INT Greater Dyes
From Lineage 2 Encyclopaedia
Item | Description
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Greater INT Dye (Int 1 Men - 3) | Greater INT Dye <Int +1 Men - 3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes. | |
Greater INT Dye (Int 1 Wit - 3) | Greater INT Dye <Int +1 Wit - 3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes. | |
Greater INT Dye (Int 1 Men - 2) | Greater INT Dye <Int +1 Men - 2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes. | |
Greater INT Dye (Int 1 Wit - 2) | Greater INT Dye <Int +1 Wit - 2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes. | |
Greater INT Dye (Int 2 Men - 4) | Greater INT Dye <Int +2 Men - 4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes. | |
Greater INT Dye (Int 2 Wit - 4) | Greater INT Dye <Int +2 Wit - 4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes. | |
Greater INT Dye (Int 2 Men - 3) | Greater INT Dye <Int +2 Men - 3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes. | |
Greater INT Dye (Int 2 Wit - 3) | Greater INT Dye <Int +2 Wit - 3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes. | |
Greater INT Dye (Int 3 Men - 5) | Greater INT Dye <Int +3 Men - 5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes. | |
Greater INT Dye (Int 3 Wit - 5) | Greater INT Dye <Int +3 Wit - 5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes. | |
Greater INT Dye (Int 3 Men - 4) | Greater INT Dye <Int +3 Men - 4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes. | |
Greater INT Dye (Int 3 Wit - 4) | Greater INT Dye <Int +3 Wit - 4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes. | |
Greater INT Dye (Int 1 Wit - 1) | Greater INT Dye <Int +1 Wit -1>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes. | |
Greater INT Dye (Int 4 Men - 6) | Greater INT Dye <Int +4 Men - 6>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes. | |
Greater INT Dye (Int 4 Wit - 6) | Greater INT Dye <Int +4 Wit - 6>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes. | |
Greater INT Dye (Int 4 Men - 5) | Greater INT Dye <Int +4 Men - 5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes. | |
Greater INT Dye (Int 4 Wit - 5) | Greater INT Dye <Int +4 Wit - 5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes. | |
Greater INT Dye (Int 2 Men - 2) | Greater INT Dye <Int +2 Men - 2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes. | |
Greater INT Dye (Int 2 Wit - 2) | Greater INT Dye <Int +2 Wit - 2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes. | |
Greater INT Dye (Int 3 Men - 3) | Greater INT Dye <Int +3 Men - 3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes. | |
Greater INT Dye (Int 3 Wit - 3) | Greater INT Dye <Int +3 Wit - 3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes. | |
Greater INT Dye (Int 4 Men - 4) | Greater INT Dye <Int +4 Men - 4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes. | |
Greater INT Dye (Int 4 Wit - 4) | Greater INT Dye <Int +4 Wit - 4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Warrior and Wizard classes. |
INT Greater Dyes – Related Pages
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