Orbis Temple
Grand CrusadeClassic

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Orbis Temple
Map Orbis Temple.jpg
Territory Magmeld
Optimal Level 95 - 97
Party size
Classes
Herbs

Храм Орбиса скриншот 1.jpg Храм Орбиса скриншот 2.jpg Храм Орбиса скриншот 3.jpg

Храм Орбиса скриншот 4.jpg Храм Орбиса скриншот 5.jpg Храм Орбиса скриншот 6.jpg


Einhasad’s daughter, the Angel Paulina, built this temple. When the temple was complete, Paulina returned to the Realm of Light. Soon after Paulina’s departure, Orbis Temple fell prey to Shilen’s increasing evil influence, wielded by rebels banished from Magmeld. The slumbering heroes within the temple began to awaken, one by one, corrupted by Shilen’s evil into raging madness.

Description

The place of eternal rest of the Giant age heroes, beloved by gods. Unfortunately the Decaying Darkness created by Shilen have touched the fallen heroes and they have gone mad.

Orbis Temple.jpg

How to get into

Диалог с Рукхи.jpg

Orbis Temple is located to the north from Ancient City Arcan. The zone is intended for players lvl 95 and higher. You can get into Orbis Temple from Ancient City Arcan by talking to Gatekeeper Sookie.

Walkthrough

Orbis Temple consists of three levels. There’s a special quest type here – zone quest. The quest consists of six stages, and there’s a reward for each of them. You need to achieve certain results so that the following stages so that the following stages may become available. On the third floor there are Room of Bravery and Room of Wisdom. They become available when you’ve completed certain stages of the quest.

At the entrance to Orbis Temple there’s one more NPC - God's Messenger Lydia who offers quests to fight Octavis, the boss. Octavis Warzone is intended for players lvl 95 or higher, in 5-6 parties (35-42 people), zone is reset each Wednesday and Saturday at 6.30 AM. Octavis Warzone (Epic Battle) is intended for players lvl 97 or higher, in 5-6 parties (35-42 people), zone is reset each Wednesday at 6.30 AM.

  • Zone quest

Each member of the party automatically becomes a quest participant once the party enters the zone. Each party member gets points for achievements and can get a reward. This zone quest consists of six stages, each of them should take no longer than 30 minutes to complete.

The quest is to kill the mobs – one point for each mob (for each party member) and key mobs – two points for each mob (for each party member). When the stage is complete, you have 5 minutes to rest - the time when players get their reward to the stage. The player who's contributed the most gets the biggest reward.

During this pause all the mobs in the temple disappear. After 5 minutes the nest stage starts. On the third floor of Orbis Temple there are Room of Bravery and Room of Wisdom. Random Raid Bosses may appear here. Room of Bravery is available on stages 1-3, Room of Wisdom is available on stages 4-6. If you haven’t achieved the goal and before the end of the stage, the quest is over.

  • Mobs required for the quest

Warning! Key mobs for the stage are in bold.

Quest stage Goal of a quest stage Points required
Stage 1 Orbis' Victim, Orbis' Guard, Orbis' Javelin Thrower 42000
Stage 2 Orbis' Victim, Orbis' Guard, Orbis' Javelin Thrower, Orbis' Ancient Hero 60000
Stage 3 Orbis' Victim, Orbis' Guard, Orbis' Javelin Thrower, Orbis' Ancient Hero 90000
Stage 4 Orbis' Curator, Orbis' Guard, Orbis' Javelin Thrower 42000
Stage 5 Orbis' Curator, Orbis' Guard, Orbis' Javelin Thrower, Orbis' Veteran Curator 60000
Stage 6 Orbis' Curator, Orbis' Guard, Orbis' Javelin Thrower, Orbis' Ancient Hero, Orbis' Veteran Curator 90000
  • Reward
Quest stage Best reward Standard reward Special reward
Stage 1 Item 32605.jpg High-grade Orbis Reward Box Item 32604.jpg Support Orbis Reward Box
Stage 2 Item 32606.jpg Luxury-grade Orbis Reward Box Item 32604.jpg Support Orbis Reward Box Boss’s appearance in Room of Bravery
Stage 3 Item 32607.jpg Top-grade Orbis Reward Box Item 32604.jpg Support Orbis Reward Box Boss’s appearance in Room of Bravery
Stage 4 Item 32605.jpg High-grade Orbis Reward Box Item 32604.jpg Support Orbis Reward Box
Stage 5 Item 32606.jpg Luxury-grade Orbis Reward Box Item 32604.jpg Support Orbis Reward Box Boss’s appearance in Room of Wisdom
Stage 6 Item 32607.jpg Top-grade Orbis Reward Box Item 32604.jpg Support Orbis Reward Box Boss’s appearance in Room of Wisdom

