Frenzy - Tyrr Titan

From Lineage 2 Encyclopaedia
Jump to: navigation, search

Properties

Skill 176.jpgFrenzy
For 60 seconds, P. Atk. + 10%, Atk. Spd. + 10%, P. Critical Rate + 10, P. Critical Damage + 10%, and Spd. + 10. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt, or spear. Available when HP is 60% or lower.
Class Tyrr Titan
Type buff
Attribute -
Recast time 300 s
Cast time 1.5 s
Cast range 0
Classes with same skill Raider, Destroyer, Titan, Tyrr Titan



Briefly about enhancements

Enchanting way Enchanting level Enchant description

Cost +1~+0 + 1 Cost
Time +1~+0 + 1 Time
Decrease Penalty +1~+0 + 1 Decrease Penalty
Chance Stun +1~+0 + 1 Chance Stun

About skills enchanting


Skill Upgrade

Lvl. to Learn Skill Lvl. Description MP Consume HP Consume SP
32 1 For 60 seconds, P. Atk. + 10%, Atk. Spd. + 10%, P. Critical Rate + 10, P. Critical Damage + 10%, and Spd. + 10. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt, or spear. Available when HP is 60% or lower. 14 0 10
46 2 For 60 seconds, P. Atk. + 11%, Atk. Spd. + 12%, P. Critical Rate + 11, P. Critical Damage + 11%, and Spd. + 11. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt, or spear. Available when HP is 60% or lower. 21 0 51
55 3 For 60 seconds, P. Atk. + 12%, Atk. Spd. + 15%, P. Critical Rate + 12, P. Critical Damage + 12%, and Spd. + 12. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt, or spear. Available when HP is 60% or lower. 25 0 89
64 4 For 60 seconds, P. Atk. + 13%, Atk. Spd. + 17%, P. Critical Rate + 13, P. Critical Damage + 13%, and Spd. + 13. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt, or spear. Available when HP is 60% or lower. 31 0 295
74 5 For 60 seconds, P. Atk. + 14%, Atk. Spd. + 20%, P. Critical Rate + 14, P. Critical Damage + 14%, and Spd. + 14. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt, or spear. Available when HP is 60% or lower. 36 0 1428
85 6 For 60 seconds, P. Atk. + 15%, Atk. Spd. + 22%, P. Critical Rate + 15, P. Critical Damage + 15%, and Spd. + 15. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt, or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 60% or lower. 40 0 10000
90 7 For 60 seconds, P. Atk. + 16%, Atk. Spd. + 25%, P. Critical Rate + 16, P. Critical Damage + 16%, and Spd. + 16. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt, or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 60% or lower. 43 0 370000
95 8 For 60 seconds, P. Atk. + 18%, Atk. Spd. + 27%, P. Critical Rate + 18, P. Critical Damage + 18%, and Spd. + 18. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt, or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 60% or lower. 45 0 1000000
99 9 For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt, or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 60% or lower. 47 0 5000000


More about improvements

Level Description Modification Prop.

+1 For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt, or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 60% or lower. Enchant Cost: Decreases MP Consumption. + 1 Cost Decreases MP Consumption.
+2 For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt, or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 60% or lower. Enchant Cost: Decreases MP Consumption. + 2 Cost Decreases MP Consumption.
+3 For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt, or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 60% or lower. Enchant Cost: Decreases MP Consumption. + 3 Cost Decreases MP Consumption.
+4 For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt, or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 60% or lower. Enchant Cost: Decreases MP Consumption. + 4 Cost Decreases MP Consumption.
+5 For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt, or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 60% or lower. Enchant Cost: Decreases MP Consumption. + 5 Cost Decreases MP Consumption.
+6 For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt, or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 60% or lower. Enchant Cost: Decreases MP Consumption. + 6 Cost Decreases MP Consumption.
+7 For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt, or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 60% or lower. Enchant Cost: Decreases MP Consumption. + 7 Cost Decreases MP Consumption.
+8 For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt, or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 60% or lower. Enchant Cost: Decreases MP Consumption. + 8 Cost Decreases MP Consumption.
+9 For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt, or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 60% or lower. Enchant Cost: Decreases MP Consumption. + 9 Cost Decreases MP Consumption.
+10 For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt, or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 60% or lower. Enchant Cost: Decreases MP Consumption. + 10 Cost Decreases MP Consumption.


Level Description Modification Prop.

