed +6, Received P. Critical Rate -25%. Additionally, STR +1. | |
Intermediate Weapon Mastery | 1 | passive | 0 | 0 | 30 | - | - | P. Atk. +15%, additional P. Atk. +124, Atk. Spd +10%, P. Accuracy +5 when a sword, blunt, or spear is equipped. Increases the number of possible targets during a spear attack. STR +1. Depending on your STR, the Cooldown resets or the duration increases by 2 times. | |
Intermediate Weapon Mastery | 2 | passive | 0 | 0 | 100 | - | - | P. Atk. +20%, additional P. Atk. +248, Atk. Spd +15%, P. Accuracy +6 when a sword, blunt, or spear is equipped. Increases the number of possible targets during a spear attack. STR +1. Depending on your STR, the Cooldown resets or the duration increases by 2 times. | |
Intermediate Dual Weapon Mastery | 1 | passive | 0 | 0 | 30 | - | - | P. Atk. +15%, additional P. Atk. +124, Atk. Spd. +10%, and P. Accuracy +5 when using a dual sword, dual blunt weapon, or fist weapon. STR +1. | |
Intermediate Dual Weapon Mastery | 2 | passive | 0 | 0 | 100 | - | - | P. Atk. +20%, additional P. Atk. +248, Atk. Spd. +15%, and P. Accuracy +6 when using a dual sword, dual blunt weapon, or fist weapon. STR +1. | |
Intermediate Force Mastery | 1 | passive | 0 | 0 | 30 | - | - | Absorbs Momentum by 10% after a standard attack and 25% after a critical attack. Can absorb up to 10 Momentum levels. 30% chance of triggering Lightning Force after a standard attack. | |
Intermediate Force Mastery | 2 | passive | 0 | 0 | 100 | - | - | Absorbs Momentum by 15% after a standard attack and 30% after a critical attack. Can absorb up to 10 Momentum levels. 40% chance of triggering Lightning Force after a standard attack. | |
Intermediate Heavy Armor Mastery | 1 | passive | 0 | 0 | 30 | - | - | When using heavy armor, Max HP +200, P. Def. +135, received Critical Damage from standard attacks -20%. Additionally, STR +1. | |
Intermediate Heavy Armor Mastery | 2 | passive | 0 | 0 | 100 | - | - | When using heavy armor, Max HP +600, P. Def. +203, received Critical Damage from standard attacks -25%. Additionally, STR +1. | |
Novice Hurricane Storm | 1 | active | 16 | 0 | 100 | 500 | - | Attacks the target and nearby enemies with 2311 power. When using a sword, dual swords, a blunt weapon or a fist weapon, Power -15%. When using a spear, Power +25%. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons, or dual swords. Critical. Over-hit. |