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Devil's Movement - Iss Doomcryer

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Contents

Properties

Skill 11562.jpgDevil's Movement
Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled.
Class Iss Doomcryer
Type buff
Attribute -
Recast time 3 s
Cast time 2.5 s
Cast range 0
Classes with same skill Iss Enchanter, Iss Hierophant, Iss Sword Muse, Iss Spectral Dancer, Iss Dominator, Iss Doomcryer


Awakening Skill Replacement

Learning this skill cancels the skills you've learned before:

Skill

Skill 366.jpg Dance of Shadows


Briefly about enhancements

Enchanting way Enchanting level Enchant description

Cost +1~+10 + 1 Cost
Time +1~+10 + 1 Time
Wind Walk +1~+10 + 1 Wind Walk

About skills enchanting


Skill Upgrade

Lvl. to Learn Skill Lvl. Description MP Consume HP Consume SP
85 1 Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. 60 0 10000


More about improvements

Level Description Modification Prop.

+1 Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Cost: Decreases MP Consumption. + 1 Cost Decreases MP Consumption.
+2 Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Cost: Decreases MP Consumption. + 2 Cost Decreases MP Consumption.
+3 Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Cost: Decreases MP Consumption. + 3 Cost Decreases MP Consumption.
+4 Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Cost: Decreases MP Consumption. + 4 Cost Decreases MP Consumption.
+5 Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Cost: Decreases MP Consumption. + 5 Cost Decreases MP Consumption.
+6 Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Cost: Decreases MP Consumption. + 6 Cost Decreases MP Consumption.
+7 Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Cost: Decreases MP Consumption. + 7 Cost Decreases MP Consumption.
+8 Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Cost: Decreases MP Consumption. + 8 Cost Decreases MP Consumption.
+9 Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Cost: Decreases MP Consumption. + 9 Cost Decreases MP Consumption.
+10 Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Cost: Decreases MP Consumption. + 10 Cost Decreases MP Consumption.


Level Description Modification Prop.

+1 Prevents all party members from being attacked preemptively by monsters for 2 minutes and 10 seconds. But if any party member initiates an attack, the effect will be canceled. Enchant Time: Increases Duration. + 1 Time Increases the effect's duration.
+2 Prevents all party members from being attacked preemptively by monsters for 2 minutes and 20 seconds. But if any party member initiates an attack, the effect will be canceled. Enchant Time: Increases Duration. + 2 Time Increases the effect's duration.
+3 Prevents all party members from being attacked preemptively by monsters for 2 minutes and 30 seconds. But if any party member initiates an attack, the effect will be canceled. Enchant Time: Increases Duration. + 3 Time Increases the effect's duration.
+4 Prevents all party members from being attacked preemptively by monsters for 2 minutes and 40 seconds. But if any party member initiates an attack, the effect will be canceled. Enchant Time: Increases Duration. + 4 Time Increases the effect's duration.
+5 Prevents all party members from being attacked preemptively by monsters for 2 minutes and 50 seconds. But if any party member initiates an attack, the effect will be canceled. Enchant Time: Increases Duration. + 5 Time Increases the effect's duration.
+6 Prevents all party members from being attacked preemptively by monsters for 3 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Time: Increases Duration. + 6 Time Increases the effect's duration.
+7 Prevents all party members from being attacked preemptively by monsters for 3 minutes and 10 seconds. But if any party member initiates an attack, the effect will be canceled. Enchant Time: Increases Duration. + 7 Time Increases the effect's duration.
+8 Prevents all party members from being attacked preemptively by monsters for 3 minutes and 20 seconds. But if any party member initiates an attack, the effect will be canceled. Enchant Time: Increases Duration. + 8 Time Increases the effect's duration.
+9 Prevents all party members from being attacked preemptively by monsters for 3 minutes and 30 seconds. But if any party member initiates an attack, the effect will be canceled. Enchant Time: Increases Duration. + 9 Time Increases the effect's duration.
+10 Prevents all party members from being attacked preemptively by monsters for 3 minutes and 40 seconds. But if any party member initiates an attack, the effect will be canceled. Enchant Time: Increases Duration. + 10 Time Increases the effect's duration.


Level Description Modification Prop.

+1 Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Wind Walk: Increases Spd. By 1. + 1 Wind Walk Increases Speed by 1.
+2 Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Wind Walk: Increases Spd. By 2. + 2 Wind Walk Increases Speed by 2.
+3 Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Wind Walk: Increases Spd. By 3. + 3 Wind Walk Increases Speed by 3.
+4 Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Wind Walk: Increases Spd. By 4. + 4 Wind Walk Increases Speed by 4.
+5 Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Wind Walk: Increases Spd. By 5. + 5 Wind Walk Increases Speed by 5.
+6 Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Wind Walk: Increases Spd. By 6. + 6 Wind Walk Increases Speed by 6.
+7 Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Wind Walk: Increases Spd. By 7. + 7 Wind Walk Increases Speed by 7.
+8 Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Wind Walk: Increases Spd. By 8. + 8 Wind Walk Increases Speed by 8.
+9 Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Wind Walk: Increases Spd. By 9. + 9 Wind Walk Increases Speed by 9.
+10 Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Wind Walk: Increases Spd. By 10. + 10 Wind Walk Increases Speed by 10.

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