Dimensional Warp
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Dimensional Warp
Map Dimensional Warp.jpg
Territory Gludio Territory
Type Instance Zone
Optimal Level 99 and higher
Party size 1-4
Classes
Herbs non drops
Zone reset time Without restrictions

An uncharted territory created by the massive energy of the dimensional rift, this place is under continuous exploration via mercenaries hired by Aden.


Description

Buying Warp Crystals
  • You can get to the Dimensional Warp via NPC Resed in the Faeron Village. Only characters level 99 and higher who have completed their 4th class transfer can enter the Dimensional Warp.
  • To enter, you need at least 3 Warp Crystal Warp Crystal . You can purchase them from NPC Resed или у NPC Einster for 100.000 Adena Adena each.
  • The instance is a sequence of 35 rooms with mobs and the Abyssal Makkum Raid Boss in the last room.
  • There's no rollback for the zone. Solo players or players in a party of 2 - 4 people can enter the zone as many times as they like if they have at least 3 Warp Crystal Warp Crystal in their inventory.






Dimensional Warp - Features

The walkthrough is divided into several stages:
1. Choosing the effectiveness of the zone walkthrough

Dimensional Warp - choosing the access option

Having entered the Dimensional Warp, players are moved into an intermediate zone where they need to confirm their willingness to fight by talking to NPC Einster and choosing the access option. There are 3 options available: for 12, 240 or 1200 Warp Crystal Warp Crystal . The choice determines the probability of how often the special Dimensional Imp mobs will appear on each floor. The payment is deducted from all the party members in equal parts,
2. Hunting mobs
The instance consists of 35 floors. Players have 15 mins to walk through the zone. If all the mobs on the floor are killed, the players will have extra 180 seconds. Then Sayune to travel to the next floor is unlocked. You don't have to kill such mobs as Dimensional Salamanders to unlock Sayune. There's a chance that during you hunt the unique Dimensional Imp mobs will appear. The zone boss Abyssal Makkum resides on the last floor. Common mobs will give you XP, SP, Warp Crystal Warp Crystal , SP scrolls (except Dimensional Salamanders). Dimensional Imps may bring you the following rewards: several Secret Ancient Tome Fragments or Dimensional Bracelet Enhancement Stone with a random feature. Besides, before entering the zone, each player can start a series of one-time quests: "The Dimensional Warp, Part 1-7". You can get SP, Dimensional Bracelets, Bloody Eternal Enhancement Stones as reward. The table below shows which floors are related to particular quests.

Floor Quest
1-5 Mobs for the The Dimensional Warp, Part 1 quest
6-10 Mobs for the The Dimensional Warp, Part 2 quest
11-15 Mobs for the The Dimensional Warp, Part 3 quest
16-20 Mobs for the The Dimensional Warp, Part 4 quest
21-25 Mobs for the The Dimensional Warp, Part 5 quest
26-30 Mobs for the The Dimensional Warp, Part 6 quest
31-35 Mobs for the The Dimensional Warp, Part 7 quest

Beside mobs, on the floors of the Dimensional Warp you may find zones with specials buff or debuffs:

Warp - Trap type1
Zone debuffs: Hold, Stun, Paralysis, Knock Back. With each floor, the size of traps and the power of their debuffs increase. The traps take longer to change their location.


Warp - Trap type2
Zone debuffs: every 10 seconds, HP/MP are decreased. With each floor, the size of traps and the power of their debuffs increase. The traps take longer to change their location.


Warp - Trap type3
Zone buffs: every 10 seconds, HP/MP are restored. With each floor, the size of traps and the power of their debuffs increase. The traps take longer to change their location.


Warp - Trap type 4
Dimensional Salamanders appear in the zone.


As you move further through the floors, you get additional debuffs beside mentioned above.

Level Debuff
1 Phys.Atk.-10%, M.Atk.-10%, P. Crit. -30, M. Crit -30
2 Phys.Atk.-15%, M.Atk.-15%, P. Crit. -40, M. Crit -40
3 Phys.Atk.-20%, M.Atk.-20%, P. Crit. -50, M. Crit -50
4 Phys.Atk.-25%, M.Atk.-25%, P. Crit. -60, M. Crit -60

Mobs also cast debuffs like reducing P. Def.

Rewards

Players can get the following rewards by fighting mobs and completing quests in the Dimensional Warp:
1. Ancient Book: Divine Inspiration (Beginner) and Ancient Book: Divine Inspiration (Intermediate) .

