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Superior HP Mastery - Tyrr Duelist

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Properties

STR + 2, Max HP + 606, Max CP + 296 and HP Recovery Bonus + 7.3. While sitting, HP Recovery Bonus + 7 and MP recovery bonus + 3.7. When HP falls below 60%, P. Atk. + 629. When damaged to a point, has a chance of recovering 10% of Max HP.
Class Tyrr Duelist
Type passive
Attribute -
Recast time 0 s
Cast time 0 s
Cast range 0
Classes with same skill Tyrr Warrior, Tyrr Duelist, Tyrr Dreadnought, Tyrr Titan, Tyrr Grand Khavatari, Tyrr Maestro, Tyrr Doombringer


Awakening Skill Replacement

Learning this skill cancels the skills you've learned before:

Skill

Skill 212.jpg Fast HP Recovery
Skill 148.jpg Vital Force
Skill 290.jpg Final Frenzy
Skill 211.jpg Boost HP


Briefly about enhancements

Enchanting way Enchanting level Enchant description

Power +1~+10 + 1 Power

About skills enchanting


Skill Upgrade

Lvl. to Learn Skill Lvl. Description MP Consume HP Consume SP
85 1 STR + 2, Max HP + 606, Max CP + 296 and HP Recovery Bonus + 7.3. While sitting, HP Recovery Bonus + 7 and MP recovery bonus + 3.7. When HP falls below 60%, P. Atk. + 629. When damaged to a point, has a chance of recovering 10% of Max HP. 0 0 10000


More about improvements

Level Description Modification Prop.

+1 STR + 2, Max HP + 645, Max CP + 315 and HP Recovery Bonus + 7.8. While sitting, HP Recovery Bonus + 7.5 and MP recovery bonus + 3.9. When HP falls below 60%, P. Atk. + 754. When damaged to a point, has a chance of recovering 10% of Max HP. Enchant Power: Increases the effect. + 1 Power Increases the effect.
+2 STR + 2, Max HP + 685, Max CP + 334 and HP Recovery Bonus + 8.2. While sitting, HP Recovery Bonus + 7.9 and MP recovery bonus + 4.2. When HP falls below 60%, P. Atk. + 809. When damaged to a point, has a chance of recovering 10% of Max HP. Enchant Power: Increases the effect. + 2 Power Increases the effect.
+3 STR + 2, Max HP + 724, Max CP + 353 and HP Recovery Bonus + 8.7. While sitting, HP Recovery Bonus + 8.4 and MP recovery bonus + 4.4. When HP falls below 60%, P. Atk. + 864. When damaged to a point, has a chance of recovering 10% of Max HP. Enchant Power: Increases the effect. + 3 Power Increases the effect.
+4 STR + 2, Max HP + 764, Max CP + 373 and HP Recovery Bonus + 9.2. While sitting, HP Recovery Bonus + 8.8 and MP recovery bonus + 4.6. When HP falls below 60%, P. Atk. + 919. When damaged to a point, has a chance of recovering 10% of Max HP. Enchant Power: Increases the effect. + 4 Power Increases the effect.
+5 STR + 2, Max HP + 804, Max CP + 392 and HP Recovery Bonus + 9.7. While sitting, HP Recovery Bonus + 9.3 and MP recovery bonus + 4.9. When HP falls below 60%, P. Atk. + 974. When damaged to a point, has a chance of recovering 10% of Max HP. Enchant Power: Increases the effect. + 5 Power Increases the effect.
+6 STR + 2, Max HP + 843, Max CP + 411 and HP Recovery Bonus + 10.1. While sitting, HP Recovery Bonus + 9.8 and MP recovery bonus + 5.1. When HP falls below 60%, P. Atk. + 1029. When damaged to a point, has a chance of recovering 10% of Max HP. Enchant Power: Increases the effect. + 6 Power Increases the effect.
+7 STR + 2, Max HP + 883, Max CP + 431 and HP Recovery Bonus + 10.6. While sitting, HP Recovery Bonus + 10.2 and MP recovery bonus + 5.3. When HP falls below 60%, P. Atk. + 1084. When damaged to a point, has a chance of recovering 10% of Max HP. Enchant Power: Increases the effect. + 7 Power Increases the effect.
+8 STR + 2, Max HP + 922, Max CP + 450 and HP Recovery Bonus + 11.1. While sitting, HP Recovery Bonus + 10.7 and MP recovery bonus + 5.5. When HP falls below 60%, P. Atk. + 1139. When damaged to a point, has a chance of recovering 10% of Max HP. Enchant Power: Increases the effect. + 8 Power Increases the effect.
+9 STR + 2, Max HP + 962, Max CP + 469 and HP Recovery Bonus + 11.5. While sitting, HP Recovery Bonus + 11.1 and MP recovery bonus + 5.8. When HP falls below 60%, P. Atk. + 1194 When damaged to a point, has a chance of recovering 10% of Max HP. Enchant Power: Increases the effect. + 9 Power Increases the effect.
+10 STR + 2, Max HP + 1002, Max CP + 489 and HP Recovery Bonus + 12. While sitting, HP Recovery Bonus + 11.6 and MP recovery bonus + 6.0. When HP falls below 60%, P. Atk. + 1249. When damaged to a point, has a chance of recovering 10% of Max HP. Enchant Power: Increases the effect. + 10 Power Increases the effect.


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