Animal Skin

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Item 1867.jpg
Animal Skin
Material used to make Dwarven items. Can be sold in any shop.
Stats:
Weight: 2
Durability: -
Base price: Adena.jpg 150 adena
No restrictions for item exchange.

Drop:
Mob's name Lvl. Stats Hunting Zones Count Chance
Graveyard Predator 59 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fields of Massacre 1 22.73% — 27.83%
Kadios 62 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Seal of Shilen 1 21.88% — 27.02%
Tarlk Bugbear 47 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Forest of Evil 1 19.50% — 23.90%
Ol Mahum Lord 34 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Partisans Hideaway 1 18.86% — 22.92%
Grave Guard 54 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Cemetery 1 18.80% — 22.98%
Bloody Sniper 70 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. HP Increase (5x): Very Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Dark Attack: Unleashes a dark attack. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Antharas Lair 1 — 3 18.67% — 22.99%
Plando 64 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (5x): Strong P. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Antharas Lair 1 — 3 17.65% — 21.59%
Trives 63 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Seal of Shilen 1 16.56% — 20.08%
Palibati 64 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Seal of Shilen 1 16.37% — 20.01%
Hatar Ratman Thief 68 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. War-Torn Plains 1 — 3 16.21% — 19.69%
Tarlk Basilisk 50 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Outlaw Forest 1 16.08% — 19.64%
Elder Tarlk Basilisk 51 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Outlaw Forest 1 16.08% — 19.84%
Ol Mahum Sniper 28 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Partisans Hideaway 1 16.03% — 19.59%
Turek War Hound 24 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. HP Increase (2x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Orc Barracks 1 15.98% — 19.54%
Tarlk Bugbear Warrior 48 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Forest of Evil 1 15.92% — 19.52%
Ol Mahum Raider 27 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Partisans Hideaway 1 15.85% — 19.21%
Lafi Lizardman Scout 28 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Forgotten Temple 1 15.71% — 19.31%
Mausoleum Royal Guardian 74 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. HP Increase (6x): Very Strong P. Atk.: Strong M. Atk.: Slightly Strong P. Def.: Strong M. Def.: Necropolis of Devotion 7 — 21 15.71% — 19.05%
Kuran Kobold 27 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Forgotten Temple 1 15.64% — 19.08%
Crimson Drake 61 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Seal of Shilen 1 15.51% — 18.83%
Watchman Of Fire 31 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. HP Increase (2x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Forgotten Temple 1 14.73% — 18.11%
Ol Mahum Guerilla 26 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Partisans Hideaway 1 14.19% — 17.41%
Snipe (monster) 44 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. HP Increase (5x): Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Critical Chance: Increases Critical Rate. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Cruma Tower 9 — 27 14.10% — 17.16%
Turak Bugbear Warrior 33 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. HP Increase (2x): Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Gorgon Flower Garden 1 14.03% — 17.07%
Salamander Lakin 30 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. HP Increase (2x): Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Fire Resistance: Resistant to Fire attacks. Water Vulnerability: Vulnerable to Water attacks. Forgotten Temple 1 14.01% — 17.17%
Salamander Rowin 33 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. HP Increase (2x): Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Fire Resistance: Resistant to Fire attacks. Water Vulnerability: Vulnerable to Water attacks. Forgotten Temple 1 13.81% — 16.91%
Hunter Gargoyle 52 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. HP Increase (4x): Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Dragon Valley 1 — 3 13.67% — 16.81%
Hell Keeper Crimson Doll 72 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. HP Increase (6x): Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Necropolis of Devotion 7 — 21 13.62% — 16.76%
Talakin Raider 31 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Partisans Hideaway 1 12.37% — 15.17%
Ol Mahum Commander 29 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Abandoned Camp 1 12.34% — 15.10%
Vanor Silenos Scout 62 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Critical Damage: Increases Critical Damage. Plains of Glory 1 — 3 12.30% — 15.14%
Ol Mahum General 26 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Abandoned Camp 1 12.18% — 14.78%
Hunter Gargoyle 52 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. HP Increase (4x): Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Dragon Valley 2 — 6 12.02% — 14.76%
Purgatory Gargoyle 67 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. HP Increase (6x): Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: The Patriots Necropolis 7 — 21 11.97% — 14.51%
Thunder Wyrm 54 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. HP Increase (4x): Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Dragon Valley 2 — 6 11.80% — 14.36%
Lafi Lizardman 27 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Slightly Strong P. Atk.: Forgotten Temple 1 11.66% — 14.40%
Nephilim Guard 68 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. HP Increase (6x): Strong P. Atk.: Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. The Patriots Necropolis 7 — 21 11.62% — 14.28%
Monster Eye Searcher 22 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. HP Increase (2x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Dion Hills 1 11.22% — 13.76%
Archer of Greed 67 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. War-Torn Plains 1 — 3 11.07% — 13.61%
Ol Mahum Captain 30 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Partisans Hideaway 1 10.71% — 13.21%
Swamp Predator 69 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. HP Increase (2x): Blazing Swamp 1 — 3 10.69% — 13.05%
Lava Wyrm 70 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. HP Increase (2x): Blazing Swamp 1 — 3 10.46% — 12.90%
Formor Elder 46 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Forest of Evil 1 10.36% — 12.78%
Harit Lizardman Soldier 51 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Slightly Weak M. Def.: Forest of Mirrors 1 — 3 10.21% — 12.47%
Formor 45 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Forest of Evil 1 10.07% — 12.39%
Fallen Orc Archer 70 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Forsaken Plains 1 — 3 10.01% — 12.23%
Harit Lizardman 50 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Slightly Weak M. Def.: Forest of Mirrors 1 — 3 9.79% — 11.97%
Harit Lizardman Warrior 53 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Slightly Strong P. Atk.: Slightly Strong P. Def.: Forest of Mirrors 1 — 3 9.58% — 11.62%
Karul Bugbear 40 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Hunters Valley 1 9.51% — 11.51%
Grandis 40 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Death Pass 1 9.18% — 11.18%
Green Fungus 9 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fire Vulnerability: Vulnerable to Fire attacks. Poison Resistance: Resistant to poison attack. Dark Forest 1 8.901% — 10.869%
Harpy 32 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Gorgon Flower Garden 1 8.85% — 10.93%
Vanor Silenos Solider 61 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Plains of Glory 1 — 3 8.80% — 10.86%
Bloody Axe's Escort 35 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Plains of the Lizardmen 1 8.502% — 10.378%
