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Healing Melody - Iss Dominator

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Properties

Heals target and the 10 most injured allies around target by up to 35% of their Max HP. The recovery amount decreases starting from the most injured person.
Class Iss Dominator
Type active
Attribute -
Recast time 5 s
Cast time 2 s
Cast range 900
Classes with same skill Iss Enchanter, Iss Hierophant, Iss Sword Muse, Iss Spectral Dancer, Iss Dominator, Iss Doomcryer


Awakening Skill Replacement

Learning this skill cancels the skills you've learned before:

Skill

Skill 1229.jpg Chant of Life
Skill 1488.jpg Restoration Impact
Skill 58.jpg Elemental Heal
Skill 1553.jpg Chain Heal


Briefly about enhancements

Enchanting way Enchanting level Enchant description

Cost +1~+10 + 1 Cost

About skills enchanting


Skill Upgrade

Lvl. to Learn Skill Lvl. Description MP Consume HP Consume SP
85 1 Heals target and the 10 most injured allies around target by up to 35% of their Max HP. The recovery amount decreases starting from the most injured person. 582 0 10000


More about improvements

Level Description Modification Prop.

+1 Heals target and the 10 most injured allies around target by up to 35% of their Max HP. The recovery amount decreases starting from the most injured person. Enchant Cost: Decreases MP Consumption. + 1 Cost Decreases MP Consumption.
+2 Heals target and the 10 most injured allies around target by up to 35% of their Max HP. The recovery amount decreases starting from the most injured person. Enchant Cost: Decreases MP Consumption. + 2 Cost Decreases MP Consumption.
+3 Heals target and the 10 most injured allies around target by up to 35% of their Max HP. The recovery amount decreases starting from the most injured person. Enchant Cost: Decreases MP Consumption. + 3 Cost Decreases MP Consumption.
+4 Heals target and the 10 most injured allies around target by up to 35% of their Max HP. The recovery amount decreases starting from the most injured person. Enchant Cost: Decreases MP Consumption. + 4 Cost Decreases MP Consumption.
+5 Heals target and the 10 most injured allies around target by up to 35% of their Max HP. The recovery amount decreases starting from the most injured person. Enchant Cost: Decreases MP Consumption. + 5 Cost Decreases MP Consumption.
+6 Heals target and the 10 most injured allies around target by up to 35% of their Max HP. The recovery amount decreases starting from the most injured person. Enchant Cost: Decreases MP Consumption. + 6 Cost Decreases MP Consumption.
+7 Heals target and the 10 most injured allies around target by up to 35% of their Max HP. The recovery amount decreases starting from the most injured person. Enchant Cost: Decreases MP Consumption. + 7 Cost Decreases MP Consumption.
+8 Heals target and the 10 most injured allies around target by up to 35% of their Max HP. The recovery amount decreases starting from the most injured person. Enchant Cost: Decreases MP Consumption. + 8 Cost Decreases MP Consumption.
+9 Heals target and the 10 most injured allies around target by up to 35% of their Max HP. The recovery amount decreases starting from the most injured person. Enchant Cost: Decreases MP Consumption. + 9 Cost Decreases MP Consumption.
+10 Heals target and the 10 most injured allies around target by up to 35% of their Max HP. The recovery amount decreases starting from the most injured person. Enchant Cost: Decreases MP Consumption. + 10 Cost Decreases MP Consumption.


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