+1 For 62 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt, or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 60% or lower. Enchant Time: Increases duration. + 1 Time Increases duration.
+2 For 64 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt, or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 60% or lower. Enchant Time: Increases duration. + 2 Time Increases duration.
+3 For 66 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt, or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 60% or lower. Enchant Time: Increases duration. + 3 Time Increases duration.
+4 For 68 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt, or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 60% or lower. Enchant Time: Increases duration. + 4 Time Increases duration.
+5 For 70 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt, or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 60% or lower. Enchant Time: Increases duration. + 5 Time Increases duration.
+6 For 72 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt, or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 60% or lower. Enchant Time: Increases duration. + 6 Time Increases duration.
+7 For 74 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt, or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 60% or lower. Enchant Time: Increases duration. + 7 Time Increases duration.
+8 For 76 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt, or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 60% or lower. Enchant Time: Increases duration. + 8 Time Increases duration.
+9 For 78 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt, or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 60% or lower. Enchant Time: Increases duration. + 9 Time Increases duration.
+10 For 80 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt, or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 60% or lower. Enchant Time: Increases duration. + 10 Time Increases duration.


Level Description Modification Prop.

+1 For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt, or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 61% or lower. Enchant Decrease Penalty: Decreases Penalty. + 1 Decrease Penalty Decreases penalty.
+2 For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt, or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 62% or lower. Enchant Decrease Penalty: Decreases Penalty. + 2 Decrease Penalty Decreases penalty.
+3 For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt, or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 63% or lower. Enchant Decrease Penalty: Decreases Penalty. + 3 Decrease Penalty Decreases penalty.
+4 For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt, or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 60% or lower. Enchant Decrease Penalty: Decreases Penalty. + 4 Decrease Penalty Decreases penalty.
+5 For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt, or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 65% or lower. Enchant Decrease Penalty: Decreases Penalty. + 5 Decrease Penalty Decreases penalty.
+6 For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt, or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 66% or lower. Enchant Decrease Penalty: Decreases Penalty. + 6 Decrease Penalty Decreases penalty.
+7 For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt, or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 67% or lower. Enchant Decrease Penalty: Decreases Penalty. + 7 Decrease Penalty Decreases penalty.
+8 For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt, or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 68% or lower. Enchant Decrease Penalty: Decreases Penalty. + 8 Decrease Penalty Decreases penalty.
+9 For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt, or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 69% or lower. Enchant Decrease Penalty: Decreases Penalty. + 9 Decrease Penalty Decreases penalty.
+10 For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt, or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 70% or lower. Enchant Decrease Penalty: Decreases Penalty. + 10 Decrease Penalty Decreases penalty.


Level Description Modification Prop.

+1 For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt, or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 60% or lower. Enchant Chance Stun: Increases Stun Rate + 1. + 1 Chance Stun Increases Stun Success Rate by 1.
+2 For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt, or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 60% or lower. Enchant Chance Stun: Increases Stun Rate + 2. + 2 Chance Stun Increases Stun Success Rate by 2.
+3 For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt, or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 60% or lower. Enchant Chance Stun: Increases Stun Rate + 3. + 3 Chance Stun Increases Stun Success Rate by 3.
+4 For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt, or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 60% or lower. Enchant Chance Stun: Increases Stun Rate + 4. + 4 Chance Stun Increases Stun Success Rate by 4.
+5 For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt, or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 60% or lower. Enchant Chance Stun: Increases Stun Rate + 5. + 5 Chance Stun Increases Stun Success Rate by 5.
+6 For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt, or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 60% or lower. Enchant Chance Stun: Increases Stun Rate + 6. + 6 Chance Stun Increases Stun Success Rate by 6.
+7 For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt, or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 60% or lower. Enchant Chance Stun: Increases Stun Rate + 7. + 7 Chance Stun Increases Stun Success Rate by 7.
+8 For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt, or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 60% or lower. Enchant Chance Stun: Increases Stun Rate + 8. + 8 Chance Stun Increases Stun Success Rate by 8.
+9 For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt, or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 60% or lower. Enchant Chance Stun: Increases Stun Rate + 9. + 9 Chance Stun Increases Stun Success Rate by 9.
+10 For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + 10% when using a two-handed sword, two-handed blunt, or spear. Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. Available when HP is 60% or lower. Enchant Chance Stun: Increases Stun Rate + 10. + 10 Chance Stun Increases Stun Success Rate by 10.


Please leave you feedback only if it's related to this website content. The messages with questions about the game or the feedback regarding the problems of the game will be removed (please use the Forum and the Support).