Drake 57 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. HP Increase (5x): Strong P. Atk.: Strong M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Dragon Valley 7 — 21 8.337% — 10.187%
Ol Mahum Sergeant 24 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Abandoned Camp 1 8.326% — 10.190%
Langk Lizardman 15 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Windmill Hill 1 8.187% — 9.993%
Scavenger Spider 15 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Neutral Zone 1 8.127% — 9.941%
Varika Brigand Leader 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Dark Forest 1 8.121% — 9.937%
Mordeo 42 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. HP Increase (3x): Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Strong M. Def.: Cruma Tower 1 — 3 8.053% — 9.845%
Felim Lizardman 14 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Fellmere Harvesting Grounds 1 7.742% — 9.470%
Road Scavenger 37 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Light Armor Type: Weak P. Def. and strong Evasion. Death Pass 1 7.690% — 9.396%
Moonstone Beast 17 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Neutral Zone 1 7.605% — 9.291%
Felim Lizardman Warrior 17 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fellmere Harvesting Grounds 1 7.592% — 9.278%
Tarlk Bugbear Captain 49 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Forest of Evil 1 — 3 7.564% — 9.240%
Premo 45 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. HP Increase (3x): Strong P. Atk.: Slightly Strong P. Def.: Cruma Tower 1 — 3 7.519% — 9.191%
Androscorpio 29 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Fire Vulnerability: Vulnerable to Fire attacks. Wasteland 1 7.445% — 9.115%
Monster Eye Overseer 25 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Dion Hills 1 7.227% — 8.829%
Cave Maiden 59 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. HP Increase (6x): Very Strong P. Atk.: Slightly Strong M. Atk.: Strong P. Def.: Slightly Weak M. Def.: Dragon Valley 7 — 21 6.996% — 8.564%
Ol Mahum Van Archer 32 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Red Rock Ridge 1 6.984% — 8.546%
Delu Lizardman 28 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bee Hive 1 6.974% — 8.516%
Delu Lizardman 28 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Plains of Dion 1 6.974% — 8.516%
Harit Lizardman Matriarch 55 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Forest of Mirrors 1 — 3 6.962% — 8.522%
Ol Mahum Lieutenant 29 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Partisans Hideaway 1 6.860% — 8.384%
Langk Lizardman Shaman 24 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Light Armor Type: Weak P. Def. and strong Evasion. Langk Lizardmen Dwellings 1 6.846% — 8.380%
Delu Lizardman Scout 29 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Plains of Dion 1 6.796% — 8.304%
Talakin Commander 32 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Partisans Hideaway 1 6.698% — 8.182%
Glass Jaguar 27 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Bee Hive 1 6.695% — 8.177%
Glass Jaguar 27 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Plains of Dion 1 6.695% — 8.177%
Lesser Basilisk 27 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. HP High: Slightly Strong P. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Wasteland 1 6.694% — 8.170%
Ratman Chief 20 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Evil Hunting Grounds 1 6.482% — 7.926%
Salamander Noble 19 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. HP Increase (2x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fire Resistance: Resistant to Fire attacks. Water Vulnerability: Vulnerable to Water attacks. Elven Ruins 1 6.461% — 7.881%
Dion Grizzly 20 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Dion Hills 1 6.448% — 7.892%
Basilisk 28 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. HP Very High: Strong P. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Wasteland 1 6.441% — 7.863%
Ol Mahum Straggler 23 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Abandoned Camp 1 6.306% — 7.694%
Kasha Dire Wolf 23 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Light Armor Type: Weak P. Def. and strong Evasion. Immortal Plateau, Southern Region 1 6.303% — 7.691%
Cloudy Beast 22 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Light Armor Type: Weak P. Def. and strong Evasion. Fellmere Harvesting Grounds 1 6.255% — 7.645%
Snipe's Subordinate 42 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. HP Increase (3x): Slightly Strong P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Strong M. Def.: Cruma Tower 1 — 3 6.222% — 7.600%
Langk Lizardman Lieutenant 22 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Langk Lizardmen Dwellings 1 6.194% — 7.576%
Ol Mahum Van Soldier 30 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Red Rock Ridge 1 6.166% — 7.524%
Silenos 30 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Plains of Dion 1 6.158% — 7.516%
Ol Mahum Supplier 23 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Abandoned Camp 1 6.156% — 7.536%
Windsus 39 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Death Pass 1 6.156% — 7.518%
Ratman Warrior 19 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Ruins of Despair 1 6.081% — 7.423%
Ratman Warrior 19 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Ruins of Agony 1 6.081% — 7.423%
Undine 17 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. HP Increase (2x): Slightly Strong P. Atk.: Water Resistance: Resistant to Water attacks. Fire Vulnerability: Vulnerable to Fire attacks. Talking Island, Western Territory 1 6.077% — 7.413%
Amber Basilisk 30 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Execution Grounds 1 6.054% — 7.404%
Amber Basilisk 30 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Brekas Stronghold 1 6.054% — 7.404%
Ratman Chieftain 19 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Evil Hunting Grounds 1 6.000% — 7.342%
Guardian Basilisk 36 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Death Pass 1 5.996% — 7.336%
Hallate's Guardian 64 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. HP Increase (5x): Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Slightly Strong M. Def.: Dark Attack: Unleashes a dark attack. Spear Vulnerability: Vulnerable to Spears. Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. Tower of Insolence 7 — 21 5.963% — 7.303%
Ol Mahum Recruit 21 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Abandoned Camp 1 5.935% — 7.239%
Dicor 47 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. HP Increase (3x): Strong P. Atk.: Strong M. Atk.: Slightly Weak P. Def.: Slightly Strong M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Cruma Tower 2 — 6 5.856% — 7.148%
Monster Eye Watchman 21 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Ruins of Despair 1 5.850% — 7.154%
Monster Eye Watchman 21 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Ruins of Agony 1 5.850% — 7.154%
Monster Eye Watchman 21 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Langk Lizardmen Dwellings 1 5.850% — 7.154%
Cloudy Beast Turen 25 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Light Armor Type: Weak P. Def. and strong Evasion. Fellmere Harvesting Grounds 1 5.839% — 7.127%
Red Bear 14 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fellmere Harvesting Grounds 1 5.836% — 7.146%
Cardiff Werewolf 25 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Plains of Dion 1 5.817% — 7.111%
Reinforced Spine Golem 25 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Eastern Mining Zone 1 5.773% — 7.067%
Langk Lizardman Leader 25 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Langk Lizardmen Dwellings 1 5.764% — 7.046%
Ratman Hunter 18 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Fellmere Harvesting Grounds 1 5.757% — 7.045%
Ratman Hunter 18 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Evil Hunting Grounds 1 5.757% — 7.045%
Bugbear Raider 17 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Evil Hunting Grounds 1 5.718% — 6.982%