Books adding additional buffslots

Such books are required to get the 25th and the 26th slots for buffs. Pleayers can get them as trophies from the Abyssal Makkum Raid Boss. They can also purchase them from the NPC Resed for Elcyum and Secret Ancient Tome Fragments.
2. Dimensional Bracelet

Dimensional Bracelet

For the The Dimensional Warp, Part 1 quest you can get a Dimensional Bracelet. As you proceed with the following quests, you need to ask Resed to upgrade the bracelet to stage 6. Each stage gives 1 more talisman slot (6 slots in total) and an option to add a Dimensional Bracelet Enhancement Stone with a random effect (additional STR, DEX, CON, WIT, MEN, INT, LUC, CHA).
3. XP and SP
The mobs dwelling in the Dimensional Warp will give you quite a lot of XP and SP, so you can evolve you character in a productive way. You can also get the scrolls giving you 10,000 - 100,000 SP from the mobs in the area.

Mobs

Name Level Properties EXP SP

Slaughterer Dimensional Archon 99 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Dimensional Barrier: Monster's P./M. Atk. and P./M. Def. increase. Dimensional Armor: Invincible against Half-kill, and Received P. Critical Damage + 30%. Dimensional Warp Hold: Resistance to Hold. Dimensional Warp Paralysis: Resistance to Paralysis. Dimensional Warp Stun: Resistance to Stun. Dimensional Warp Pull/Danger Zone: Resistance to Pull/Danger Zone. 251219232 602926
Dimensional Demon 99 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Fire Attack: Strong against the element of fire. Dimensional Barrier: Monster's P./M. Atk. and P./M. Def. increase. Dimensional Armor: Half-kill Resistance + 40%, and Received P. Critical Damage + 10%. Dimensional Warp Stun: Resistance to Stun. Dimensional Warp Pull/Danger Zone: Resistance to Pull/Danger Zone. 83739744 200975
Dimensional Bugbear 99 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Earth Attack: Strong against the element of earth. Dimensional Barrier: Monster's P./M. Atk. and P./M. Def. increase. Dimensional Armor: Half-kill Resistance + 80%, and Received P. Critical Damage + 20%. Dimensional Warp Hold: Resistance to Hold. Dimensional Warp Knock Back / Knock Down: Resistance to Knock Back / Knock Down. 125609616 301463
Scout Dimensional Orc Hunter 99 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Dimensional Barrier: Monster's P./M. Atk. and P./M. Def. increase. Dimensional Armor: Half-kill Resistance + 80%, and Received P. Critical Damage + 20%. Dimensional Warp Stun: Resistance to Stun. 125609616 301463
Dimensional Orc Butcher 99 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Dimensional Barrier: Monster's P./M. Atk. and P./M. Def. increase. Dimensional Armor: Half-kill Resistance + 40%, and Received P. Critical Damage + 10%. Dimensional Warp Stun: Resistance to Stun. Dimensional Warp Pull/Danger Zone: Resistance to Pull/Danger Zone. 83739744 200975
Dimensional Binder 99 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Dimensional Barrier: Monster's P./M. Atk. and P./M. Def. increase. Dimensional Armor: Half-kill Resistance + 80%, and Received P. Critical Damage + 20%. Dimensional Warp Hold: Resistance to Hold. Dimensional Warp Knock Back / Knock Down: Resistance to Knock Back / Knock Down. 125609616 301463
Hunter Dimensional Salamander 99 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Fire Attack: Strong against the element of fire. Dimensional Barrier: Monster's P./M. Atk. and P./M. Def. increase. Dimensional Armor: Half-kill Resistance + 40%, and Received P. Critical Damage + 10%. Dimensional Warp Hold: Resistance to Hold. Dimensional Warp Stun: Resistance to Stun. Dimensioal Warp Aerial Yoke: Resistance to Aerial Yoke. 0 0
Watcher Dimensional Shaman 99 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Dimensional Barrier: Monster's P./M. Atk. and P./M. Def. increase. Dimensional Armor: Half-kill Resistance + 40%, and Received P. Critical Damage + 10%. Dimensional Warp Paralysis: Resistance to Paralysis. Dimensioal Warp Aerial Yoke: Resistance to Aerial Yoke. 125609616 301463


