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Jump Attack - Tyrr Dreadnought

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Properties

Jumps to attack frontal enemies with 10508 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. The more Momentum used the more damage inflicted, up to a maximum of 5 Momentum levels. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical.
Class Tyrr Dreadnought
Type active
Attribute -
Recast time 5 s
Cast time 0.89 s
Cast range 600
Classes with same skill Tyrr Warrior, Tyrr Duelist, Tyrr Dreadnought, Tyrr Titan, Tyrr Grand Khavatari, Tyrr Maestro, Tyrr Doombringer


Awakening Skill Replacement

Learning this skill cancels the skills you've learned before:

Skill

Skill 793.jpg Rush Impact


Briefly about enhancements

Enchanting way Enchanting level Enchant description

Cost +1~+10 + 1 Cost
Chance +1~+10 + 1 Chance
Fire Attack +1~+10 + 1 Fire Attack
Water Attack +1~+10 + 1 Water Attack
Wind Attack +1~+10 + 1 Wind Attack
Earth Attack +1~+10 + 1 Earth Attack
Holy Attack +1~+10 + 1 Holy Attack
Dark Attack +1~+10 + 1 Dark Attack

About skills enchanting


Skill Upgrade

Lvl. to Learn Skill Lvl. Description MP Consume HP Consume SP
87 1 Jumps to attack frontal enemies with 10508 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. The more Momentum used the more damage inflicted, up to a maximum of 5 Momentum levels. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. 111 0 60000
89 2 Jumps to attack frontal enemies with 11190 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. 114 0 100000
91 3 Jumps to attack frontal enemies with 11872 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. 118 0 400000
93 4 Jumps to attack frontal enemies with 12554 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. 122 0 440000
95 5 Jumps to attack frontal enemies with 13236 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. 126 0 1000000
97 6 Jumps to attack frontal enemies with 13918 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. 130 0 4980000
99 7 Jumps to attack frontal enemies with 14600 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. 134 0 5000000


More about improvements

Level Description Modification Prop.

+1 Jumps to attack frontal enemies with 14941 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Cost: Decreases MP Consumption. + 1 Cost Decreases MP Consumption.
+2 Jumps to attack frontal enemies with 15282 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Cost: Decreases MP Consumption. + 2 Cost Decreases MP Consumption.
+3 Jumps to attack frontal enemies with 15623 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Cost: Decreases MP Consumption. + 3 Cost Decreases MP Consumption.
+4 Jumps to attack frontal enemies with 15964 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Cost: Decreases MP Consumption. + 4 Cost Decreases MP Consumption.
+5 Jumps to attack frontal enemies with 16305 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Cost: Decreases MP Consumption. + 5 Cost Decreases MP Consumption.
+6 Jumps to attack frontal enemies with 16646 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Cost: Decreases MP Consumption. + 6 Cost Decreases MP Consumption.
+7 Jumps to attack frontal enemies with 16987 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Cost: Decreases MP Consumption. + 7 Cost Decreases MP Consumption.
+8 Jumps to attack frontal enemies with 17328 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Cost: Decreases MP Consumption. + 8 Cost Decreases MP Consumption.
+9 Jumps to attack frontal enemies with 17669 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Cost: Decreases MP Consumption. + 9 Cost Decreases MP Consumption.
+10 Jumps to attack frontal enemies with 18011 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Cost: Decreases MP Consumption. + 10 Cost Decreases MP Consumption.


Level Description Modification Prop.

+1 Jumps to attack frontal enemies with 14941 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Chance: Increases Success Rate. + 1 Chance Increases the success rate.
+2 Jumps to attack frontal enemies with 15282 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Chance: Increases Success Rate. + 2 Chance Increases the success rate.
+3 Jumps to attack frontal enemies with 15623 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Chance: Increases Success Rate. + 3 Chance Increases the success rate.
+4 Jumps to attack frontal enemies with 15964 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Chance: Increases Success Rate. + 4 Chance Increases the success rate.
+5 Jumps to attack frontal enemies with 16305 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Chance: Increases Success Rate. + 5 Chance Increases the success rate.
+6 Jumps to attack frontal enemies with 16646 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Chance: Increases Success Rate. + 6 Chance Increases the success rate.
+7 Jumps to attack frontal enemies with 16987 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Chance: Increases Success Rate. + 7 Chance Increases the success rate.
+8 Jumps to attack frontal enemies with 17328 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Chance: Increases Success Rate. + 8 Chance Increases the success rate.
+9 Jumps to attack frontal enemies with 17669 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Chance: Increases Success Rate. + 9 Chance Increases the success rate.
+10 Jumps to attack frontal enemies with 18011 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Chance: Increases Success Rate. + 10 Chance Increases the success rate.