Cave Maiden 59 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. HP Increase (6x): Very Strong P. Atk.: Slightly Strong M. Atk.: Strong P. Def.: Slightly Weak M. Def.: Dragon Valley 7 — 21 5.641% — 6.895%
Ol Mahum Novice 17 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Abandoned Camp 1 5.637% — 6.897%
Grizzly Bear 17 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Fellmere Harvesting Grounds 1 5.597% — 6.849%
Torfe 49 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. HP Increase (3x): Strong P. Atk.: Strong M. Atk.: Slightly Weak P. Def.: Slightly Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Cruma Tower 1 — 3 5.585% — 6.841%
Undine Noble 19 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. HP Increase (2x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Water Resistance: Resistant to Water attacks. Fire Vulnerability: Vulnerable to Fire attacks. Elven Ruins 1 5.552% — 6.794%
Undine Noble 19 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. HP Increase (2x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Water Resistance: Resistant to Water attacks. Fire Vulnerability: Vulnerable to Fire attacks. Talking Island, Western Territory 1 5.552% — 6.794%
Ol Mahum Shooter 24 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Partisans Hideaway 1 5.532% — 6.758%
Ol Mahum Shooter 24 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Abandoned Camp 1 5.532% — 6.758%
Ol Mahum Shooter 24 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Windawood Manor 1 5.532% — 6.758%
Ol Mahum Shooter 24 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Ol Mahum Checkpoint 1 5.532% — 6.758%
Plain Grizzly 24 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Fellmere Harvesting Grounds 1 5.494% — 6.720%
Langk Lizardman Scout 16 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Langk Lizardmen Dwellings 1 5.449% — 6.669%
Ratman Spy 16 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Evil Hunting Grounds 1 5.449% — 6.669%
Gora Werewolf 16 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fellmere Harvesting Grounds 1 5.430% — 6.650%
Brown Bear 16 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Windmill Hill 1 5.408% — 6.616%
Medusa 34 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Gorgon Flower Garden 1 5.283% — 6.463%
Turak Bugbear 31 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Gorgon Flower Garden 1 5.153% — 6.311%
Mountain Fungus 8 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fire Vulnerability: Vulnerable to Fire attacks. Poison Resistance: Resistant to poison attack. Frozen Waterfalls 1 4.975% — 6.073%
Mountain Fungus 8 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fire Vulnerability: Vulnerable to Fire attacks. Poison Resistance: Resistant to poison attack. Immortal Plateau, Northern Region 1 4.975% — 6.073%
Ol Mahum Guard 22 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Abandoned Camp 1 4.973% — 6.089%
Ol Mahum Guard 22 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Windawood Manor 1 4.973% — 6.089%
Ol Mahum Guard 22 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Ol Mahum Checkpoint 1 4.973% — 6.089%
Ol Mahum Support Troop 23 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Partisans Hideaway 1 4.970% — 6.074%
Ol Mahum Support Troop 23 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Windawood Manor 1 4.970% — 6.074%
Ol Mahum Support Troop 23 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Ol Mahum Checkpoint 1 4.970% — 6.074%
Shadow Beast 15 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Evil Hunting Grounds 1 4.968% — 6.056%
Monster Eye Patrol 22 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Ruins of Despair 1 4.961% — 6.077%
Monster Eye Patrol 22 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Ruins of Agony 1 4.961% — 6.077%
Monster Eye Patrol 22 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Langk Lizardmen Dwellings 1 4.961% — 6.077%
Monster Eye Patrol 22 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Windawood Manor 1 4.961% — 6.077%
Monster Eye Patrol 22 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Ol Mahum Checkpoint 1 4.961% — 6.077%
Ol Mahum Deserter 23 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Ruins of Despair 1 4.947% — 6.057%
Ol Mahum Deserter 23 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Ruins of Agony 1 4.947% — 6.057%
Ol Mahum Deserter 23 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Langk Lizardmen Dwellings 1 4.947% — 6.057%
Drake 57 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. HP Increase (5x): Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Dragon Valley 7 — 21 4.923% — 6.021%
Veelan Bugbear 23 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Ruins of Despair 1 4.905% — 6.009%
Langk Lizardman Sentinel 19 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Langk Lizardmen Dwellings 1 4.878% — 5.948%
Felim Lizardman Scout 15 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fellmere Harvesting Grounds 1 4.872% — 5.960%
Ol Mahum Officer 25 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Abandoned Camp 1 4.825% — 5.903%
Ol Mahum Officer 25 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Windawood Manor 1 4.825% — 5.903%
Ol Mahum Officer 25 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Ol Mahum Checkpoint 1 4.825% — 5.903%
Giant Toad 5 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Talking Island, Eastern Territory 1 4.688% — 5.722%
Veelan Bugbear Warrior 24 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Ruins of Despair 1 4.681% — 5.707%
Dire Wolf 24 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Dion Hills 1 4.649% — 5.675%
Dire Wolf 24 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Plains of Dion 1 4.649% — 5.675%
Goblin Tomb Raider 5 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Valley of Heroes 1 4.633% — 5.667%
Evil Eye Patrol 14 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Frozen Waterfalls 1 4.632% — 5.668%
Evil Eye Patrol 14 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Immortal Plateau, Northern Region 1 4.632% — 5.668%
Obsidian Golem 15 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Extremely Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Bleed Resistance: Resistant to Bleed attack. Western Mining Zone 1 4.623% — 5.665%
Goblin Raider 5 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Elven Forest 1 4.621% — 5.655%
Goblin Raider 5 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Shadow of the Mother Tree 1 4.621% — 5.655%
Langk Lizardman Warrior 17 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Langk Lizardmen Dwellings 1 4.569% — 5.581%
Dryad 13 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Fire Vulnerability: Vulnerable to Fire attacks. Poison Resistance: Resistant to poison attack. Elven Forest 1 4.562% — 5.562%
Zombie Forest Elf Researcher 14 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Extremely Strong M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Bleed Resistance: Resistant to Bleed attack. Swampland 1 4.543% — 5.547%
Ol Mahum Van Captain 34 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Red Rock Ridge 1 4.528% — 5.544%
Stone Giant Soldier 14 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Extremely Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Bleed Resistance: Resistant to Bleed attack. Swampland 1 4.525% — 5.529%
Lesser Succubus 20 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong P. Atk.: Dark Attack: Unleashes a dark attack. Dark Attack Resistance: Resistant to Dark attacks. School of Dark Arts 1 4.505% — 5.497%
Undine Elder 18 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. HP Increase (2x): Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Water Resistance: Resistant to Water attacks. Fire Vulnerability: Vulnerable to Fire attacks. Talking Island, Western Territory 1 4.498% — 5.510%
