Maille Lizardmen Barracks
Grand CrusadeClassic

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Maille Lizardmen Barracks
Map Maille Lizardmen Barracks.jpg
Territory Gludio Territory
Optimal Level 24 and higher
Party size Solo
Classes
Herbs drops

Лагерь Ящеров Мэль скриншот 1.jpg Лагерь Ящеров Мэль скриншот 2.jpg Лагерь Ящеров Мэль скриншот 3.jpg

Лагерь Ящеров Мэль скриншот 4.jpg Лагерь Ящеров Мэль скриншот 5.jpg Лагерь Ящеров Мэль скриншот 6.jpg


Maille Lizardmen's den located to the west from Gludio Castle. The place where the lizardmen gain their forces to attack the Castle.

Maille Lizardmen Barracks Map.jpg

Mobs

Maille Lizardmen Barracks - mobs

Name Level Properties EXP SP

Maille Lizardman 20 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. 96 0
Maille Lizardman Scout 22 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. 213 0
Giant Araneid 24 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Light Armor Type: Weak P. Def. and strong Evasion. 157 0
Maille Lizardman Guard 24 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. 154 0
Poison Araneid 25 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Light Armor Type: Weak P. Def. and strong Evasion. 182 0
Maille Lizardman Warrior 26 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. 171 0
King of the Araneid 27 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. 261 0
Maille Lizardman Shaman 28 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. 250 0
Maille Lizardman Matriarch 30 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. 307 0


Maille Lizardmen Barracks - Raid Bosses

Name Level Properties EXP SP

Raid Boss Monster Minotaur 88 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Heavy Armor Type: Strong P. Def. and weak Evasion. Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 88): Minotaur the monster is an enhancement from a minotaur created for fun by Hardin's disciple. Disciple Lavidos has kidnapped the creature and infused it with the power of darkness, resulting in a bigger and stronger Minotaur. Amused by his success after Laum's creation, Lavidos has even created a circle of minions for Minotaur. Now Minotaur is on an indiscriminate killing rampage in Gludio to activate the magic circle made of monsters. Damage Reflect Attack Resistance: Damage Reflect Immunity 6810821128 1634597
Raid Boss Monster Laum 88 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Very Strong P. Atk.: Heavy Armor Type: Strong P. Def. and weak Evasion. Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 88): Laum the monster is an Enhanced Mahum created from a common Mahum creature. Disciple Lavidos has kidnapped the creature and infused it with the power of darkness, resulting in a bigger and stronger Mahum type. Now Laum is on an indiscriminate killing rampage in Gludio to activate the magic circle made of monsters. Damage Reflect Attack Resistance: Damage Reflect Immunity 6810821128 1634597

Related quests



Maille Lizardmen Barracks – Related Pages
Gludio Territory - Quests
Locations: TerritoriesTownsCastlesInstanced DungeonsStarting VillagesHellboundGracia
Territories: Starting VillagesGludio TerritoryDion TerritoryGiran TerritoryInnadril TerritoryOren TerritoryAden TerritoryRune TerritoryGoddard TerritorySchuttgart Territory
Gludio Territory: Town of Gludio
Gludin Village
Gludio Castle
Warf of Gludio Airships
Talking Island Village
Ruins of Ye Sagira
Langk Lizardmen Dwellings
Maille Lizardmen Barracks
Abandoned Camp
Ruins of Agony
Ruins of Despair
Orc Barracks
Windy Hill
Wasteland
Forgotten Temple
Ant Nest
Harnak Underground Ruins