MEN Greater Dyes
From Lineage 2 Encyclopaedia
Item | Description
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Greater MEN Dye (Men 1 Int - 3) | Greater MEN Dye <Men +1 Int - 3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes. | |
Greater MEN Dye (Men 1 Wit - 3) | Greater MEN Dye <Men +1 Wit - 3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes. | |
Greater MEN Dye (Men 1 Int - 2) | Greater MEN Dye <Men +1 Int - 2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes. | |
Greater MEN Dye (Men 1 Wit - 2) | Greater MEN Dye <Men +1 Wit - 2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes. | |
Greater MEN Dye (Men 2 Int - 4) | Greater MEN Dye <Men +2 Int - 4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes. | |
Greater MEN Dye (Men 2 Wit - 4) | Greater MEN Dye <Men +2 Wit - 4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes. | |
Greater MEN Dye (Men 2 Int - 3) | Greater MEN Dye <Men +2 Int - 3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes. | |
Greater MEN Dye (Men 2 Wit - 3) | Greater MEN Dye <Men +2 Wit - 3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes. | |
Greater MEN Dye (Men 3 Int - 5) | Greater MEN Dye <Men +3 Int - 5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes. | |
Greater MEN Dye (Men 3 Wit - 5) | Greater MEN Dye <Men +3 Wit - 5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes. | |
Greater MEN Dye (Men 3 Int - 4) | Greater MEN Dye <Men +3 Int - 4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes. | |
Greater MEN Dye (Men 3 Wit - 4) | Greater MEN Dye <Men +3 Wit - 4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes. | |
Greater MEN Dye (Men 1 Int - 1) | Greater MEN Dye <Men +1 Int -1>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes. | |
Greater MEN Dye (Men 1 Wit - 1) | Greater MEN Dye <Men +1 Wit -1>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes. | |
Greater MEN Dye (Men 4 Int - 6) | Greater MEN Dye <Men +4 Int - 6>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes. | |
Greater MEN Dye (Men 4 Wit - 6) | Greater MEN Dye <Men +4 Wit - 6>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes. | |
Greater MEN Dye (Men 4 Int - 5) | Greater MEN Dye <Men +4 Int - 5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes. | |
Greater MEN Dye (Men 4 Wit - 5) | Greater MEN Dye <Men +4 Wit - 5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes. | |
Greater MEN Dye (Men 2 Int - 2) | Greater MEN Dye <Men +2 Int - 2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes. | |
Greater MEN Dye (Men 2 Wit - 2) | Greater MEN Dye <Men +2 Wit - 2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes. | |
Greater MEN Dye (Men 3 Int - 3) | Greater MEN Dye <Men +3 Int - 3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes. | |
Greater MEN Dye (Men 3 Wit - 3) | Greater MEN Dye <Men +3 Wit - 3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used by the Wizard class and the Healer class. after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | |
Greater MEN Dye (Men 4 Int - 4) | Greater MEN Dye <Men +4 Int - 4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes. | |
Greater MEN Dye (Men 4 Wit - 4) | Greater MEN Dye <Men +4 Wit - 4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes. |
MEN Greater Dyes – Related Pages
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