Windy Hill
Grand CrusadeClassic

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Windy Hill
Map Windy Hill.jpg
Territory Gludio Territory
Optimal Level 20 - 29
Party size Solo
Classes
Herbs drops

Холм Ветров скриншот 1.jpg Холм Ветров скриншот 2.jpg Холм Ветров скриншот 3.jpg

Холм Ветров скриншот 4.jpg Холм Ветров скриншот 5.jpg Холм Ветров скриншот 6.jpg


The spirits gone mad when Beleth was sealed, gather here. The winds coming from the sea from tornados, crashing at the rift valleys and mountain ranges.

Windy Hill Map.jpg


Windy Hill - mobs

Location Name Level Properties EXP SP

Windima 21 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Slightly Strong P. Atk.: 187 0
1 Sobbing Wind 22 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. 272 0
Windima Feri 23 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Strong P. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: 236 0
1 2 Whispering Wind 24 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: 301 0
Windima Resh 25 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: 378 0
Giant Windima 25 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Very Weak P. Def.: 591 0
Immense Windima 25 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Very Weak M. Def.: 591 0
Cyclone Wind Vortex 26 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. 425 0
1 Babbling Wind 27 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. 400 0
Clone Windima 28 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. 0 0
1 2 Giggling Wind 28 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. 424 0
1 2 Singing Wind 29 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. 456 0

Related quests

Quest Type Levels Start NPC Reward
An Interdimensional Draft Onetime quest 20 Pio XP 267,479


SP 41

Letters from the Queen: Windy Hill Onetime quest 20 - 29 - XP 120,960


SP 29

Quieting the Storm Onetime quest 24 Pio XP 808,754


SP 151

The Oath of the Wind Onetime quest 28 Pio XP 561,645


SP 134



Windy Hill – Related Pages
Gludio Territory - Quests
Locations: TerritoriesTownsCastlesInstanced DungeonsStarting VillagesHellboundGracia
Territories: Starting VillagesGludio TerritoryDion TerritoryGiran TerritoryInnadril TerritoryOren TerritoryAden TerritoryRune TerritoryGoddard TerritorySchuttgart Territory
Gludio Territory: Town of Gludio
Gludin Village
Gludio Castle
Warf of Gludio Airships
Talking Island Village
Ruins of Ye Sagira
Langk Lizardmen Dwellings
Maille Lizardmen Barracks
Abandoned Camp
Ruins of Agony
Ruins of Despair
Orc Barracks
Windy Hill
Wasteland
Forgotten Temple
Ant Nest
Harnak Underground Ruins