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Devil's Movement - Iss Dominator
From Lineage 2 Encyclopaedia
Properties
| |||
Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. | |||
Class | Iss Dominator | ||
Type | buff | ||
Attribute | - | ||
Recast time | 3 s | ||
Cast time | 2.5 s | ||
Cast range | 0 | ||
Classes with same skill | Iss Enchanter, Iss Hierophant, Iss Sword Muse, Iss Spectral Dancer, Iss Dominator, Iss Doomcryer |
Awakening Skill Replacement
Learning this skill cancels the skills you've learned before:
Skill
| |
---|---|
Dance of Shadows |
Briefly about enhancements
Enchanting way | Enchanting level | Enchant description
|
---|---|---|
Cost | +1~+10 | + 1 Cost |
Time | +1~+10 | + 1 Time |
Wind Walk | +1~+10 | + 1 Wind Walk |
Skill Upgrade
Lvl. to Learn | Skill Lvl. | Description | MP Consume | HP Consume | SP |
---|---|---|---|---|---|
85 | 1 | Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. | 60 | 0 | 10000 |
More about improvements
Level | Description | Modification | Prop.
|
---|---|---|---|
+1 | Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Cost: Decreases MP Consumption. | + 1 Cost | Decreases MP Consumption. |
+2 | Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Cost: Decreases MP Consumption. | + 2 Cost | Decreases MP Consumption. |
+3 | Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Cost: Decreases MP Consumption. | + 3 Cost | Decreases MP Consumption. |
+4 | Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Cost: Decreases MP Consumption. | + 4 Cost | Decreases MP Consumption. |
+5 | Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Cost: Decreases MP Consumption. | + 5 Cost | Decreases MP Consumption. |
+6 | Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Cost: Decreases MP Consumption. | + 6 Cost | Decreases MP Consumption. |
+7 | Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Cost: Decreases MP Consumption. | + 7 Cost | Decreases MP Consumption. |
+8 | Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Cost: Decreases MP Consumption. | + 8 Cost | Decreases MP Consumption. |
+9 | Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Cost: Decreases MP Consumption. | + 9 Cost | Decreases MP Consumption. |
+10 | Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Cost: Decreases MP Consumption. | + 10 Cost | Decreases MP Consumption. |
Level | Description | Modification | Prop.
|
---|---|---|---|
+1 | Prevents all party members from being attacked preemptively by monsters for 2 minutes and 10 seconds. But if any party member initiates an attack, the effect will be canceled. Enchant Time: Increases Duration. | + 1 Time | Increases the effect's duration. |
+2 | Prevents all party members from being attacked preemptively by monsters for 2 minutes and 20 seconds. But if any party member initiates an attack, the effect will be canceled. Enchant Time: Increases Duration. | + 2 Time | Increases the effect's duration. |
+3 | Prevents all party members from being attacked preemptively by monsters for 2 minutes and 30 seconds. But if any party member initiates an attack, the effect will be canceled. Enchant Time: Increases Duration. | + 3 Time | Increases the effect's duration. |
+4 | Prevents all party members from being attacked preemptively by monsters for 2 minutes and 40 seconds. But if any party member initiates an attack, the effect will be canceled. Enchant Time: Increases Duration. | + 4 Time | Increases the effect's duration. |
+5 | Prevents all party members from being attacked preemptively by monsters for 2 minutes and 50 seconds. But if any party member initiates an attack, the effect will be canceled. Enchant Time: Increases Duration. | + 5 Time | Increases the effect's duration. |
+6 | Prevents all party members from being attacked preemptively by monsters for 3 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Time: Increases Duration. | + 6 Time | Increases the effect's duration. |
+7 | Prevents all party members from being attacked preemptively by monsters for 3 minutes and 10 seconds. But if any party member initiates an attack, the effect will be canceled. Enchant Time: Increases Duration. | + 7 Time | Increases the effect's duration. |
+8 | Prevents all party members from being attacked preemptively by monsters for 3 minutes and 20 seconds. But if any party member initiates an attack, the effect will be canceled. Enchant Time: Increases Duration. | + 8 Time | Increases the effect's duration. |
+9 | Prevents all party members from being attacked preemptively by monsters for 3 minutes and 30 seconds. But if any party member initiates an attack, the effect will be canceled. Enchant Time: Increases Duration. | + 9 Time | Increases the effect's duration. |
+10 | Prevents all party members from being attacked preemptively by monsters for 3 minutes and 40 seconds. But if any party member initiates an attack, the effect will be canceled. Enchant Time: Increases Duration. | + 10 Time | Increases the effect's duration. |
Level | Description | Modification | Prop.
|
---|---|---|---|
+1 | Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Wind Walk: Increases Spd. By 1. | + 1 Wind Walk | Increases Speed by 1. |
+2 | Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Wind Walk: Increases Spd. By 2. | + 2 Wind Walk | Increases Speed by 2. |
+3 | Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Wind Walk: Increases Spd. By 3. | + 3 Wind Walk | Increases Speed by 3. |
+4 | Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Wind Walk: Increases Spd. By 4. | + 4 Wind Walk | Increases Speed by 4. |
+5 | Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Wind Walk: Increases Spd. By 5. | + 5 Wind Walk | Increases Speed by 5. |
+6 | Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Wind Walk: Increases Spd. By 6. | + 6 Wind Walk | Increases Speed by 6. |
+7 | Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Wind Walk: Increases Spd. By 7. | + 7 Wind Walk | Increases Speed by 7. |
+8 | Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Wind Walk: Increases Spd. By 8. | + 8 Wind Walk | Increases Speed by 8. |
+9 | Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Wind Walk: Increases Spd. By 9. | + 9 Wind Walk | Increases Speed by 9. |
+10 | Prevents all party members from being attacked preemptively by monsters for 2 minutes. But if any party member initiates an attack, the effect will be canceled. Enchant Wind Walk: Increases Spd. By 10. | + 10 Wind Walk | Increases Speed by 10. |