Warp Crystal

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Item 39597.jpg
Grade NG.gifWarp Crystal
Something you'll need to enter the Dimensional Warp.
Stats:
Weight: 0
Durability: -


Drop:
Mob's name Lvl. Stats Hunting Zones Count Chance
Slaughterer Abyssal Archon 99 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Dimensional Barrier: Monster's P./M. Atk. and P./M. Def. increase. Dimensional Armor: Invincible against Half-kill, and Received P. Critical Damage + 30%. Dimensional Warp Hold: Resistance to Hold. Dimensional Warp Paralysis: Resistance to Paralysis. Dimensional Warp Stun: Resistance to Stun. Dimensional Warp Pull: Resistance to Pull. Dimensional Warp 2 ~ 100%
Slaughterer Dimensional Archon 99 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Dimensional Barrier: Monster's P./M. Atk. and P./M. Def. increase. Dimensional Armor: Invincible against Half-kill, and Received P. Critical Damage + 30%. Dimensional Warp Hold: Resistance to Hold. Dimensional Warp Paralysis: Resistance to Paralysis. Dimensional Warp Stun: Resistance to Stun. Dimensional Warp Pull: Resistance to Pull. Dimensional Warp 2 ~ 100%
Abyssal Berserker 99 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Dimensional Barrier: Monster's P./M. Atk. and P./M. Def. increase. Dimensional Armor: Half-kill Resistance + 80%, and Received P. Critical Damage + 20%. Dimensional Warp Hold: Resistance to Hold. Dimensional Warp Pull: Resistance to Pull. Dimensional Warp 1 ~ 100%
Avenger Abyssal Harpy 99 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Holy Attacks: Strong against the holy elemental. Dimensional Barrier: Monster's P./M. Atk. and P./M. Def. increase. Dimensional Armor: Half-kill Resistance + 40%, and Received P. Critical Damage + 10%. Dimensional Warp Knock Back / Knock Down: Resistance to Knock Back / Knock Down. Dimensioal Warp Aerial Yoke: Resistance to Aerial Yoke. Dimensional Warp 1 ~ 100%
Abyssal Golem 99 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Earth Attack: Strong against the element of earth. Dimensional Barrier: Monster's P./M. Atk. and P./M. Def. increase. Dimensional Armor: Half-kill Resistance + 80%, and Received P. Critical Damage + 20%. Dimensional Warp Hold: Resistance to Hold. Dimensional Warp Stun: Resistance to Stun. Dimensional Warp 1 ~ 100%
Dimensional Bugbear 99 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Earth Attack: Strong against the element of earth. Dimensional Barrier: Monster's P./M. Atk. and P./M. Def. increase. Dimensional Armor: Half-kill Resistance + 80%, and Received P. Critical Damage + 20%. Dimensional Warp Hold: Resistance to Hold. Dimensional Warp Knock Back / Knock Down: Resistance to Knock Back / Knock Down. Dimensional Warp 1 ~ 100%
Scout Dimensional Orc Hunter 99 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Dimensional Barrier: Monster's P./M. Atk. and P./M. Def. increase. Dimensional Armor: Half-kill Resistance + 80%, and Received P. Critical Damage + 20%. Dimensional Warp Stun: Resistance to Stun. Dimensional Warp 1 ~ 100%
Slaughterer Unworldly Archon 99 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Dimensional Barrier: Monster's P./M. Atk. and P./M. Def. increase. Dimensional Armor: Invincible against Half-kill, and Received P. Critical Damage + 30%. Dimensional Warp Hold: Resistance to Hold. Dimensional Warp Paralysis: Resistance to Paralysis. Dimensional Warp Stun: Resistance to Stun. Dimensional Warp Pull: Resistance to Pull. Dimensional Warp 2 ~ 100%
Unworldly Golem 99 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Earth Attack: Strong against the element of earth. Dimensional Barrier: Monster's P./M. Atk. and P./M. Def. increase. Dimensional Armor: Half-kill Resistance + 80%, and Received P. Critical Damage + 20%. Dimensional Warp Hold: Resistance to Hold. Dimensional Warp Stun: Resistance to Stun. Dimensional Warp 1 ~ 100%
Watcher Unworldly Shaman 99 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Dimensional Barrier: Monster's P./M. Atk. and P./M. Def. increase. Dimensional Armor: Half-kill Resistance + 40%, and Received P. Critical Damage + 10%. Dimensional Warp Paralysis: Resistance to Paralysis. Dimensioal Warp Aerial Yoke: Resistance to Aerial Yoke. Dimensional Warp 1 ~ 100%
