Prison of Darkness
Grand CrusadeClassic

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Prison of Darkness
Map Prison of Darkness.jpg
Territory Magmeld
Optimal Level 90 and higher
Party size 7 ppl
Classes
Herbs non drops

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Тюрьма Изгнанников Тьмы скриншот 4.jpg Тюрьма Изгнанников Тьмы скриншот 5.jpg Тюрьма Изгнанников Тьмы скриншот 6.jpg


Long ago, the goddess Einhasad called the heroes of the world to come live in Magmeld, the place of eternal beauty and goodness. However, Gran Kain's trickery lured lesser beings to Magmeld, as well. Einhasad decreed that these flawed beings must be separated from her favored ones. She ordered the Angel Paulina to confine these lesser beings to a penal colony.

One of the prisoners, Spezion, defied Einhasad and led a rebellion. Spezion hoped to bring the plight of the captives to the attention of the rest of the gods, but he was betrayed by his trusted friend Octavis and the rebellion was crushed. In retribution, Einhasad sentenced Spezion to the Prison of Darkness. There, behind bars of starlight, Spezion was slowly driven mad by his memories of betrayal and failure.

How to get into

Prison of Darkness is located under the Ancient City Arcan. The zone itself is a common hunting zone. Inside it there’s an entrance to the temporary zone Instance Zone: Raid Boss Spezion. To get inside the Prison of Darkness you need to complete the series of quests for access. This series has variants of completion:

Shadow of Terror: Blackish Red Fog
Unsettling Shadow and Rumors
Unstoppable Futile Efforts Creation of Twisted Spiral
The Corrupted Leader Abandoned God's Creature
The Corrupted Leader: His Truth Peaceful Days are Over
To the Prison of Darkness
Undecaying Memory of the Past
Orbis' Witch
Decaying Darkness (quest)
Owner of Hall


Восклицательный знак.png Attention!

You can complete both variants of the quests

Description

Having completed the quests, you can get inside the Prison of Darkness by talking to Gatekeeper Sookie. The zone itself is a common hunting zone. In this zone you complete all the necessary tasks to get access to the temporary zone of Raid Boss Spezion:

1. During you hunt you can get an item: Item 17611.jpg Giant Cannonball . You need to load the cannons in this zone with this item.

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2. When a cannon shoots, starlight starts shining above a part of the zone, and a timer will appear above the mobs under this starlight. If you kill a mob before the countdown is over, the following quest items will drop: Memory Fragment, Frightening Memory Fragment, you'll need them to get inside the temporary zone of Raid Boss Spezion. Each party member should have these items. To enter the temporary zone of Raid Boss Spezion one of the items is spent. Items are not transferrable. If you’re disconnected from the server, the item is not spent when you enter the zone for the second time.

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Entrance to Instance Zone: Raid Boss Spezion
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Prison of Darkness - Normal Mobs

Name Level Properties EXP SP

Median Phantom (2) 92 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: 864539 207
Novice Phantom Wizard 92 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. 823011 197
Novice Phantom (1) 92 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. 823011 197
Wraith Warrior 93 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Strong M. Atk.: 1804285 433
Wraith Guardian 93 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: 1804285 433


Prison of Darkness - Mutated Mobs

Name Level Properties EXP SP

Novice Escort Wizard 94 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. 1760287 422
Novice Escort Swordsman 94 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. 1760287 422
Median Royal Guard (94 lvl) 94 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Strong P. Atk.: 1895388 454
Median Royal Guard (95 lvl) 95 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. 1938618 465

Related Quests

Quest Type Levels Start NPC Reward
To the Prison of Darkness Onetime quest 90 Slaski Adena 279,513 adena


XP 4,038,093
SP 969
Scroll: Enchant Weapon (R-grade) Scroll: Enchant Weapon (R-grade)

Undecaying Memory of the Past Onetime quest 90 Opera See Description
Orbis' Witch Onetime quest 95 Opera Adena 506,760 adena


XP 7,412,805
SP 1,779



Prison of Darkness – Related Pages
Magmeld - Quests
Locations: TerritoriesTownsCastlesInstanced DungeonsStarting VillagesHellboundGracia
Territories: Starting VillagesGludio TerritoryDion TerritoryGiran TerritoryInnadril TerritoryOren TerritoryAden TerritoryRune TerritoryGoddard TerritorySchuttgart TerritoryMagmeld
Magmeld: Ancient City Arcan
Garden of Genesis
Fairy Settlement
Prison of Darkness
Fortuna Prison
Orbis Temple