Level Description Modification Prop.

+1 Jumps to attack frontal enemies with 14941 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Fire Attack: Increases Fire Attribute. + 1 Fire Attack Increases Fire attribute.
+2 Jumps to attack frontal enemies with 15282 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Fire Attack: Increases Fire Attribute. + 2 Fire Attack Increases Fire attribute.
+3 Jumps to attack frontal enemies with 15623 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Fire Attack: Increases Fire Attribute. + 3 Fire Attack Increases Fire attribute.
+4 Jumps to attack frontal enemies with 15964 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Fire Attack: Increases Fire Attribute. + 4 Fire Attack Increases Fire attribute.
+5 Jumps to attack frontal enemies with 16305 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Fire Attack: Increases Fire Attribute. + 5 Fire Attack Increases Fire attribute.
+6 Jumps to attack frontal enemies with 16646 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Fire Attack: Increases Fire Attribute. + 6 Fire Attack Increases Fire attribute.
+7 Jumps to attack frontal enemies with 16987 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Fire Attack: Increases Fire Attribute. + 7 Fire Attack Increases Fire attribute.
+8 Jumps to attack frontal enemies with 17328 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Fire Attack: Increases Fire Attribute. + 8 Fire Attack Increases Fire attribute.
+9 Jumps to attack frontal enemies with 17669 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Fire Attack: Increases Fire Attribute. + 9 Fire Attack Increases Fire attribute.
+10 Jumps to attack frontal enemies with 18011 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Fire Attack: Increases Fire Attribute. + 10 Fire Attack Increases Fire attribute.


Level Description Modification Prop.

+1 Jumps to attack frontal enemies with 14941 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Water Attack: Increases Water Attribute. + 1 Water Attack Increases Water damage.
+2 Jumps to attack frontal enemies with 15282 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Water Attack: Increases Water Attribute. + 2 Water Attack Increases Water damage.
+3 Jumps to attack frontal enemies with 15623 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Water Attack: Increases Water Attribute. + 3 Water Attack Increases Water damage.
+4 Jumps to attack frontal enemies with 15964 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Water Attack: Increases Water Attribute. + 4 Water Attack Increases Water damage.
+5 Jumps to attack frontal enemies with 16305 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Water Attack: Increases Water Attribute. + 5 Water Attack Increases Water damage.
+6 Jumps to attack frontal enemies with 16646 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Water Attack: Increases Water Attribute. + 6 Water Attack Increases Water damage.
+7 Jumps to attack frontal enemies with 16987 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Water Attack: Increases Water Attribute. + 7 Water Attack Increases Water damage.
+8 Jumps to attack frontal enemies with 17328 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Water Attack: Increases Water Attribute. + 8 Water Attack Increases Water damage.
+9 Jumps to attack frontal enemies with 17669 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Water Attack: Increases Water Attribute. + 9 Water Attack Increases Water damage.
+10 Jumps to attack frontal enemies with 18011 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Water Attack: Increases Water Attribute. + 10 Water Attack Increases Water damage.


Level Description Modification Prop.

+1 Jumps to attack frontal enemies with 14941 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Wind Attack: Increases Wind Attribute. + 1 Wind Attack Increases Wind damage.
+2 Jumps to attack frontal enemies with 15282 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Wind Attack: Increases Wind Attribute. + 2 Wind Attack Increases Wind damage.
+3 Jumps to attack frontal enemies with 15623 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Wind Attack: Increases Wind Attribute. + 3 Wind Attack Increases Wind damage.
+4 Jumps to attack frontal enemies with 15964 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Wind Attack: Increases Wind Attribute. + 4 Wind Attack Increases Wind damage.
+5 Jumps to attack frontal enemies with 16305 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Wind Attack: Increases Wind Attribute. + 5 Wind Attack Increases Wind damage.
+6 Jumps to attack frontal enemies with 16646 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Wind Attack: Increases Wind Attribute. + 6 Wind Attack Increases Wind damage.
+7 Jumps to attack frontal enemies with 16987 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Wind Attack: Increases Wind Attribute. + 7 Wind Attack Increases Wind damage.
+8 Jumps to attack frontal enemies with 17328 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Wind Attack: Increases Wind Attribute. + 8 Wind Attack Increases Wind damage.
+9 Jumps to attack frontal enemies with 17669 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Wind Attack: Increases Wind Attribute. + 9 Wind Attack Increases Wind damage.
+10 Jumps to attack frontal enemies with 18011 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Wind Attack: Increases Wind Attribute. + 10 Wind Attack Increases Wind damage.