Name Level Properties EXP SP

Slaughterer Unworldly Archon 99 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Dimensional Barrier: Monster's P./M. Atk. and P./M. Def. increase. Dimensional Armor: Invincible against Half-kill, and Received P. Critical Damage + 30%. Dimensional Warp Hold: Resistance to Hold. Dimensional Warp Paralysis: Resistance to Paralysis. Dimensional Warp Stun: Resistance to Stun. Dimensional Warp Pull/Danger Zone: Resistance to Pull/Danger Zone. 251219232 602926
Unworldly Golem 99 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Earth Attack: Strong against the element of earth. Dimensional Barrier: Monster's P./M. Atk. and P./M. Def. increase. Dimensional Armor: Half-kill Resistance + 80%, and Received P. Critical Damage + 20%. Dimensional Warp Hold: Resistance to Hold. Dimensional Warp Stun: Resistance to Stun. 125609616 301463
Unworldly Demon 99 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Fire Attack: Strong against the element of fire. Dimensional Barrier: Monster's P./M. Atk. and P./M. Def. increase. Dimensional Armor: Half-kill Resistance + 40%, and Received P. Critical Damage + 10%. Dimensional Warp Stun: Resistance to Stun. Dimensional Warp Pull/Danger Zone: Resistance to Pull/Danger Zone. 83739744 200975
Watcher Unworldly Shaman 99 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Dimensional Barrier: Monster's P./M. Atk. and P./M. Def. increase. Dimensional Armor: Half-kill Resistance + 40%, and Received P. Critical Damage + 10%. Dimensional Warp Paralysis: Resistance to Paralysis. Dimensioal Warp Aerial Yoke: Resistance to Aerial Yoke. 125609616 301463
Unworldly Etin 99 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Earth Attack: Strong against the element of earth. Dimensional Barrier: Monster's P./M. Atk. and P./M. Def. increase. Dimensional Armor: Half-kill Resistance + 80%, and Received P. Critical Damage + 20%. Dimensional Warp Hold: Resistance to Hold. Dimensional Warp Knock Back / Knock Down: Resistance to Knock Back / Knock Down. 125609616 301463
Avenger Unworldly Harpy 99 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Holy Attacks: Strong against the holy elemental. Dimensional Barrier: Monster's P./M. Atk. and P./M. Def. increase. Dimensional Armor: Half-kill Resistance + 40%, and Received P. Critical Damage + 10%. Dimensional Warp Knock Back / Knock Down: Resistance to Knock Back / Knock Down. Dimensioal Warp Aerial Yoke: Resistance to Aerial Yoke. 125609616 301463
Hunter Unworldly Salamander 99 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Fire Attack: Strong against the element of fire. Dimensional Barrier: Monster's P./M. Atk. and P./M. Def. increase. Dimensional Armor: Half-kill Resistance + 40%, and Received P. Critical Damage + 10%. Dimensional Warp Hold: Resistance to Hold. Dimensional Warp Stun: Resistance to Stun. Dimensioal Warp Aerial Yoke: Resistance to Aerial Yoke. 0 0


Name Level Properties EXP SP

Slaughterer Abyssal Archon 99 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Dimensional Barrier: Monster's P./M. Atk. and P./M. Def. increase. Dimensional Armor: Invincible against Half-kill, and Received P. Critical Damage + 30%. Dimensional Warp Hold: Resistance to Hold. Dimensional Warp Paralysis: Resistance to Paralysis. Dimensional Warp Stun: Resistance to Stun. Dimensional Warp Pull/Danger Zone: Resistance to Pull/Danger Zone. 251219232 602926
Abyssal Berserker 99 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Dimensional Barrier: Monster's P./M. Atk. and P./M. Def. increase. Dimensional Armor: Half-kill Resistance + 80%, and Received P. Critical Damage + 20%. Dimensional Warp Hold: Resistance to Hold. Dimensional Warp Pull/Danger Zone: Resistance to Pull/Danger Zone. 125609616 301463
Avenger Abyssal Harpy 99 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Holy Attacks: Strong against the holy elemental. Dimensional Barrier: Monster's P./M. Atk. and P./M. Def. increase. Dimensional Armor: Half-kill Resistance + 40%, and Received P. Critical Damage + 10%. Dimensional Warp Knock Back / Knock Down: Resistance to Knock Back / Knock Down. Dimensioal Warp Aerial Yoke: Resistance to Aerial Yoke. 125609616 301463
Abyssal Golem 99 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Earth Attack: Strong against the element of earth. Dimensional Barrier: Monster's P./M. Atk. and P./M. Def. increase. Dimensional Armor: Half-kill Resistance + 80%, and Received P. Critical Damage + 20%. Dimensional Warp Hold: Resistance to Hold. Dimensional Warp Stun: Resistance to Stun. 125609616 301463
Abyssal Binder 99 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Fire Attack: Strong against the element of fire. Dimensional Barrier: Monster's P./M. Atk. and P./M. Def. increase. Dimensional Armor: Half-kill Resistance + 80%, and Received P. Critical Damage + 20%. Dimensional Warp Hold: Resistance to Hold. Dimensional Warp Stun: Resistance to Stun. 125609616 301463
Hunter Abyssal Salamander 99 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Fire Attack: Strong against the element of fire. Dimensional Barrier: Monster's P./M. Atk. and P./M. Def. increase. Dimensional Armor: Half-kill Resistance + 40%, and Received P. Critical Damage + 10%. Dimensional Warp Hold: Resistance to Hold. Dimensional Warp Stun: Resistance to Stun. Dimensioal Warp Aerial Yoke: Resistance to Aerial Yoke. 0 0
Watcher Abyssal Shaman 99 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Dimensional Barrier: Monster's P./M. Atk. and P./M. Def. increase. Dimensional Armor: Half-kill Resistance + 40%, and Received P. Critical Damage + 10%. Dimensional Warp Paralysis: Resistance to Paralysis. Dimensioal Warp Aerial Yoke: Resistance to Aerial Yoke. 125609616 301463