Whinstone Golem 14 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Extremely Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Bleed Resistance: Resistant to Bleed attack. Western Mining Zone 1 4.493% — 5.497%
Dre Vanul Tracker 20 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Dark Attack: Unleashes a dark attack. Dark Attack Resistance: Resistant to Dark attacks. Elven Fortress 1 4.434% — 5.430%
Maraku Werewolf 9 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Frozen Waterfalls 1 4.418% — 5.402%
Maraku Werewolf 9 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Immortal Plateau, Northern Region 1 4.418% — 5.402%
Blood Fungus 12 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fire Vulnerability: Vulnerable to Fire attacks. Poison Resistance: Resistant to poison attack. Dark Forest 1 4.412% — 5.394%
Kuran Kobold Warrior 28 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Forgotten Temple 1 — 3 4.301% — 5.259%
Cave Keeper 58 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. HP Increase (5x): Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Dragon Valley 7 — 21 4.292% — 5.242%
Balor Orc Warrior 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Dark Forest 1 4.211% — 5.155%
Balor Orc Warrior Lieutenant 11 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Dark Forest 1 4.197% — 5.145%
Stink Zombie 19 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak M. Atk.: Slightly Strong P. Def.: Extremely Strong M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Bleed Resistance: Resistant to Bleed attack. School of Dark Arts 1 4.144% — 5.058%
Contortion of Lunacy 18 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak M. Atk.: Slightly Strong P. Def.: Extremely Strong M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Bleed Resistance: Resistant to Bleed attack. School of Dark Arts 1 4.056% — 4.942%
Giant Spider 15 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fire Vulnerability: Vulnerable to Fire attacks. Talking Island, Western Territory 1 4.022% — 4.928%
Lesser Dark Horror 15 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Swampland 1 4.017% — 4.921%
Dryad Elder 14 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Fire Vulnerability: Vulnerable to Fire attacks. Poison Resistance: Resistant to poison attack. Elven Forest 1 3.944% — 4.808%
Karik 70 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. HP Increase (7x): Very Strong P. Atk.: Slightly Strong M. Atk.: Strong P. Def.: Slightly Strong M. Def.: Dark Attack: Unleashes a dark attack. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Antharas Lair 7 — 21 3.928% — 4.802%
Ol Mahum Patrol 21 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Abandoned Camp 1 3.924% — 4.798%
Maraku Werewolf Chieftain 14 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Frozen Waterfalls 1 3.916% — 4.788%
Maraku Werewolf Chieftain 14 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Immortal Plateau, Northern Region 1 3.916% — 4.788%
Kasha Hobgoblin 21 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Immortal Plateau, Southern Region 1 3.914% — 4.788%
Hunter Bear 14 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Western Mining Zone 1 3.902% — 4.774%
Lirein 18 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wind Resistance: Resistant to Wind attacks. Earth Attack Vulnerability: Vulnerable to Earth attacks. Elven Forest 1 3.895% — 4.763%
Merkenis' Escort 20 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. School of Dark Arts 1 3.892% — 4.752%
Dre Vanul 20 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Dark Attack: Unleashes a dark attack. Dark Attack Resistance: Resistant to Dark attacks. Elven Ruins 1 3.884% — 4.738%
Orc Soldier 7 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Talking Island, Western Territory 1 3.846% — 4.700%
Orc Soldier 7 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Talking Island, Eastern Territory 1 3.846% — 4.700%
Evil Eye Seer 18 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Light Armor Type: Weak P. Def. and strong Evasion. Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Immortal Plateau, Southern Region 1 3.846% — 4.710%
Zombie Forest Elf 13 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Extremely Strong M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Bleed Resistance: Resistant to Bleed attack. Swampland 1 3.797% — 4.655%
Baar Dre Vanul 20 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Unleashes a dark attack. Dark Attack Resistance: Resistant to Dark attacks. Immortal Plateau, Southern Region 1 3.795% — 4.625%
Imp Elder 7 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Shilen Temple 1 3.793% — 4.651%
Pincer Spider 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Elven Forest 1 3.770% — 4.614%
Dark Succubus 20 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Unleashes a dark attack. Dark Attack Resistance: Resistant to Dark attacks. Spider Nest 1 3.770% — 4.600%
Goblin Scout 8 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Talking Island, Western Territory 1 3.743% — 4.563%
Kerope Werewolf 20 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Light Armor Type: Weak P. Def. and strong Evasion. Eastern Mining Zone 1 3.737% — 4.567%
Grizzly Bear 12 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Frozen Waterfalls 1 3.730% — 4.546%
Grizzly Bear 12 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Immortal Plateau, Northern Region 1 3.730% — 4.546%
Lesser Succubus Tilfo 22 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Dark Attack: Unleashes a dark attack. Dark Attack Resistance: Resistant to Dark attacks. School of Dark Arts 1 3.710% — 4.528%
Dre Vanul Disposer 22 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Dark Attack: Unleashes a dark attack. Dark Attack Resistance: Resistant to Dark attacks. Elven Ruins 1 3.710% — 4.528%
Barbed Bat 12 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Abandoned Coal Mines 1 3.688% — 4.506%
Barbed Bat 12 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Western Mining Zone 1 3.688% — 4.506%
Thunder Wyrm 54 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. HP Increase (4x): Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Dragon Valley 7 — 21 3.688% — 4.504%
Elder Wolf 5 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Talking Island, Eastern Territory 1 3.680% — 4.508%
Crystal Puma 12 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Western Mining Zone 1 3.674% — 4.492%
Balor Orc Archer 8 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Forest 1 3.669% — 4.489%
Akaste Succubus Tilfo 22 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Dark Attack: Unleashes a dark attack. Dark Attack Resistance: Resistant to Dark attacks. Mithril Mines 1 3.669% — 4.487%
Goblin 5 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Shilen Temple 1 3.659% — 4.487%
Utuku Orc Archer 8 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Western Mining Zone 1 3.643% — 4.463%
Will-O-Wisp 15 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Mithril Mines 1 3.643% — 4.439%
Opal Beast 15 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Mithril Mines 1 3.642% — 4.438%
Orc Archer 8 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Talking Island, Western Territory 1 3.633% — 4.453%
Kasha Imp Turen 22 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Immortal Plateau, Southern Region 1 3.632% — 4.430%
Dre Vanul Slayer 22 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Dark Attack: Unleashes a dark attack. Dark Attack Resistance: Resistant to Dark attacks. Elven Fortress 1 3.630% — 4.448%
Goblin Tomb Raider Leader 12 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Frozen Waterfalls 1 3.625% — 4.441%
Goblin Tomb Raider Leader 12 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Immortal Plateau, Northern Region 1 3.625% — 4.441%
Cave Keeper 58 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. HP Increase (5x): Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Dragon Valley 7 — 21 3.624% — 4.438%