Mobs

Orbis Temple - mobs

Name Level Properties EXP SP

Orbis' Victim (1) 95 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Spear Vulnerability: Vulnerable to Spears. Fist Weapon Vulnerability: Vulnerable to Fist Weapons. 8844680 8934
Orbis' Thrower (1) 95 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Very Weak P. Atk.: Very Weak M. Atk.: Spear Vulnerability: Vulnerable to Spears. Fist Weapon Vulnerability: Vulnerable to Fist Weapons. 2570410 2617
Orbis' Guard (1) 95 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Spear Vulnerability: Vulnerable to Spears. Fist Weapon Vulnerability: Vulnerable to Fist Weapons. 8844680 8934
Orbis' Curator (1) 95 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Spear Vulnerability: Vulnerable to Spears. Fist Weapon Vulnerability: Vulnerable to Fist Weapons. 8844680 8934
Cursed Orbis' Ancient Hero (Cursed) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Weak P. Def.: Extremely Weak M. Def.: 671016 737
Orbis' Ancient Hero (1) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. 38548500 38615
Cursed Orbis' Victim (Cursed) 96 5103_1 671016 737
Orbis' Victim (2) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Weak P. Atk.: Spear Vulnerability: Vulnerable to Spears. Fist Weapon Vulnerability: Vulnerable to Fist Weapons. 10200360 10229
Cursed Orbis' Thrower (Cursed) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Weak P. Def.: Extremely Weak M. Def.: 671016 737
Orbis' Thrower (2) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Very Weak P. Atk.: Very Weak M. Atk.: Spear Vulnerability: Vulnerable to Spears. Fist Weapon Vulnerability: Vulnerable to Fist Weapons. 2635776 2672
Scout Orbis' Thrower (Scout) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Very Weak P. Atk.: Very Weak M. Atk.: Spear Vulnerability: Vulnerable to Spears. Fist Weapon Vulnerability: Vulnerable to Fist Weapons. 4607539 4608
Cursed Orbis' Chief Curator (Cursed) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Weak P. Def.: Extremely Weak M. Def.: 671016 737
Orbis' Chief Curator (1) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. 38548500 38615
Cursed Orbis' Guard (Cursed) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Weak P. Def.: Extremely Weak M. Def.: 671016 737
Orbis' Guard (2) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Weak P. Atk.: Spear Vulnerability: Vulnerable to Spears. Fist Weapon Vulnerability: Vulnerable to Fist Weapons. 10200360 10229
Cursed Orbis' Curator (Cursed) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Weak P. Def.: Extremely Weak M. Def.: 671016 737
Orbis' Curator (2) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Slightly Weak M. Atk.: Spear Vulnerability: Vulnerable to Spears. Fist Weapon Vulnerability: Vulnerable to Fist Weapons. 10200360 10229
Orbis' Ancient Hero (2) 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Strong P. Atk.: 62061105 62099
Orbis' Victim (3) 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Spear Vulnerability: Vulnerable to Spears. Fist Weapon Vulnerability: Vulnerable to Fist Weapons. 23758101 23804
Orbis' Thrower (3) 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Very Weak P. Atk.: Very Weak M. Atk.: Spear Vulnerability: Vulnerable to Spears. Fist Weapon Vulnerability: Vulnerable to Fist Weapons. 4835002 4892
Orbis' Chief Curator (2) 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Strong M. Atk.: 62061105 62099
Orbis' Guard (3) 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Spear Vulnerability: Vulnerable to Spears. Fist Weapon Vulnerability: Vulnerable to Fist Weapons. 23758101 23804
Orbis' Curator (3) 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Spear Vulnerability: Vulnerable to Spears. Fist Weapon Vulnerability: Vulnerable to Fist Weapons. 23758101 23804

