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Superior Mental Attack Resistance - Sigel Hell Knight

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Properties

STR + 2. Resistance + 20 to Hold, Sleep, Paralysis, Mental attacks, Poison, Bleed, and Stun. In addition, has a chance of reflecting debuffs back to the attacker.
Class Sigel Hell Knight
Type passive
Attribute -
Recast time 0 s
Cast time 0 s
Cast range 0
Classes with same skill Sigel Knight, Sigel Phoenix Knight, Sigel Hell Knight, Sigel Evas Templar, Sigel Shillien Templar


Awakening Skill Replacement

Learning this skill cancels the skills you've learned before:

Skill

Skill 329.jpg Health
Skill 351.jpg Magical Mirror
Skill 328.jpg Wisdom
Skill 335.jpg Fortitude
Skill 350.jpg Physical Mirror


Briefly about enhancements

Enchanting way Enchanting level Enchant description

Power +1~+10 + 1 Power

About skills enchanting


Skill Upgrade

Lvl. to Learn Skill Lvl. Description MP Consume HP Consume SP
85 1 STR + 2. Resistance + 20 to Hold, Sleep, Paralysis, Mental attacks, Poison, Bleed, and Stun. In addition, has a chance of reflecting debuffs back to the attacker. 0 0 10000


More about improvements

Level Description Modification Prop.

+1 STR + 2. Resistance + 21 to Hold, Sleep, Paralysis, Mental attacks, Poison, Bleed, and Stun. In addition, has a chance of reflecting debuffs back to the attacker. Enchant Power: Increases the effect. + 1 Power Increases the effect.
+2 STR + 2. Resistance + 22 to hold, sleep, paralysis, mental attack, poison, bleed, and shock. In addition, chance of returning physical and magic abnormal status back to the enemy. Enchant Power: Increases the effect. + 2 Power Increases the effect.
+3 STR + 2. Resistance + 23 to Hold, Sleep, Paralysis, Mental attacks, Poison, Bleed, and Stun. In addition, has a chance of reflecting debuffs back to the attacker. Enchant Power: Increases the effect. + 3 Power Increases the effect.
+4 STR + 2. Resistance + 24 to Hold, Sleep, Paralysis, Mental attacks, Poison, Bleed, and Stun. In addition, has a chance of reflecting debuffs back to the attacker. Enchant Power: Increases the effect. + 4 Power Increases the effect.
+5 STR + 2. Resistance + 25 to Hold, Sleep, Paralysis, Mental attacks, Poison, Bleed, and Stun. In addition, has a chance of reflecting debuffs back to the attacker. Enchant Power: Increases the effect. + 5 Power Increases the effect.
+6 STR + 2. Resistance + 26 to Hold, Sleep, Paralysis, Mental attacks, Poison, Bleed, and Stun. In addition, has a chance of reflecting debuffs back to the attacker. Enchant Power: Increases the effect. + 6 Power Increases the effect.
+7 STR + 2. Resistance + 27 to Hold, Sleep, Paralysis, Mental attacks, Poison, Bleed, and Stun. In addition, has a chance of reflecting debuffs back to the attacker. Enchant Power: Increases the effect. + 7 Power Increases the effect.
+8 STR + 2. Resistance + 28 to Hold, Sleep, Paralysis, Mental attacks, Poison, Bleed, and Stun. In addition, has a chance of reflecting debuffs back to the attacker. Enchant Power: Increases the effect. + 8 Power Increases the effect.
+9 STR + 2. Resistance + 29 to Hold, Sleep, Paralysis, Mental attacks, Poison, Bleed, and Stun. In addition, has a chance of reflecting debuffs back to the attacker. Enchant Power: Increases the effect. + 9 Power Increases the effect.
+10 STR + 2. Resistance + 30 to Hold, Sleep, Paralysis, Mental attacks, Poison, Bleed, and Stun. In addition, has a chance of reflecting debuffs back to the attacker. Enchant Power: Increases the effect. + 10 Power Increases the effect.


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