Rakeclaw Imp Leader 10 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Frozen Waterfalls 1 3.602% — 4.388%
Rakeclaw Imp Leader 10 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Immortal Plateau, Northern Region 1 3.602% — 4.388%
Stone Giant Guardian 16 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Extremely Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Bleed Resistance: Resistant to Bleed attack. Black Rock Hill 1 3.602% — 4.404%
Stone Giant Guardian 16 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Extremely Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Bleed Resistance: Resistant to Bleed attack. Spider Nest 1 3.602% — 4.404%
Cave Spider 15 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: School of Dark Arts 1 3.599% — 4.395%
Spine Golem 22 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Eastern Mining Zone 1 3.580% — 4.374%
Werewolf Hunter 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Talking Island, Western Territory 1 3.574% — 4.360%
Eye of Seer 10 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Frozen Waterfalls 1 3.569% — 4.347%
Eye of Seer 10 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Immortal Plateau, Northern Region 1 3.569% — 4.347%
Orc Lieutenant 11 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Talking Island, Western Territory 1 3.566% — 4.348%
Dungeon Spider 15 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Elven Ruins 1 3.554% — 4.350%
Garum Werewolf 9 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Abandoned Coal Mines 1 3.534% — 4.320%
Garum Werewolf 9 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Western Mining Zone 1 3.534% — 4.320%
Dustwind Gargoyle 53 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. HP Increase (4x): Strong P. Atk.: Slightly Weak M. Atk.: Strong P. Def.: Slightly Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Dragon Valley 7 — 21 3.532% — 4.316%
Blade Bat 10 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Abandoned Coal Mines 1 3.529% — 4.315%
Blade Bat 10 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Western Mining Zone 1 3.529% — 4.315%
Goblin Thief 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Forest 1 3.527% — 4.309%
Werewolf 9 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Talking Island, Western Territory 1 3.517% — 4.301%
Kaboo Orc Warrior Lieutenant 11 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Elven Forest 1 3.494% — 4.276%
Sukar Ratman Captain 19 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Elven Fortress 1 3.493% — 4.285%
Kasha Spider 15 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Frozen Waterfalls 1 3.489% — 4.267%
Kasha Spider 15 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Immortal Plateau, Northern Region 1 3.489% — 4.267%
Spore Fungus 9 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fire Vulnerability: Vulnerable to Fire attacks. Poison Resistance: Resistant to poison attack. Elven Forest 1 3.486% — 4.272%
Red Eye Bat 15 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Swampland 1 3.479% — 4.257%
Lirein Elder 19 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wind Resistance: Resistant to Wind attacks. Earth Attack Vulnerability: Vulnerable to Earth attacks. Elven Forest 1 3.478% — 4.246%
Dre Vanul Watchman 21 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Dark Attack: Unleashes a dark attack. Dark Attack Resistance: Resistant to Dark attacks. Elven Ruins 1 3.476% — 4.248%
Dread Soldier 14 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Elven Fortress 1 3.474% — 4.240%
Sukar Ratman 18 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Elven Fortress 1 3.458% — 4.220%
Doom Soldier 14 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. School of Dark Arts 1 3.456% — 4.222%
Kirunak's Escort 21 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Elven Fortress 1 3.456% — 4.232%
Boogle Ratman Captain 18 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Mithril Mines 1 3.437% — 4.199%
Dre Vanul Beholder 21 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Dark Attack: Unleashes a dark attack. Dark Attack Resistance: Resistant to Dark attacks. Elven Fortress 1 3.426% — 4.198%
Kasha Imp 19 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Light Armor Type: Weak P. Def. and strong Evasion. Immortal Plateau, Southern Region 1 3.423% — 4.187%
Dungeon Skeleton Archer 13 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Elven Fortress 1 3.417% — 4.161%
Northern Trimden 19 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Eastern Mining Zone 1 3.413% — 4.177%
Deadman’s Lamp 17 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Mithril Mines 1 3.405% — 4.151%
Northern Goblin 21 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Eastern Mining Zone 1 3.386% — 4.136%
Cave Blade Spider 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Elven Ruins 1 3.380% — 4.120%
Crystalline Beast 18 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Spider Nest 1 3.376% — 4.120%
Ore Bat 17 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Mithril Mines 1 3.346% — 4.086%
Red Eye Barbed Bat 18 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Light Armor Type: Weak P. Def. and strong Evasion. Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Eastern Mining Zone 1 3.310% — 4.050%
Onyx Beast 17 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: School of Dark Arts 1 3.299% — 4.039%
Goblin Brigand Leader 14 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Western Mining Zone 1 3.296% — 4.040%
Prowler 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fire Vulnerability: Vulnerable to Fire attacks. Black Rock Hill 1 3.287% — 4.009%
Prowler 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fire Vulnerability: Vulnerable to Fire attacks. Spider Nest 1 3.287% — 4.009%
Cave Bat 13 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. School of Dark Arts 1 3.262% — 4.002%
Black Wolf 4 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Frozen Valley 1 3.260% — 3.972%
Festering Bat 13 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Swampland 1 3.257% — 3.979%
Gemstone Beast 12 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Abandoned Coal Mines 1 3.244% — 3.968%
Gemstone Beast 12 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Mithril Mines 1 3.244% — 3.968%
Werewolf Chieftain 12 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Talking Island, Western Territory 1 3.228% — 3.930%
Goblin Lord 13 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Abandoned Coal Mines 1 3.227% — 3.949%
Goblin Lord 13 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Western Mining Zone 1 3.227% — 3.949%
Kasha Blade Spider 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Frozen Waterfalls 1 3.212% — 3.934%
Kasha Blade Spider 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Immortal Plateau, Northern Region 1 3.212% — 3.934%
Cave Fang Spider 16 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: School of Dark Arts 1 3.208% — 3.924%
Graveyard Keeper 13 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Extremely Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Bleed Resistance: Resistant to Bleed attack. Cave of Trials 1 3.203% — 3.913%
Hunter Tarantula 16 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Western Mining Zone 1 3.203% — 3.901%
Giant Blade Spider 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fire Vulnerability: Vulnerable to Fire attacks. Talking Island, Western Territory 1 3.193% — 3.915%
Monster Eye Tracker 10 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Mithril Mines 1 3.191% — 3.885%
Kasha Wolf 4 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Valley of Heroes 1 3.189% — 3.901%
Balor Orc Warrior Captain 12 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Dark Forest 1 3.183% — 3.885%
Boogle Ratman 16 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Mithril Mines 1 3.179% — 3.895%
Vaiss Orc Warrior Captain 11 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: School of Dark Arts 1 3.176% — 3.870%
