Healing Melody - Iss Doomcryer
From Lineage 2 Encyclopaedia
Contents |
Properties
| |||
Heals the target and the 10 most injured allies around the target by up to 35% of their Max HP. The recovery amount decreases starting from the most injured person. | |||
Class | Iss Doomcryer | ||
Type | active | ||
Attribute | - | ||
Recast time | 5 s | ||
Cast time | 2 s | ||
Cast range | 900 | ||
Classes with same skill | Iss Enchanter, Iss Hierophant, Iss Sword Muse, Iss Spectral Dancer, Iss Dominator, Iss Doomcryer |
Awakening Skill Replacement
Learning this skill cancels the skills you've learned before:
Skill
| |
---|---|
Chant of Life | |
Restoration Impact | |
Elemental Heal | |
Chain Heal |
Briefly about enhancements
Enchanting way | Enchanting level | Enchant description
|
---|---|---|
Cost | +1~+10 | + 1 Cost |
Skill Upgrade
Lvl. to Learn | Skill Lvl. | Description | MP Consume | HP Consume | SP |
---|---|---|---|---|---|
85 | 1 | Heals the target and the 10 most injured allies around the target by up to 35% of their Max HP. The recovery amount decreases starting from the most injured person. | 582 | 0 | 10000 |
More about improvements
Level | Description | Modification | Prop.
|
---|---|---|---|
+1 | Heals the target and the 10 most injured allies around the target by up to 35% of their Max HP. The recovery amount decreases starting from the most injured person. Enchant Cost: Decreases MP Consumption. | + 1 Cost | Decreases MP Consumption. |
+2 | Heals the target and the 10 most injured allies around the target by up to 35% of their Max HP. The recovery amount decreases starting from the most injured person. Enchant Cost: Decreases MP Consumption. | + 2 Cost | Decreases MP Consumption. |
+3 | Heals the target and the 10 most injured allies around the target by up to 35% of their Max HP. The recovery amount decreases starting from the most injured person. Enchant Cost: Decreases MP Consumption. | + 3 Cost | Decreases MP Consumption. |
+4 | Heals the target and the 10 most injured allies around the target by up to 35% of their Max HP. The recovery amount decreases starting from the most injured person. Enchant Cost: Decreases MP Consumption. | + 4 Cost | Decreases MP Consumption. |
+5 | Heals the target and the 10 most injured allies around the target by up to 35% of their Max HP. The recovery amount decreases starting from the most injured person. Enchant Cost: Decreases MP Consumption. | + 5 Cost | Decreases MP Consumption. |
+6 | Heals the target and the 10 most injured allies around the target by up to 35% of their Max HP. The recovery amount decreases starting from the most injured person. Enchant Cost: Decreases MP Consumption. | + 6 Cost | Decreases MP Consumption. |
+7 | Heals the target and the 10 most injured allies around the target by up to 35% of their Max HP. The recovery amount decreases starting from the most injured person. Enchant Cost: Decreases MP Consumption. | + 7 Cost | Decreases MP Consumption. |
+8 | Heals the target and the 10 most injured allies around the target by up to 35% of their Max HP. The recovery amount decreases starting from the most injured person. Enchant Cost: Decreases MP Consumption. | + 8 Cost | Decreases MP Consumption. |
+9 | Heals the target and the 10 most injured allies around the target by up to 35% of their Max HP. The recovery amount decreases starting from the most injured person. Enchant Cost: Decreases MP Consumption. | + 9 Cost | Decreases MP Consumption. |
+10 | Heals the target and the 10 most injured allies around the target by up to 35% of their Max HP. The recovery amount decreases starting from the most injured person. Enchant Cost: Decreases MP Consumption. | + 10 Cost | Decreases MP Consumption. |