MEN Dyes
From Lineage 2 Encyclopaedia
Item | Description
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MEN Dye (Men 1 Int - 3) | MEN Dye <Men +1 Int - 3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. Wizard classes. Cannot be used by Ertheia. | |
MEN Dye (Men 1 Wit - 3) | MEN Dye <Men +1 Wit - 3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. Wizard classes. Cannot be used by Ertheia. | |
MEN Dye (Men 1 Int - 2) | MEN Dye <Men +1 Int - 2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. Wizard classes. Cannot be used by Ertheia. | |
MEN Dye (Men 1 Wit - 2) | MEN Dye <Men +1 Wit - 2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. Wizard and Healer classes. Cannot be used by Ertheia. | |
MEN Dye (Men 1 Int - 1) | MEN Dye <Men +1 Int -1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. Wizard classes. Cannot be used by Ertheia. | |
MEN Dye (Men 1 Wit - 1) | MEN Dye <Men +1 Wit -1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. Wizard and Healerclasses. Cannot be used by Ertheia. |
MEN Dyes – Related Pages
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