Level Description Modification Prop.

+1 Jumps to attack frontal enemies with 14941 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Earth Attack: Increases Earth Attribute. + 1 Earth Attack Increases Earth damage.
+2 Jumps to attack frontal enemies with 15282 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Earth Attack: Increases Earth Attribute. + 2 Earth Attack Increases Earth damage.
+3 Jumps to attack frontal enemies with 15623 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Earth Attack: Increases Earth Attribute. + 3 Earth Attack Increases Earth damage.
+4 Jumps to attack frontal enemies with 15964 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Earth Attack: Increases Earth Attribute. + 4 Earth Attack Increases Earth damage.
+5 Jumps to attack frontal enemies with 16305 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Earth Attack: Increases Earth Attribute. + 5 Earth Attack Increases Earth damage.
+6 Jumps to attack frontal enemies with 16646 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Earth Attack: Increases Earth Attribute. + 6 Earth Attack Increases Earth damage.
+7 Jumps to attack frontal enemies with 16987 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Earth Attack: Increases Earth Attribute. + 7 Earth Attack Increases Earth damage.
+8 Jumps to attack frontal enemies with 17328 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Earth Attack: Increases Earth Attribute. + 8 Earth Attack Increases Earth damage.
+9 Jumps to attack frontal enemies with 17669 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Earth Attack: Increases Earth Attribute. + 9 Earth Attack Increases Earth damage.
+10 Jumps to attack frontal enemies with 18011 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Earth Attack: Increases Earth Attribute. + 10 Earth Attack Increases Earth damage.


Level Description Modification Prop.

+1 Jumps to attack frontal enemies with 14941 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Holy Attack: Increases Holy Attribute. + 1 Holy Attack Increases Holy damage.
+2 Jumps to attack frontal enemies with 15282 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Holy Attack: Increases Holy Attribute. + 2 Holy Attack Increases Holy damage.
+3 Jumps to attack frontal enemies with 15623 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Holy Attack: Increases Holy Attribute. + 3 Holy Attack Increases Holy damage.
+4 Jumps to attack frontal enemies with 15964 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Holy Attack: Increases Holy Attribute. + 4 Holy Attack Increases Holy damage.
+5 Jumps to attack frontal enemies with 16305 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Holy Attack: Increases Holy Attribute. + 5 Holy Attack Increases Holy damage.
+6 Jumps to attack frontal enemies with 16646 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Holy Attack: Increases Holy Attribute. + 6 Holy Attack Increases Holy damage.
+7 Jumps to attack frontal enemies with 16987 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Holy Attack: Increases Holy Attribute. + 7 Holy Attack Increases Holy damage.
+8 Jumps to attack frontal enemies with 17328 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Holy Attack: Increases Holy Attribute. + 8 Holy Attack Increases Holy damage.
+9 Jumps to attack frontal enemies with 17669 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Holy Attack: Increases Holy Attribute. + 9 Holy Attack Increases Holy damage.
+10 Jumps to attack frontal enemies with 18011 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Holy Attack: Increases Holy Attribute. + 10 Holy Attack Increases Holy damage.


Level Description Modification Prop.

+1 Jumps to attack frontal enemies with 14941 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Dark Attack: Increases Dark Attribute. + 1 Dark Attack Increases dark damage.
+2 Jumps to attack frontal enemies with 15282 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Dark Attack: Increases Dark Attribute. + 2 Dark Attack Increases dark damage.
+3 Jumps to attack frontal enemies with 15623 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Dark Attack: Increases Dark Attribute. + 3 Dark Attack Increases dark damage.
+4 Jumps to attack frontal enemies with 15964 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Dark Attack: Increases Dark Attribute. + 4 Dark Attack Increases dark damage.
+5 Jumps to attack frontal enemies with 16305 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Dark Attack: Increases Dark Attribute. + 5 Dark Attack Increases dark damage.
+6 Jumps to attack frontal enemies with 16646 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Dark Attack: Increases Dark Attribute. + 6 Dark Attack Increases dark damage.
+7 Jumps to attack frontal enemies with 16987 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Dark Attack: Increases Dark Attribute. + 7 Dark Attack Increases dark damage.
+8 Jumps to attack frontal enemies with 17328 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Dark Attack: Increases Dark Attribute. + 8 Dark Attack Increases dark damage.
+9 Jumps to attack frontal enemies with 17669 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Dark Attack: Increases Dark Attribute. + 9 Dark Attack Increases dark damage.
+10 Jumps to attack frontal enemies with 18011 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Dark Attack: Increases Dark Attribute. + 10 Dark Attack Increases dark damage.


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