Raid Bosses

Orbis Temple - Raid Bosses in the Room of Bravery

Name Level Properties EXP SP

Raid Boss Angelos 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 97): Right Human hero in Orbis Temple. He would have slept deep within his honor, but he awakened due to the decaying darkness of Shilen. It is maddened by its contaminated soul. It hurls merciless attacks on all those who are considered to be enemies. 84718636 20332
Raid Boss Georgios (1) 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 97): Right Orc hero in Orbis Temple. He would have slept deep within his honor, but he awakened due to the decaying darkness of Shilen. His contaminated soul considers all living things to be enemies. It wields a giant mace. 42359318 10166
Raid Boss Georgios (2) 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 97): Right Orc hero in Orbis Temple. He would have slept deep within his honor, but he awakened due to the decaying darkness of Shilen. His contaminated soul considers all living things to be enemies. It wields a giant mace. 42359318 10166
Raid Boss Steregos 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 97): Right Orc hero in Orbis Temple. He would have slept deep within his honor, but he awakened due to the decaying darkness of Shilen. Its contaminated soul keeps it trapped in madness. 84718636 20332
Raid Boss Theofanis 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 97): Right Human hero in Orbis Temple. He would have slept deep within his honor, but he awakened due to the decaying darkness of Shilen. After being contaminated, it tries to kill all living things. 84718636 20332
Raid Boss Turanclass 98 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 98): Right Human hero in Orbis Temple. He would have slept deep within his honor, but he awakened due to the decaying darkness of Shilen. His contaminated soul despises all moving things. 194577040 46698


Orbis Temple - Raid Bosses in the Room of Wisdom

Name Level Properties EXP SP

Raid Boss Meikaliya 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 97): Right Human hero in Orbis Temple. He would have slept deep within his honor, but he awakened due to the decaying darkness of Shilen. By its contaminated soul, it considers all moving things to be enemies and tries to kill them. 42359318 10166
Raid Boss Lazaros 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 97): Right Orc hero in Orbis Temple. He would have slept deep within his honor, but he awakened due to the decaying darkness of Shilen. Its contaminated soul keeps it trapped in madness. 84718636 20332
Raid Boss Sotiris 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 97): Right Orc hero in Orbis Temple. He would have slept deep within his honor, but he awakened due to the decaying darkness of Shilen. Its soul is contaminated and it considers all life forms to be enemies. 84718636 20332
Raid Boss Evangelos 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 97): Right Human hero in Orbis Temple. He would have slept deep within his honor, but he awakened due to the decaying darkness of Shilen. Its contaminated soul keeps it trapped in madness. 84718636 20332
Raid Boss Talicrome 98 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 97): Right elf hero in Orbis Temple. He would have slept deep within his honor, but he awakened due to the decaying darkness of Shilen. Its soul is contaminated, and it enjoys cruel killing. 194577040 46698


Orbis Temple - Raid for Octavis

Name Level Properties EXP SP

Related Quests

Quest Type Levels Start NPC Reward
Decaying Darkness Onetime quest 95 Lydia Adena 5,427,900 adena


XP 79,260,650
SP 19,022

Orbis' Witch Onetime quest 95 Opera Adena 506,760 adena


XP 7,412,805
SP 1,779

Owner of Hall Onetime quest 95 Lydia Adena 23,655,000 adena


XP 897,850,000
SP 215,484
Octavis' Bracelet Octavis' Bracelet Grade R.gif

Resurrected Owner of Hall Onetime quest 95 Lydia See Description
Stuffed Ancient Heroes Party QuestDaily quest 95 Lydia See Description



Orbis Temple – Related Pages
Magmeld - Quests
Locations: TerritoriesTownsCastlesInstanced DungeonsStarting VillagesHellboundGracia
Territories: Starting VillagesGludio TerritoryDion TerritoryGiran TerritoryInnadril TerritoryOren TerritoryAden TerritoryRune TerritoryGoddard TerritorySchuttgart TerritoryMagmeld
Magmeld: Ancient City Arcan
Garden of Genesis
Fairy Settlement
Prison of Darkness
Fortuna Prison
Orbis Temple