The Cemetery
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The Cemetery
Map The Cemetery.jpg
Territory Aden Territory
Optimal Level 97 and higher
Party size Solo
Classes
Herbs non drops

Кладбище Короля Змей скриншот 1.jpg Кладбище Короля Змей скриншот 2.jpg Кладбище Короля Змей скриншот 3.jpg

Кладбище Короля Змей скриншот 4.jpg Кладбище Короля Змей скриншот 5.jpg Кладбище Короля Змей скриншот 6.jpg


The royal families were buried in this cemetery during Elmoreden period. Still these days, the high aristocrats and saints are buried after their death in this place. Aden kingdom's Unification King, Raoul was also buried here. But since the castle was abandoned, the maintenance for this cemetery became neglected prompting recent grave robberies.


Mobs

The Cemetery - mobs

Name Level Properties EXP SP

Aden Raider 98 Phoenix Arrow: Shoots a magical arrow to obliterate an area. Attacks targets within the skill's range with 140000 power and decreases Speed by 30%. Bow/crossbow required. 5654355 5666
Commander of Operations 98 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Holy Attacks: Strong against the holy elemental. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Strong P. Def.: Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. 5480618 5570
Chief Quartermaster 98 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Holy Attacks: Strong against the holy elemental. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Strong P. Def.: Very Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. 2351539 2401
Chief Magician 98 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Holy Attacks: Strong against the holy elemental. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Strong P. Def.: Very Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. 2351539 2401
Operations Manager 98 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Holy Attacks: Strong against the holy elemental. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Strong P. Def.: Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. 3131768 3169
Royal Guard 98 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Holy Attacks: Strong against the holy elemental. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Strong P. Def.: Very Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. 2351539 2401
Royal Quartermaster 98 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Holy Attacks: Strong against the holy elemental. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Strong P. Def.: Very Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. 2352595 2401
Royal Knight 98 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Holy Attacks: Strong against the holy elemental. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Strong P. Def.: Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. 3130615 3169
Escort 98 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Holy Attacks: Strong against the holy elemental. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Strong P. Def.: Very Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. 2352595 2401
Personal Magician 98 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Holy Attacks: Strong against the holy elemental. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Strong P. Def.: Very Weak M. Def.: 2351539 2401
Royal Guard Captain (Cemetery) 99 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Holy Attacks: Strong against the holy elemental. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Strong P. Def.: Very Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. 2400852 2450
Deceased King Travis 99 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Holy Attacks: Strong against the holy elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Extremely Strong P. Def.: Very Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. 23034996 23130
Commander Te Ochdumann 99 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Holy Attacks: Strong against the holy elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Extremely Strong P. Def.: Very Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. 23034996 23130
Operations Chief of the 7th Division 99 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Holy Attacks: Strong against the holy elemental. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Strong P. Def.: Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. 5593430 5684


The Cemetery - Raid Bosses

Name Level Properties EXP SP

Raid Boss Death Priest Borhunt 98 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Strong M. Atk.: Heavy Armor Type: Strong P. Def. and weak Evasion. Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 98): A priest of Aden buried in the Cemetery, Borhunt was forcefully awakened by Shilen's Disciple Lavidos as a Death Priest, and now brings around a follower of Shilen's army previously sealed away in the nearby Seal of Shilen area. Damage Reflect Attack Resistance: Damage Reflect Immunity 9339738544 2241537
Raid Boss Chaos Wizard Amormio 98 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Strong M. Atk.: Heavy Armor Type: Strong P. Def. and weak Evasion. Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 98): A wizard of Aden buried in the Cemetery, Amormio was forcefully awakened by Shilen's Disciple Lavidos as a Chaos Wizard, and now brings around a follower of Shilen's army previously sealed away in the nearby Seal of Shilen area. Damage Reflect Attack Resistance: Damage Reflect Immunity 9339738544 2241537
Raid Boss Destruction Knight Zeruel 98 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Very Strong P. Atk.: Heavy Armor Type: Strong P. Def. and weak Evasion. Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 98): Once a famous knight of Aden, Zeruel was forcefully awakened from the Cemetery by Shilen's Disciple Lavidos as a Destruction Knight, and now brings around a follower of Shilen's army previously sealed away in the nearby Seal of Shilen area. Damage Reflect Attack Resistance: Damage Reflect Immunity 9339738544 2241537



The Cemetery – Related Pages
Aden Territory - Quests
Locations: TerritoriesTownsCastlesInstanced DungeonsStarting VillagesHellboundGracia
Territories: Starting VillagesGludio TerritoryDion TerritoryGiran TerritoryInnadril TerritoryOren TerritoryAden TerritoryRune TerritoryGoddard TerritorySchuttgart Territory
Aden Territory: Town of Aden
Hunters Village
Aden Castle
Coliseum
The Forest of Mirrors
Anghel Waterfall
Silent Valley
Ancient Battleground
The Cemetery
Forsaken Plains
Hunters Valley
The Forbidden Gateway
Plains of Glory
War-Torn Plains
The Enchanted Valley
Fields of Massacre
Blazing Swamp
The Giant's Cave
Tower of Insolence
Altar of Shilen
Kartia's Labyrinth
The Disciples Necropolis
Infinite Depths