Dungeon Skeleton Soldier 12 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Elven Fortress 1 3.173% — 3.893%
Spelunking Bat 11 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Mithril Mines 1 3.172% — 3.866%
Kasha Fang Spider 16 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Frozen Waterfalls 1 3.139% — 3.837%
Kasha Fang Spider 16 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Immortal Plateau, Northern Region 1 3.139% — 3.837%
Twink Puma 15 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Western Mining Zone 1 3.131% — 3.811%
Kasha Forest Wolf 6 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Valley of Heroes 1 3.115% — 3.797%
Kaboo Orc Warrior Captain 12 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Elven Forest 1 3.109% — 3.803%
Nightmare Weaver 21 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Mithril Mines 1 3.102% — 3.776%
Hook Spider 16 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Elven Forest 1 3.099% — 3.797%
Imp 6 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Shilen Temple 1 3.090% — 3.772%
Orc Captain 12 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Talking Island, Western Territory 1 3.088% — 3.790%
Giant Fang Spider 16 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fire Vulnerability: Vulnerable to Fire attacks. Talking Island, Western Territory 1 3.087% — 3.785%
Akaste Succubus Turen 21 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Dark Attack: Unleashes a dark attack. Dark Attack Resistance: Resistant to Dark attacks. Mithril Mines 1 3.069% — 3.743%
Baraq Orc Warrior Captain 11 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Elven Fortress 1 3.064% — 3.758%
Kasha Bear 15 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Frozen Waterfalls 1 3.063% — 3.737%
Kasha Bear 15 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Immortal Plateau, Northern Region 1 3.063% — 3.737%
Monster Eye 10 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Atk.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Elven Ruins 1 3.037% — 3.725%
Tunath Orc Marksman 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Elven Ruins 1 3.035% — 3.723%
Kaboo Orc Warrior 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Elven Forest 1 3.032% — 3.698%
Crimson Spider 15 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Elven Forest 1 3.025% — 3.705%
Kuruka Ratman 16 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Cave of Trials 1 2.988% — 3.658%
Kaboo Orc Archer 8 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Elven Forest 1 2.986% — 3.642%
Crypt Horror 15 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Cave of Trials 1 2.977% — 3.625%
Quicksilver Beast 15 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Cave of Trials 1 2.972% — 3.620%
Goblin Brigand Lieutenant 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Abandoned Coal Mines 1 2.959% — 3.629%
Goblin Brigand Lieutenant 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Western Mining Zone 1 2.959% — 3.629%
Rakeclaw Imp Hunter 7 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Frozen Waterfalls 1 2.953% — 3.597%
Rakeclaw Imp Hunter 7 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Valley of Heroes 1 2.953% — 3.597%
Rakeclaw Imp Hunter 7 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Immortal Plateau, Northern Region 1 2.953% — 3.597%
Varangka's Guard 22 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Cave of Trials 1 2.953% — 3.611%
Plunder Tarantula 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Western Mining Zone 1 2.906% — 3.538%
Kaboo Orc Soldier 7 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Elven Forest 1 2.890% — 3.530%
Kaboo Orc Soldier 7 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Shadow of the Mother Tree 1 2.890% — 3.530%
Silent Horror 16 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Elven Ruins 1 2.844% — 3.470%
Varangka's Escort 21 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Cave of Trials 1 2.831% — 3.451%
Tunath Orc Warrior Captain 12 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Elven Ruins 1 2.795% — 3.429%
Scarlet Salamander Elder 18 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fire Resistance: Resistant to Fire attacks. Water Vulnerability: Vulnerable to Water attacks. Cave of Trials 1 2.793% — 3.413%
Scarlet Salamander 17 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fire Resistance: Resistant to Fire attacks. Water Vulnerability: Vulnerable to Water attacks. Cave of Trials 1 2.724% — 3.326%
Evil Eye Lookout 14 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Cave of Trials 1 2.712% — 3.328%
Baraq Orc Warrior 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Elven Fortress 1 2.696% — 3.300%
Vampire Bat 10 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Elven Ruins 1 2.690% — 3.292%
Vaiss Orc 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: School of Dark Arts 1 2.684% — 3.286%
Ashen Wolf 4 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Shilen Temple 1 2.628% — 3.198%
Orc Warrior 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Talking Island, Western Territory 1 2.619% — 3.205%
Gray Wolf 4 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Elven Forest 1 2.617% — 3.187%
Gray Wolf 4 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Shadow of the Mother Tree 1 2.617% — 3.187%
Relic Werewolf 9 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Elven Ruins 1 2.607% — 3.183%
Utuku Orc Soldier 7 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Abandoned Coal Mines 1 2.362% — 2.874%
Utuku Orc Soldier 7 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Frozen Valley 1 2.362% — 2.874%
Kaboo Orc 6 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Shadow of the Mother Tree 1 2.347% — 2.859%
Kuruka Ratman Hunter 17 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Cave of Trials 1 2.327% — 2.849%
Elder Prairie Keltir 3 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Valley of Heroes 1 2.268% — 2.768%
Rakeclaw Imp 6 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Valley of Heroes 1 2.266% — 2.780%
Evil Eye Watchman 10 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Cave of Trials 1 2.213% — 2.699%
Elder Red Keltir 3 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Shadow of the Mother Tree 1 2.198% — 2.698%
Elder Keltir 3 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Talking Island, Eastern Territory 1 1.871% — 2.273%
Elder Brown Keltir 3 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Shilen Temple 1 1.807% — 2.207%
Bearded Keltir 1 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Talking Island, Eastern Territory 1 1.804% — 2.196%
Elder Longtail Keltir 3 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Frozen Valley 1 1.783% — 2.183%
Utuku Orc 6 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Frozen Valley 1 1.776% — 2.186%
Longtail Keltir 2 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Frozen Valley 1 1.544% — 1.874%
Prairie Keltir 2 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Valley of Heroes 1 1.528% — 1.858%
Brown Keltir 2 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Shilen Temple 1 1.427% — 1.757%
Young Brown Keltir 1 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Shilen Temple 1 1.370% — 1.664%
Young Prairie Keltir 1 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Valley of Heroes 1 1.369% — 1.663%
Elpy 1 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Talking Island, Eastern Territory 1 1.260% — 1.554%
Young Red Keltir 1 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Shadow of the Mother Tree 1 1.253% — 1.547%
Red Keltir 2 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Shadow of the Mother Tree 1 1.205% — 1.469%
Young Keltir 1 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Talking Island, Eastern Territory 1 1.045% — 1.281%
Forgotten Watchman 17 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. 1 / 2 HP: Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Elven Ruins 1 0.994% — 1.214%

