WIT Dyes
From Lineage 2 Encyclopaedia
Item | Description
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WIT Dye (Wit 1 Int - 3) | WIT Dye <Wit +1 Int - 3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. Warrior and Wizard classes. Cannot be used by Ertheia. | |
WIT Dye (Wit 1 Men - 3) | WIT Dye <Wit +1 Men - 3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. Wizard and Healer classes. Cannot be used by Ertheia. | |
WIT Dye (Wit 1 Int - 2) | WIT Dye <Wit +1 Int - 2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. Warrior and Wizard classes. Cannot be used by Ertheia. | |
WIT Dye (Wit 1 Men - 2) | WIT Dye <Wit +1 Men - 2> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. Wizard and Healer classes. Cannot be used by Ertheia. | |
WIT Dye (Wit 1 Int - 1) | WIT Dye <Wit +1 Int -1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. Warrior and Wizard classes. Cannot be used by Ertheia. | |
WIT Dye (Wit 1 Men - 1) | WIT Dye <Wit +1 Men -1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after 1st class transfer, before 2nd class transfer. Wizard and Healerclasses. Cannot be used by Ertheia. |
WIT Dyes – Related Pages
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