MEN Greater Dyes

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Item Description

Item 4489.jpg
Grade R95.gif Greater MEN Dye (Men 1 Int - 3) Greater MEN Dye <Men +1 Int - 3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Item 4490.jpg
Grade R95.gif Greater MEN Dye (Men 1 Wit - 3) Greater MEN Dye <Men +1 Wit - 3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes.
Item 4501.jpg
Grade R95.gif Greater MEN Dye (Men 1 Int - 2) Greater MEN Dye <Men +1 Int - 2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Item 4502.jpg
Grade R95.gif Greater MEN Dye (Men 1 Wit - 2) Greater MEN Dye <Men +1 Wit - 2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes.
Item 4513.jpg
Grade R95.gif Greater MEN Dye (Men 2 Int - 4) Greater MEN Dye <Men +2 Int - 4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Item 4514.jpg
Grade R95.gif Greater MEN Dye (Men 2 Wit - 4) Greater MEN Dye <Men +2 Wit - 4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes.
Item 4525.jpg
Grade R95.gif Greater MEN Dye (Men 2 Int - 3) Greater MEN Dye <Men +2 Int - 3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Item 4526.jpg
Grade R95.gif Greater MEN Dye (Men 2 Wit - 3) Greater MEN Dye <Men +2 Wit - 3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes.
Item 4537.jpg
Grade R95.gif Greater MEN Dye (Men 3 Int - 5) Greater MEN Dye <Men +3 Int - 5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Item 4538.jpg
Grade R95.gif Greater MEN Dye (Men 3 Wit - 5) Greater MEN Dye <Men +3 Wit - 5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes.
Item 4549.jpg
Grade R95.gif Greater MEN Dye (Men 3 Int - 4) Greater MEN Dye <Men +3 Int - 4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Item 4550.jpg
Grade R95.gif Greater MEN Dye (Men 3 Wit - 4) Greater MEN Dye <Men +3 Wit - 4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes.
Item 4561.jpg
Grade R95.gif Greater MEN Dye (Men 1 Int - 1) Greater MEN Dye <Men +1 Int -1>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Item 4562.jpg
Grade R95.gif Greater MEN Dye (Men 1 Wit - 1) Greater MEN Dye <Men +1 Wit -1>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes.
Item 4573.jpg
Grade R95.gif Greater MEN Dye (Men 4 Int - 6) Greater MEN Dye <Men +4 Int - 6>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Item 4574.jpg
Grade R95.gif Greater MEN Dye (Men 4 Wit - 6) Greater MEN Dye <Men +4 Wit - 6>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes.
Item 4585.jpg
Grade R95.gif Greater MEN Dye (Men 4 Int - 5) Greater MEN Dye <Men +4 Int - 5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Item 4586.jpg
Grade R95.gif Greater MEN Dye (Men 4 Wit - 5) Greater MEN Dye <Men +4 Wit - 5>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes.
Item 4597.jpg
Grade R95.gif Greater MEN Dye (Men 2 Int - 2) Greater MEN Dye <Men +2 Int - 2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Item 4598.jpg
Grade R95.gif Greater MEN Dye (Men 2 Wit - 2) Greater MEN Dye <Men +2 Wit - 2>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes.
Item 4609.jpg
Grade R95.gif Greater MEN Dye (Men 3 Int - 3) Greater MEN Dye <Men +3 Int - 3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Item 4610.jpg
Grade R95.gif Greater MEN Dye (Men 3 Wit - 3) Greater MEN Dye <Men +3 Wit - 3>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used by the Wizard class and the Healer class. after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
Item 4621.jpg
Grade R95.gif Greater MEN Dye (Men 4 Int - 4) Greater MEN Dye <Men +4 Int - 4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class trasfer, or 1st Liberation for Ertheia. Wizard classes.
Item 4622.jpg
Grade R95.gif Greater MEN Dye (Men 4 Wit - 4) Greater MEN Dye <Men +4 Wit - 4>. Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 2nd class transfer, or 1st Liberation for Ertheia. Wizard and Healer classes.



MEN Greater Dyes – Related Pages
Items: Armor SetsCommon ItemsWeaponsArmorPvP ItemsAccessoriesRare ItemsHead AccessoriesBeltsCloaksBracersTalismansLife Crystals
Dyes Dyes
level 1 – 39
STR Dyes
INT Dyes
DEX Dyes
WIT Dyes
CON Dyes
MEN Dyes
Greater Dyes
level 40 – 84
STR Greater Dyes
INT Greater Dyes
DEX Greater Dyes
WIT Greater Dyes
CON Greater Dyes
MEN Greater Dyes
Grade R
level 85 – 99
Giant Dyes Ancient Dyes Legendary Dyes

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