Spoil:
Mob's Name Lvl. Stats. Humting Zones Count Chance
Ossiud 47 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. HP Increase (3x): Strong P. Atk.: Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Damage Shield: Reflects a part of received damage. Cruma Tower 1 — 13 87.18% — 99.00%
Fallen Orc Archer 70 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Forsaken Plains 1 — 5 84.43% — 99.00%
Swamp Tribe 45 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Alligator Island 1 — 9 81.61% — 99.00%
Vanor Silenos Scout 62 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Critical Damage: Increases Critical Damage. Plains of Glory 1 — 5 80.50% — 97.78%
Hell Keeper Crimson Doll 72 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. HP Increase (6x): Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Necropolis of Devotion 1 — 31 80.04% — 97.98%
Mausoleum Royal Guardian 74 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. HP Increase (6x): Very Strong P. Atk.: Strong M. Atk.: Slightly Strong P. Def.: Strong M. Def.: Necropolis of Devotion 1 — 33 79.73% — 97.71%
Tulben 66 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. HP Increase (2x): Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Blazing Swamp 1 — 5 78.91% — 96.37%
Conjurer Bat Lord 70 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. HP Increase (2x): Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Blazing Swamp 1 — 5 78.74% — 95.64%
Purgatory Gargoyle 67 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. HP Increase (6x): Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: The Patriots Necropolis 1 — 25 78.30% — 96.14%
Hatar Ratman Thief 68 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. War-Torn Plains 1 — 7 75.05% — 83.01%
Conjurer Bat 70 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. HP Increase (2x): Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Blazing Swamp 1 — 9 73.61% — 81.21%
Vanor Silenos Solider 61 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Plains of Glory 1 — 3 73.15% — 89.91%
Weird Drake 45 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Hunters Valley 1 — 5 72.96% — 80.82%
Palibati 64 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Seal of Shilen 1 — 3 71.56% — 78.96%
Forest of Mirrors Ghost 48 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Evasion: Increases Evasion by 4. Forest of Mirrors 1 — 3 71.14% — 78.48%
Lava Wyrm 70 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. HP Increase (2x): Blazing Swamp 1 — 7 70.94% — 78.40%
Turek Orc Sentinel 25 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Slightly Strong P. Atk.: Orc Barracks 1 — 5 68.46% — 75.54%
Swamp Predator 69 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. HP Increase (2x): Blazing Swamp 1 — 7 68.38% — 75.60%
Spore Zombie 47 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Strong M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Bleed Resistance: Resistant to Bleed attack. Sea of Spores 1 — 3 68.19% — 75.39%
Trives 63 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Seal of Shilen 1 — 3 66.87% — 74.01%
Archer of Greed 67 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. War-Torn Plains 1 — 5 65.17% — 72.03%
Kadios 62 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Seal of Shilen 1 — 5 65.16% — 72.14%
Crimson Drake 61 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Seal of Shilen 1 — 3 65.07% — 71.81%
Carinkain 47 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Forest of Mirrors 1 — 3 64.23% — 70.97%
Graveyard Predator 59 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fields of Massacre 1 — 5 64.15% — 71.05%
Reinforced Spine Golem 25 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Eastern Mining Zone 1 57.28% — 63.42%
Maraku Werewolf Chieftain 14 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Frozen Waterfalls 1 50.97% — 56.29%
Maraku Werewolf Chieftain 14 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Immortal Plateau, Northern Region 1 50.97% — 56.29%
Felim Lizardman Warrior 17 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fellmere Harvesting Grounds 1 49.34% — 54.48%
Tunath Orc Warrior Captain 12 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Elven Ruins 1 48.40% — 53.54%
Grizzly Bear 12 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Frozen Waterfalls 1 48.31% — 53.29%
Grizzly Bear 12 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Immortal Plateau, Northern Region 1 48.31% — 53.29%
Orc Captain 12 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Talking Island, Western Territory 1 — 3 48.20% — 53.20%
Grizzly Bear 17 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Fellmere Harvesting Grounds 1 47.41% — 52.49%
Kaboo Orc Warrior Captain 12 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Elven Forest 1 — 3 47.13% — 52.07%
Orc Warrior 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Talking Island, Western Territory 1 46.38% — 51.16%
Vaiss Orc 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: School of Dark Arts 1 45.70% — 50.60%
Maraku Werewolf 9 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Frozen Waterfalls 1 34.69% — 42.69%
Maraku Werewolf 9 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Immortal Plateau, Northern Region 1 34.69% — 42.69%
Garum Werewolf 9 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Abandoned Coal Mines 1 34.18% — 42.18%
Garum Werewolf 9 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Western Mining Zone 1 34.18% — 42.18%
Black Timber Wolf 6 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Frozen Valley 1 18.95% — 23.11%
Gray Wolf 4 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Elven Forest 1 10.94% — 13.26%
Gray Wolf 4 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Shadow of the Mother Tree 1 10.94% — 13.26%
Black Wolf 4 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Frozen Valley 1 — 2 10.85% — 13.17%
Young Red Keltir 1 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Shadow of the Mother Tree 1 8.608% — 10.520%
Elder Red Keltir 3 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Shadow of the Mother Tree 1 7.333% — 8.961%
Prairie Keltir 2 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Valley of Heroes 1 4.863% — 5.939%
Young Brown Keltir 1 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Shilen Temple 1 4.321% — 5.277%

