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Superior Weapon Mastery - Wynn Spectral Master

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Properties

Increases INT by 2, P. Atk. by 82.9, M. Atk. by 103.7, Casting Spd. by 23%, M. Atk. by 6% and M. Critical Rate by 6%. Decreases MP Consumption of magic skill by 6%. When a Sigil is equipped, increases M. Atk. by 5% and MP Recovery by 20%. Additionally, there is a chance the Cooldown of skills will reset or the duration double depending on your INT. When equipped with a two-handed blunt, additionally P. Atk. + 105% and P. Accuracy + 4.
Class Wynn Spectral Master
Type passive
Attribute -
Recast time 0 s
Cast time 0 s
Cast range 0
Classes with same skill Wynn Summoner, Wynn Arcana Lord, Wynn Elemental Master, Wynn Spectral Master


Awakening Skill Replacement

Learning this skill cancels the skills you've learned before:

Skill

Skill 228.jpg Fast Spell Casting
Skill 141.jpg Weapon Mastery
Skill 925.jpg Sigil Mastery
Skill 330.jpg Skill Mastery


Briefly about enhancements

Enchanting way Enchanting level Enchant description

Power +1~+10 + 1 Power

About skills enchanting


Skill Upgrade

Lvl. to Learn Skill Lvl. Description MP Consume HP Consume SP
85 1 Increases INT by 2, P. Atk. by 82.9, M. Atk. by 103.7, Casting Spd. by 23%, M. Atk. by 6% and M. Critical Rate by 6%. Decreases MP Consumption of magic skill by 6%. When a Sigil is equipped, increases M. Atk. by 5% and MP Recovery by 20%. Additionally, there is a chance the Cooldown of skills will reset or the duration double depending on your INT. When equipped with a two-handed blunt, additionally P. Atk. + 105% and P. Accuracy + 4. 0 0 10000


More about improvements

Level Description Modification Prop.

+1 Increases INT by 2, P. Atk. by 88.3, M. Atk. by 110.5, Casting Spd. by 23%, M. Atk. by 6% and M. Critical Rate by 6%. Decreases MP Consumption of magic skill by 6%. When a Sigil is equipped, increases M. Atk. by 5% and MP Recovery by 20%. Additionally, there is a chance the Cooldown of skills will reset or the duration double depending on your INT. When equipped with a two-handed blunt, additionally P. Atk. + 105% and P. Accuracy + 4. Enchant Power: Increases the effect. + 1 Power Increases the effect.
+2 Increases INT by 2, P. Atk. by 93.7, M. Atk. by 117.2, Casting Spd. by 23%, M. Atk. by 6% and M. Critical Rate by 6%. Decreases MP Consumption of magic skill by 6%. When a Sigil is equipped, increases M. Atk. by 5% and MP Recovery by 20%. Additionally, there is a chance the Cooldown of skills will reset or the duration double depending on your INT. When equipped with a two-handed blunt, additionally P. Atk. + 105% and P. Accuracy + 4. Enchant Power: Increases the effect. + 2 Power Increases the effect.
+3 Increases INT by 2, P. Atk. by 99.2, M. Atk. by 124, Casting Spd. by 23%, M. Atk. by 6% and M. Critical Rate by 6%. Decreases MP Consumption of magic skill by 6%. When a Sigil is equipped, increases M. Atk. by 5% and MP Recovery by 20%. Additionally, there is a chance the Cooldown of skills will reset or the duration double depending on your INT. When equipped with a two-handed blunt, additionally P. Atk. + 105% and P. Accuracy + 4. Enchant Power: Increases the effect. + 3 Power Increases the effect.
+4 Increases INT by 2, P. Atk. by 104.6, M. Atk. by 130.8, Casting Spd. by 23%, M. Atk. by 6% and M. Critical Rate by 6%. Decreases MP Consumption of magic skill by 6%. When a Sigil is equipped, increases M. Atk. by 5% and MP Recovery by 20%. Additionally, there is a chance the Cooldown of skills will reset or the duration double depending on your INT. When equipped with a two-handed blunt, additionally P. Atk. + 105% and P. Accuracy + 4. Enchant Power: Increases the effect. + 4 Power Increases the effect.
+5 Increases INT by 2, P. Atk. by 110, M. Atk. by 137.6, Casting Spd. by 23%, M. Atk. by 6% and M. Critical Rate by 6%. Decreases MP Consumption of magic skill by 6%. When a Sigil is equipped, increases M. Atk. by 5% and MP Recovery by 20%. Additionally, there is a chance the Cooldown of skills will reset or the duration double depending on your INT. When equipped with a two-handed blunt, additionally P. Atk. + 105% and P. Accuracy + 4. Enchant Power: Increases the effect. + 5 Power Increases the effect.
+6 Increases INT by 2, P. Atk. by 115.4, M. Atk. by 144.3, Casting Spd. by 23%, M. Atk. by 6% and M. Critical Rate by 6%. Decreases MP Consumption of magic skill by 6%. When a Sigil is equipped, increases M. Atk. by 5% and MP Recovery by 20%. Additionally, there is a chance the Cooldown of skills will reset or the duration double depending on your INT. When equipped with a two-handed blunt, additionally P. Atk. + 105% and P. Accuracy + 4. Enchant Power: Increases the effect. + 6 Power Increases the effect.
+7 Increases INT by 2, P. Atk. by 120.8, M. Atk. by 151.1, Casting Spd. by 23%, M. Atk. by 6% and M. Critical Rate by 6%. Decreases MP Consumption of magic skill by 6%. When a Sigil is equipped, increases M. Atk. by 5% and MP Recovery by 20%. Additionally, there is a chance the Cooldown of skills will reset or the duration double depending on your INT. When equipped with a two-handed blunt, additionally P. Atk. + 105% and P. Accuracy + 4. Enchant Power: Increases the effect. + 7 Power Increases the effect.
+8 Increases INT by 2, P. Atk. by 126.3, M. Atk. by 157.9, Casting Spd. by 23%, M. Atk. by 6% and M. Critical Rate by 6%. Decreases MP Consumption of magic skill by 6%. When a Sigil is equipped, increases M. Atk. by 5% and MP Recovery by 20%. Additionally, there is a chance the Cooldown of skills will reset or the duration double depending on your INT. When equipped with a two-handed blunt, additionally P. Atk. + 105% and P. Accuracy + 4. Enchant Power: Increases the effect. + 8 Power Increases the effect.
+9 Increases INT by 2, P. Atk. by 131.7, M. Atk. by 164.6, Casting Spd. by 23%, M. Atk. by 6% and M. Critical Rate by 6%. Decreases MP Consumption of magic skill by 6%. When a Sigil is equipped, increases M. Atk. by 5% and MP Recovery by 20%. Additionally, there is a chance the Cooldown of skills will reset or the duration double depending on your INT. When equipped with a two-handed blunt, additionally P. Atk. + 105% and P. Accuracy + 4. Enchant Power: Increases the effect. + 9 Power Increases the effect.
+10 Increases INT by 2, P. Atk. by 137.1, M. Atk. by 171.4, Casting Spd. by 23%, M. Atk. by 6% and M. Critical Rate by 6%. Decreases MP Consumption of magic skill by 6%. When a Sigil is equipped, increases M. Atk. by 5% and MP Recovery by 20%. Additionally, there is a chance the Cooldown of skills will reset or the duration double depending on your INT. When equipped with a two-handed blunt, additionally P. Atk. + 105% and P. Accuracy + 4. Enchant Power: Increases the effect. + 10 Power Increases the effect.


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