Garden of Genesis
Grand CrusadeClassic

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Garden of Genesis
Map Garden of Genesis.jpg
Territory Magmeld
Optimal Level 90 and higher
Party size 7 ppl
Classes
Herbs non drops

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Einhasad commanded her angels to preserve everything alive that is beautiful and worthwhile in the Garden of Genesis, and here among the Creation Trees many creatures and plants that have since gone extinct elsewhere thrive. Tragically, many plants have recently been tainted by the decaying darkness of Shilen.

Garden of Genesis pic.jpg

How to get into

Garden of Genesis is a hunting zone for players level 91 and higher. Garden of Genesis is located to the south of the Ancient City Arcan. You can get into Garden of Genesis via Gatekeeper Sookie or via a Teleporting device.

Guide

  1. Garden of Genesis is divided into a field and a garden. There are several sections in the garden.
  2. Event mobs dwell in the field. They follow the Outdoor Gardener during attacks.
  3. In each of 3 garden sections a raid boss can be summoned.
  4. There are vines which have different functions in the daytime and in the nightime.
  5. In each zone there are Garden Watchers which randomly set traps.
  6. There are event mobs in the garden which depend on which skills the common mobs use.
  7. In the middle of the Garden of Genesis raid boss Apherus dwells; for your raid you need to get the Apherus Door Key in other Garden zone. There can be 4 keys in total (4 doors in total). the key drops at random. If you try to open a door with a wring key, three monsters will appear.
  8. Apherus Door Key can be obtained in the most difficult zone of the Garden of Genesis.

Mobs

Garden of Genesis - normal mobs

Name Level Properties EXP SP

Garden Scout (90 lvl) 90 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Wind Attack: Strong against the element of wind. 398164 95
Garden Destroyer 90 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Wind Attack: Strong against the element of wind. Slightly Strong P. Atk.: 416099 99
Garden Sentry (90 lvl) 90 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Wind Attack: Strong against the element of wind. Slightly Strong M. Atk.: 416099 99
Garden Commander 91 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Strong P. Atk.: 448966 107
Garden Priest 92 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Strong P. Def.: Slightly Strong M. Def.: 57630 13
Outdoor Gardener 92 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Earth Attack: Strong against the element of earth. 1044362 250
Garden Watchman 92 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Wind Attack: Strong against the element of wind. 419056 100
Bewildered Apherus Lookout 93 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Wind Attack: Strong against the element of wind. 1071077 257
Garden Chief Priest 93 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Slightly Strong M. Def.: 1463562 351
Angel Statue Keeper 94 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Earth Attack: Strong against the element of earth. 1351010 324
Goddess Statue Keeper 94 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Earth Attack: Strong against the element of earth. 1351010 324
Fountain Keeper 94 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Earth Attack: Strong against the element of earth. 1351010 324


Garden of Genesis - daylight mobs

Name Level Properties EXP SP

Garden Scout (92 lvl) 92 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Wind Attack: Strong against the element of wind. 419056 100
Garden Commander (day) 93 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: 789859 189
Garden Warrior (day) 93 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: 441391 105
Sun Gardener 94 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Wind Attack: Strong against the element of wind. 1099211 263
Sun Garden Manager 94 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: 1155872 277


Garden of Genesis - night mobs

Name Level Properties EXP SP

Garden Protector 92 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Earth Attack: Strong against the element of earth. Slightly Weak P. Atk.: 90606 21
Garden Sentry (92 lvl) 92 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Wind Attack: Strong against the element of wind. Slightly Strong M. Atk.: 437932 105
Garden Commander (night) 93 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Strong P. Atk.: 828577 198
Garden Warrior (night) 93 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: 441391 105
Moon Gardener 94 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Earth Attack: Strong against the element of earth. 1099211 263
Moon Garden Manager 94 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: 1155872 277


Garden of Genesis - Raid Bosses

Name Level Properties EXP SP

Raid Boss Garden Patrol Captain 93 Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Raid Boss (Lv. 93): Captain of the Garden Patrols. He fights with the monsters in the garden. Damage Reflect Attack Resistance: Damage Reflect Immunity 3969891000 952773
Apherus 94 Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 94): Monster that holds ancient theoretical life force. It fell at the influence of the decaying darkness lords and became mutated. Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Earth Attack: Strong against the element of earth. Damage Reflect Attack Resistance: Damage Reflect Immunity 198916032 47739
Raid Boss Control-crazed Mew the Cat 94 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. 198916032 47739

Related Quests

Quest Type Levels Start NPC Reward
Abandoned God's Creature Onetime quest 90 Horpina See Description
Be Lost in the Mysterious Scent Solo questDaily quest 90 Selina See Description
Peaceful Days are Over Onetime quest 90 Selina Adena 489,220 adena


XP 7,168,395
SP 1,720

Suspicious Gardener Solo questDaily quest 90 Horpina See Description
Twisted Creation Tree Onetime quest 90 Selina See Description



Garden of Genesis – Related Pages
Magmeld - Quests
Locations: TerritoriesTownsCastlesInstanced DungeonsStarting VillagesHellboundGracia
Territories: Starting VillagesGludio TerritoryDion TerritoryGiran TerritoryInnadril TerritoryOren TerritoryAden TerritoryRune TerritoryGoddard TerritorySchuttgart TerritoryMagmeld
Magmeld: Ancient City Arcan
Garden of Genesis
Fairy Settlement
Prison of Darkness
Fortuna Prison
Orbis Temple