Trader Place Cost
Sylvain Daily Coin Daily Coin  — 2 pcs.

Trader: Blacksmith Altran
Item Cost
Item 1882.jpg Leather Recipe: Leather Recipe: Leather  — 1 pcs.
Animal Skin Animal Skin  — 6 pcs.


Trader: Blacksmith Pinter
Item Cost
Item 1882.jpg Leather Recipe: Leather Recipe: Leather  — 1 pcs.
Animal Skin Animal Skin  — 6 pcs.


Trader: Blacksmith Pushkin
Item Cost
Item 1882.jpg Leather Recipe: Leather Recipe: Leather  — 1 pcs.
Animal Skin Animal Skin  — 6 pcs.


Trader: Blacksmith Karrod
Item Cost
Item 1882.jpg Leather Recipe: Leather Recipe: Leather  — 1 pcs.
Animal Skin Animal Skin  — 6 pcs.


Trader: Blacksmith Kluto
Item Cost
Item 1882.jpg Leather Recipe: Leather Recipe: Leather  — 1 pcs.
Animal Skin Animal Skin  — 6 pcs.


Trader: Blacksmith Aios
Item Cost
Item 1882.jpg Leather Recipe: Leather Recipe: Leather  — 1 pcs.
Animal Skin Animal Skin  — 6 pcs.


Trader: Blacksmith Poitan
Item Cost
Item 1882.jpg Leather Recipe: Leather Recipe: Leather  — 1 pcs.
Animal Skin Animal Skin  — 6 pcs.


Trader: Blacksmith Rupio
Item Cost
Item 1882.jpg Leather Recipe: Leather Recipe: Leather  — 1 pcs.
Animal Skin Animal Skin  — 6 pcs.


Trader: Blacksmith Brunon
Item Cost
Item 1882.jpg Leather Recipe: Leather Recipe: Leather  — 1 pcs.
Animal Skin Animal Skin  — 6 pcs.


Trader: Blacksmith Silvera
Item Cost
Item 1882.jpg Leather Recipe: Leather Recipe: Leather  — 1 pcs.
Animal Skin Animal Skin  — 6 pcs.


Trader: Blacksmith Sumari
Item Cost
Item 1882.jpg Leather Recipe: Leather Recipe: Leather  — 1 pcs.
Animal Skin Animal Skin  — 6 pcs.


Trader: Blacksmith Helton
Item Cost
Item 1882.jpg Leather Recipe: Leather Recipe: Leather  — 1 pcs.
Animal Skin Animal Skin  — 6 pcs.


Trader: Blacksmith Duning
Item Cost
Item 1882.jpg Leather Recipe: Leather Recipe: Leather  — 1 pcs.
Animal Skin Animal Skin  — 6 pcs.


Trader: Blacksmith Wilbert
Item Cost
Item 1882.jpg Leather Recipe: Leather Recipe: Leather  — 1 pcs.
Animal Skin Animal Skin  — 6 pcs.

You can get at the opening by double-clicking on item:

Container
Item 70177.jpg Box of Tears
Item 70180.jpg Crude Box
Item 70178.jpg Decayed Box
Item 70181.jpg Old Box
Item 70179.jpg Shabby Box


Animal Skin - Related Pages
Items: Armor SetsWeaponArmorAccessoriesHead Accessories