Name Level Properties EXP SP

Raid Boss Abyssal Makkum 99 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Extremely Strong P. Def.: Extremely Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. 2512192320 6029261


Name Level Properties EXP SP

Treasure Guard Abyssal Imp 99 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dimensional Barrier: Monster's P./M. Atk. and P./M. Def. increase. 41869872 100487
Treasure Guard Dimensional Imp 99 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dimensional Barrier: Monster's P./M. Atk. and P./M. Def. increase. 41869872 100487
Treasure Guard Unworldly Imp 99 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dimensional Barrier: Monster's P./M. Atk. and P./M. Def. increase. 41869872 100487

Quests

Quest Type Levels Start NPC Reward
The Dimensional Warp, Part 1 Onetime quest 99 Resed Item 15624.jpg 100,000,000
Warp Crystal Warp Crystal  — 300 pcs.
Dimensional Bracelet Dimensional Bracelet Grade R.gif
The Dimensional Warp, Part 2 Onetime quest 99 Resed Item 15624.jpg 100,000,000
Warp Crystal Warp Crystal  — 300 pcs.
The Dimensional Warp, Part 3 Onetime quest 99 Resed Item 15624.jpg 100,000,000
Bloody Eternal Enhancement Stone Bloody Eternal Enhancement Stone
Warp Crystal Warp Crystal  — 300 pcs.
The Dimensional Warp, Part 4 Onetime quest 99 Resed Item 15624.jpg 100,000,000
Dark Eternal Enhancement Stone Dark Eternal Enhancement Stone
Warp Crystal Warp Crystal  — 300 pcs.
The Dimensional Warp, Part 5 Onetime quest 99 Resed Item 15624.jpg 100,000,000
Dark Eternal Enhancement Stone Dark Eternal Enhancement Stone
Warp Crystal Warp Crystal  — 300 pcs.
The Dimensional Warp, Part 6 Onetime quest 99 Resed Item 15624.jpg 100,000,000
Warp Crystal Warp Crystal  — 300 pcs.
The Dimensional Warp, Part 7 Onetime quest 99 Resed Item 15624.jpg 100,000,000
Warp Crystal Warp Crystal  — 300 pcs.



Dimensional Warp – Related Pages
Gludio Territory - Quests
Locations: TerritoriesTownsCastlesInstanced DungeonsStarting VillagesHellboundGracia
Territories: Starting VillagesGludio TerritoryDion TerritoryGiran TerritoryInnadril TerritoryOren TerritoryAden TerritoryRune TerritoryGoddard TerritorySchuttgart Territory
Gludio Territory: Town of Gludio
Gludin Village
Gludio Castle
Warf of Gludio Airships
Talking Island Village
Ruins of Ye Sagira
Langk Lizardmen Dwellings
Maille Lizardmen Barracks
Abandoned Camp
Ruins of Agony
Ruins of Despair
Orc Barracks
Windy Hill
Wasteland
Forgotten Temple
Ant Nest
Harnak Underground Ruins