Unworldly Etin 99 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Earth Attack: Strong against the element of earth. Dimensional Barrier: Monster's P./M. Atk. and P./M. Def. increase. Dimensional Armor: Half-kill Resistance + 80%, and Received P. Critical Damage + 20%. Dimensional Warp Hold: Resistance to Hold. Dimensional Warp Knock Back / Knock Down: Resistance to Knock Back / Knock Down. Dimensional Warp 1 ~ 100%
Avenger Unworldly Harpy 99 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Holy Attacks: Strong against the holy elemental. Dimensional Barrier: Monster's P./M. Atk. and P./M. Def. increase. Dimensional Armor: Half-kill Resistance + 40%, and Received P. Critical Damage + 10%. Dimensional Warp Knock Back / Knock Down: Resistance to Knock Back / Knock Down. Dimensioal Warp Aerial Yoke: Resistance to Aerial Yoke. Dimensional Warp 1 ~ 100%
Abyssal Binder 99 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Fire Attack: Strong against the element of fire. Dimensional Barrier: Monster's P./M. Atk. and P./M. Def. increase. Dimensional Armor: Half-kill Resistance + 80%, and Received P. Critical Damage + 20%. Dimensional Warp Hold: Resistance to Hold. Dimensional Warp Stun: Resistance to Stun. Dimensional Warp 1 ~ 100%
Dimensional Binder 99 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Dimensional Barrier: Monster's P./M. Atk. and P./M. Def. increase. Dimensional Armor: Half-kill Resistance + 80%, and Received P. Critical Damage + 20%. Dimensional Warp Hold: Resistance to Hold. Dimensional Warp Knock Back / Knock Down: Resistance to Knock Back / Knock Down. Dimensional Warp 1 ~ 100%
Watcher Abyssal Shaman 99 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Dimensional Barrier: Monster's P./M. Atk. and P./M. Def. increase. Dimensional Armor: Half-kill Resistance + 40%, and Received P. Critical Damage + 10%. Dimensional Warp Paralysis: Resistance to Paralysis. Dimensioal Warp Aerial Yoke: Resistance to Aerial Yoke. Dimensional Warp 1 ~ 100%
Watcher Dimensional Shaman 99 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Dimensional Barrier: Monster's P./M. Atk. and P./M. Def. increase. Dimensional Armor: Half-kill Resistance + 40%, and Received P. Critical Damage + 10%. Dimensional Warp Paralysis: Resistance to Paralysis. Dimensioal Warp Aerial Yoke: Resistance to Aerial Yoke. Dimensional Warp 1 ~ 100%
Dimensional Orc Butcher 99 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Dimensional Barrier: Monster's P./M. Atk. and P./M. Def. increase. Dimensional Armor: Half-kill Resistance + 40%, and Received P. Critical Damage + 10%. Dimensional Warp Stun: Resistance to Stun. Dimensional Warp Pull: Resistance to Pull. Dimensional Warp 1 30.88% — 37.48%
Unworldly Demon 99 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Fire Attack: Strong against the element of fire. Dimensional Barrier: Monster's P./M. Atk. and P./M. Def. increase. Dimensional Armor: Half-kill Resistance + 40%, and Received P. Critical Damage + 10%. Dimensional Warp Stun: Resistance to Stun. Dimensional Warp Pull: Resistance to Pull. Dimensional Warp 1 30.81% — 37.41%
Dimensional Demon 99 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Fire Attack: Strong against the element of fire. Dimensional Barrier: Monster's P./M. Atk. and P./M. Def. increase. Dimensional Armor: Half-kill Resistance + 40%, and Received P. Critical Damage + 10%. Dimensional Warp Stun: Resistance to Stun. Dimensional Warp Pull: Resistance to Pull. Dimensional Warp 1 30.02% — 36.62%



Quest Reward:
Quest Levels Start NPC Restrictions

The Dimensional Warp, Part 1 99 Dimensional Warp Expeditioner Resed No Requirements
The Dimensional Warp, Part 2 99 Dimensional Warp Expeditioner Resed Complete The Dimensional Warp, Part 1
The Dimensional Warp, Part 3 99 Dimensional Warp Expeditioner Resed Complete The Dimensional Warp, Part 2
The Dimensional Warp, Part 4 99 Dimensional Warp Expeditioner Resed Complete The Dimensional Warp, Part 3
The Dimensional Warp, Part 5 99 Dimensional Warp Expeditioner Resed Complete The Dimensional Warp, Part 4
The Dimensional Warp, Part 6 99 Dimensional Warp Expeditioner Resed Complete The Dimensional Warp, Part 5
The Dimensional Warp, Part 7 99 Dimensional Warp Expeditioner Resed Complete The Dimensional Warp, Part 6



Warp Crystal - Related Pages
Items: Armor SetsCommon ItemsWeaponArmorPvP ItemsAccessoriesRare ItemsHead AccessoriesBeltsCloaksBraceletsTalismansLife Crystals

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