Wind Stone
HeliosClassic

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Wind Stone
Wind attack attribute increases by 5 when bestowed on a weapon. Earth defense attribute increases by 6 when bestowed on an armor. Attribute Stones can be used up to attribute level 3. Additionally, a maximum of three types of Elemental defense attribute can be bestowed, and one type of Elemental attack attribute. Opposite attributes cannot be bestowed together.
Stats:
Weight: 1
Durability: -
No restrictions for item exchange.

Drop:
Mob's name Lvl. Stats Hunting Zones Count Chance
Land Dragon's Patrol Knoriks 85 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Very Strong P. Atk.: Slightly Strong M. Atk.: Strong P. Def.: Very Weak M. Def.: Antharas Lair 1 0.989% — 1.215%
Bloody Karik 85 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Strong P. Def.: Very Weak M. Def.: Antharas Lair 1 0.5% — 1%
Nihil Invader Assassin 82 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Light Armor Type: Weak P. Def. and strong Evasion. Delusion Chamber 1 0.1% — 0.5%
Bloody Berserker 85 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Strong P. Def.: Very Weak M. Def.: Antharas Lair 1 0.1% — 0.5%
Bloody Karinness 85 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Strong P. Def.: Very Weak M. Def.: Antharas Lair 1 0.1% — 0.5%
Maluk Leader 85 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Strong M. Atk.: Very Strong P. Def.: Weak M. Def.: Antharas Lair 1 0.1% — 0.5%
Maluk Warlord 85 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Strong P. Def.: Extremely Weak M. Def.: Antharas Lair 1 0.1% — 0.5%
Maluk Princess 85 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Very Strong M. Atk.: Very Weak M. Def.: Antharas Lair 1 0.1% — 0.5%
Bistakon Elite Brakian 89 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Strong P. Atk.: Greater Hold Resistance: Very resistant to Hold. Greater Sleep Resistance: Very resistant to Sleep. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Seed of Annihilation 1 0.1% — 0.5%
Blood Aide 90 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Fire Attack: Strong against the element of fire. Strong P. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bloody Swampland 1 0.1% — 0.5%
Wild Protector Tree 98 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Gainak 1 0.1% — 0.5%
Wilderness Protector 99 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Gainak 1 0.1% — 0.5%
Wild Guardian Tree 99 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Gainak 1 0.1% — 0.5%
Mercenary of Destruction 78 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Extremely Strong M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Hold Resistance: Resistant to Hold attack. Forge of the Gods 1 0.05% — 0.1%
Nihil Invader Archer 82 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Delusion Chamber 1 0.05% — 0.1%
Nihil Invader Shaman 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Delusion Chamber 1 0.05% — 0.1%
Maluk Banshee 85 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Very Strong M. Atk.: Very Weak M. Def.: Antharas Lair 1 0.05% — 0.1%
Maluk Hunter 85 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Strong M. Atk.: Slightly Strong P. Def.: Extremely Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Antharas Lair 1 0.05% — 0.1%
Maluk Sniper 85 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong M. Atk.: Slightly Strong P. Def.: Extremely Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Antharas Lair 1 0.05% — 0.1%
Krakia Bathus 86 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Strong P. Atk.: Strong M. Atk.: Harnak Underground Ruins 1 0.05% — 0.1%
Spiked Stakato Wizard 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong M. Atk.: Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 0.01% — 0.05%
Gravekeeper Demonic Noctum 87 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Harnak Underground Ruins 1 0.01% — 0.05%
Delegate of Blood 90 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Slightly Strong P. Def.: Bloody Swampland 1 0.01% — 0.05%
Brutal Fairy Knight (Brutal) 92 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Fairy Settlement 1 0.01% — 0.05%
Undead Creature 95 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Stun Resistance: Resistant to Stun Attacks. The Forbidden Gateway 1 0.01% — 0.05%
Hellish Creature 96 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Strong M. Atk.: Slightly Strong P. Def.: Strong M. Def.: The Forbidden Gateway 1 0.01% — 0.05%
Metallic Cave Servant 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Strong P. Def.: Strong M. Def.: Dragon Valley 1 0.005% — 0.01%
Cave Servant Warrior 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Slightly Strong P. Def.: Slightly Strong M. Def.: Dragon Valley 1 0.005% — 0.01%
Spirit Infested Ragna Orc Hero 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Weak P. Def.: Very Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Den of Evil 1 0.005% — 0.01%
Iron Cave Servant 82 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Strong P. Def.: Strong M. Def.: Dragon Valley 1 0.005% — 0.01%
Dragonblood Captain 83 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong P. Def.: Strong M. Def.: Dragon Valley 1 0.005% — 0.01%
Cave Servant Archer 80 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Dragon Valley 1 0.001% — 0.005%
Water Dragon Detractor (type 1) 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Critical Chance: Increases Critical Rate. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Chromatic Highlands 1 0.001% — 0.005%
Water Dragon Detractor (type 2) 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Critical Chance: Increases Critical Rate. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Chromatic Highlands 1 0.001% — 0.005%
Dragonblood Minion 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Earth Attack: Strong against the element of earth. Dragon Valley 1 0.001% — 0.005%
Headless Knight 83 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Dragon Valley 1 0.001% — 0.005%

Can be obtained for the following quest:
Quest Levels Start NPC Restrictions

Completely Lost 85 Injured Soldier No Requirements
Not Strong Enough Alone 85 Officer Klemis Completion of Seed of Annihilation Quest


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