Harnak Underground Ruins
Grand CrusadeClassic

From Lineage 2 Encyclopaedia
Jump to: navigation, search
Harnak Underground Ruins
Map Harnak Underground Ruins.jpg
Territory Gludio Territory
Optimal Level 85 and higher
Party size 7 ppl
Classes
Herbs non drops

Подземные Руины Харнака скриншот 1.jpg Подземные Руины Харнака скриншот 2.jpg Подземные Руины Харнака скриншот 3.jpg

Подземные Руины Харнака скриншот 4.jpg Подземные Руины Харнака скриншот 5.jpg Подземные Руины Харнака скриншот 6.jpg


Harnak Underground Ruins are located under the ancient town of giants Ye Sagira which fell on the Talking Island. The Harnak Underground Ruins are the tomb of Harnak, a brilliant and possessive great king of the Giants in the ancient past. These ruins are where Harnak spent his last days. After losing his queen, King Harnak wasted away in his underground sanctuary in the lower levels of the Ye Sagira Royal Palace. Although Harnak is long since dead, his presence haunts the dungeon.

After Awakening characters lvl 85-90 can go to the Ruins, explore them and fight with the ghost of the king.

Harnak Underground Ruins can be entered by speaking to Hadel in Exploration Zone 1 of Ye Sagira. The dungeon comprises three floors with eight chambers each. A teleport device in the center of the dungeon allows characters to move between the three floors. The second and third floors contain seals, which can be broken in order to summon more creatures.


Harnak Underground Ruins Pic.jpg

How to get into

The entrance to Harnak Underground Ruins is located in Ruins of Ye Sagira on Talking Island. NPC Giant's Servant Hadel helps you enter the zone. You can move to Ruins of Ye Sagira using Sayune location from Talking Island Village.

Harnak Underground Ruins consist of three floors. You can move between them using Warp Devices of Harnak. There are eight round rooms on each floor. There’s a sign in every room guarded by mobs.

Walkthrough

During your hunt on the second and third floors you have a special chance to call the raid boss of the floor. For killing mobs you may receive Item 30429.jpg Harnak's Seal Key (on the second floor) or Item 30430.jpg Harnak's Prison Key (on the third floor).

Use the keys on the Signs in each room on the floor. When the sign is broken, mobs will appear: Tomb Manager Noctum (on the second floor) or Cursed Manager Demonic Noctum (on the third floor). When Noctum dies, the sign is broken and you’ll see the symbol of each of the eight Awakening classes, you may get an Enhance for 10 minutes.

When all eight signs are broken, you’ll see a message saying that floor bosses have appeared in the center, close to a Warp Device of Harnak'. It’s Harnak Ghost on the second floor and Harnak's Evil Spirit on the third floor.

Battle on the third floor is much more difficult than on the first and the second ones.

Zone Quest

In Lindvior update, the zone quests for the location have been deleted.


Harnak Underground Ruins - 1st and 2nd Floors mobs

Name Level Properties EXP SP

Weiss Khan 85 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong M. Atk.: 1795484 1806
Weiss Ele 85 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong M. Atk.: 1795484 1806
Bamonti 86 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong M. Atk.: 1840272 1849
Krakia Bathus 86 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Strong P. Atk.: Strong M. Atk.: 1840272 1849
Rakzan 86 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong M. Atk.: 1840272 1849
Krakia Lotus 87 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Strong P. Atk.: Strong M. Atk.: 1883924 1892


Harnak Underground Ruins - 3rd Floor mobs

Name Level Properties EXP SP

Seknus 85 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong M. Atk.: 1795484 1806
Krakia Carcass 86 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Strong P. Atk.: Strong M. Atk.: 1840272 1849
Gravekeeper Noctum 87 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: 3635163 3708


Harnak Underground Ruins - Demonic Monsters

Name Level Properties EXP SP

Demonic Weiss Khan 85 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Very Strong P. Atk.: Very Strong M. Atk.: 2746439 2817
Demonic Seknus 85 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Very Strong P. Atk.: Very Strong M. Atk.: 2746439 2817
Demonic Weiss Ele 85 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Very Strong P. Atk.: Very Strong M. Atk.: 2746439 2817
Demonic Bamonti 86 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Very Strong P. Atk.: Very Strong M. Atk.: 2814917 2884
Demonic Bathus 86 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Very Strong P. Atk.: Very Strong M. Atk.: 2814917 2884
Demonic Carcass 86 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Very Strong P. Atk.: Very Strong M. Atk.: 2814917 2884
Demonic Rakzan 86 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Very Strong P. Atk.: Very Strong M. Atk.: 2814917 2884
Demonic Lotus 87 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Very Strong P. Atk.: Very Strong M. Atk.: 2881745 2951
Gravekeeper Demonic Noctum 87 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: 5560187 5601


Related Quests

Quest Type Levels Start NPC Reward
Fighting the Forgotten Onetime quest 85 Theodore Adena 528,210 adena


XP 238,423,500
SP 57,221



Harnak Underground Ruins – Related Pages
Gludio Territory - Quests
Locations: TerritoriesTownsCastlesInstanced DungeonsStarting VillagesHellboundGracia
Territories: Starting VillagesGludio TerritoryDion TerritoryGiran TerritoryInnadril TerritoryOren TerritoryAden TerritoryRune TerritoryGoddard TerritorySchuttgart Territory
Gludio Territory: Town of Gludio
Gludin Village
Gludio Castle
Warf of Gludio Airships
Talking Island Village
Ruins of Ye Sagira
Langk Lizardmen Dwellings
Maille Lizardmen Barracks
Abandoned Camp
Ruins of Agony
Ruins of Despair
Orc Barracks
Windy Hill
Wasteland
Forgotten Temple
Ant Nest
Harnak Underground Ruins