Neutral Zone
Grand CrusadeClassic

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Neutral Zone
Territory Gludio Territory
Optimal Level 15 and higher
Party size Solo
Classes
Herbs drops

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Нейтральная Зона скриншот 4.jpg Нейтральная Зона скриншот 5.jpg Нейтральная Зона скриншот 6.jpg


Non-war zone created by treaty between Elves and Dark Elves from their constant frictions. Upon their agreement, the river of this area became the border between their territories, and the vicinity areas are designated as a neutral zone. Currently, there are guards posted at both sides, and any crossing that are not for a peaceful purpose are prohibited fearing invasions from either side.


The Neutral Zone - mobs

Name Level Properties EXP SP

Scavenger Spider 15 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: 163 0
Red Scavenger Spider 16 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: 171 0
Moonstone Beast 17 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: 179 0
Ratman Scavenger 18 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: 192 0
Arachnid Tracker 19 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: 228 0
Lycanthrope 20 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: 218 0


Neutral Zone - Related Pages
Gludio Territory - Quests
Locations: TerritoriesStarting VillagesCastlesInstanced DungeonsHellboundGracia
Territories: Starting VillagesGludio TerritoryDion TerritoryGiran TerritoryInnadril TerritoryOren TerritoryAden TerritoryRune TerritoryGoddard TerritorySchuttgart TerritoryMagmeld
Gludio Territory: Gludio
Gludin Village
Gludio Castle
Warf of Gludio Airships
Langk Lizardmen Dwellings
Maille Lizardmen Barracks
Abandoned Camp
Ruins of Agony
Ruins of Despair
Orc Barracks
Windy Hill
Wasteland
Forgotten Temple
Ant Nest
Harnak Underground Ruins