INT Greater Dyes

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Item Description

Item 4487.jpg
Grade R95.gif Greater INT Dye (Int 1 Men - 3) Greater INT Dye <Int +1 Men - 3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Item 4488.jpg
Grade R95.gif Greater INT Dye (Int 1 Wit - 3) Greater INT Dye <Int +1 Wit - 3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.
Item 4499.jpg
Grade R95.gif Greater INT Dye (Int 1 Men - 2) Greater INT Dye <Int +1 Men - 2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Item 4500.jpg
Grade R95.gif Greater INT Dye (Int 1 Wit - 2) Greater INT Dye <Int +1 Wit - 2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.
Item 4511.jpg
Grade R95.gif Greater INT Dye (Int 2 Men - 4) Greater INT Dye <Int +2 Men - 4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Item 4512.jpg
Grade R95.gif Greater INT Dye (Int 2 Wit - 4) Greater INT Dye <Int +2 Wit - 4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.
Item 4523.jpg
Grade R95.gif Greater INT Dye (Int 2 Men - 3) Greater INT Dye <Int +2 Men - 3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Item 4524.jpg
Grade R95.gif Greater INT Dye (Int 2 Wit - 3) Greater INT Dye <Int +2 Wit - 3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.
Item 4535.jpg
Grade R95.gif Greater INT Dye (Int 3 Men - 5) Greater INT Dye <Int +3 Men - 5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Item 4536.jpg
Grade R95.gif Greater INT Dye (Int 3 Wit - 5) Greater INT Dye <Int +3 Wit - 5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.
Item 4547.jpg
Grade R95.gif Greater INT Dye (Int 3 Men - 4) Greater INT Dye <Int +3 Men - 4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Item 4548.jpg
Grade R95.gif Greater INT Dye (Int 3 Wit - 4) Greater INT Dye <Int +3 Wit - 4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.
Item 4560.jpg
Grade R95.gif Greater INT Dye (Int 1 Wit - 1) Greater INT Dye <Int +1 Wit -1>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.
Item 4571.jpg
Grade R95.gif Greater INT Dye (Int 4 Men - 6) Greater INT Dye <Int +4 Men - 6>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Item 4572.jpg
Grade R95.gif Greater INT Dye (Int 4 Wit - 6) Greater INT Dye <Int +4 Wit - 6>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.
Item 4583.jpg
Grade R95.gif Greater INT Dye (Int 4 Men - 5) Greater INT Dye <Int +4 Men - 5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Item 4584.jpg
Grade R95.gif Greater INT Dye (Int 4 Wit - 5) Greater INT Dye <Int +4 Wit - 5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.
Item 4595.jpg
Grade R95.gif Greater INT Dye (Int 2 Men - 2) Greater INT Dye <Int +2 Men - 2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Item 4596.jpg
Grade R95.gif Greater INT Dye (Int 2 Wit - 2) Greater INT Dye <Int +2 Wit - 2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.
Item 4607.jpg
Grade R95.gif Greater INT Dye (Int 3 Men - 3) Greater INT Dye <Int +3 Men - 3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Item 4608.jpg
Grade R95.gif Greater INT Dye (Int 3 Wit - 3) Greater INT Dye <Int +3 Wit - 3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.
Item 4619.jpg
Grade R95.gif Greater INT Dye (Int 4 Men - 4) Greater INT Dye <Int +4 Men - 4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Item 4620.jpg
Grade R95.gif Greater INT Dye (Int 4 Wit - 4) Greater INT Dye <Int +4 Wit - 4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes.



INT Greater Dyes – Related Pages
Items: Armor SetsCommon ItemsWeaponsArmorPvP ItemsAccessoriesRare ItemsHead AccessoriesBeltsCloaksBracersTalismansLife Crystals
Dyes Dyes
level 1 – 39
STR Dyes
INT Dyes
DEX Dyes
WIT Dyes
CON Dyes
MEN Dyes
Greater Dyes
level 40 – 84
STR Greater Dyes
INT Greater Dyes
DEX Greater Dyes
WIT Greater Dyes
CON Greater Dyes
MEN Greater Dyes
Grade R
level 85 – 99
Giant Dyes Ancient Dyes Legendary Dyes

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