Orichalcum Wire

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Item 36544.jpg
Orichalcum Wire
Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain amount to upgrade to Durandil Wire (Lv. 5), or downgrade to a certain amount of Adamantite Wire (Lv. 3), through a Warsmith.
Stats:
Weight: 2
Durability: -


Drop:
Mob's name Lvl. Stats Hunting Zones Count Chance
Spirit of the Night Kerberos Nero 100 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Strong P. Atk.: [[]] 1 4.143% — 5.075%
Nerva Bloodlust Soldier (Raiders Crossroads) 99 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Weak P. Atk.: Weak M. Atk.: Weak P. Def.: Weak M. Def.: Raiders Crossroads 1 3.657% — 4.457%
Fury Sylph Labido 101 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Wind Attack: Strong against the element of wind. Strong M. Atk.: [[]] 1 0.932% — 1.138%
Spirit of the Night Fury Sylph Labido 101 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong M. Atk.: [[]] 1 0.872% — 1.078%
Kerberos Nero 100 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Wind Attack: Strong against the element of wind. Strong P. Atk.: [[]] 1 0.5% — 1%
Lava Leviah 98 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Earth Attack: Strong against the element of earth. Very Strong P. Atk.: Spear Resistance: Resistant to spear/pole arm attacks. Blazing Swamp 1 0.1% — 0.5%
Lava Stone Golem 98 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Fire Attack: Strong against the element of fire. Very Strong M. Atk.: Very Strong P. Def.: Very Strong M. Def.: Spear Resistance: Resistant to spear/pole arm attacks. Blazing Swamp 1 0.05% — 0.1%
Lava Wendigo 98 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Very Strong P. Atk.: Spear Resistance: Resistant to spear/pole arm attacks. Blazing Swamp 1 0.05% — 0.1%
Lava Drake 98 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Earth Attack: Strong against the element of earth. Very Strong P. Atk.: Spear Resistance: Resistant to spear/pole arm attacks. Blazing Swamp 1 0.05% — 0.1%
Lava Wyrm 98 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Fire Attack: Strong against the element of fire. Very Strong M. Atk.: Spear Resistance: Resistant to spear/pole arm attacks. Blazing Swamp 1 0.05% — 0.1%
Fury Kiku 100 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Holy Attacks: Strong against the holy elemental. Slightly Strong P. Atk.: [[]] 1 0.05% — 0.1%
Fury Kiku 100 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: [[]] 1 0.05% — 0.1%
Valley Buffalo Slave 74 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Def.: Slightly Strong M. Def.: Wall of Argos 1 0.01% — 0.05%
Prophet's Aide 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak M. Def.: Ketra Orc Outpost 1 0.01% — 0.05%
Ketra Orc Centurion 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Ketra Orc Outpost 1 0.01% — 0.05%
Flame Salamander 99 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Earth Attack: Strong against the element of earth. Very Strong P. Atk.: Spear Resistance: Resistant to spear/pole arm attacks. Blazing Swamp 1 0.01% — 0.05%
Flame Votis 99 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Very Strong P. Atk.: Spear Resistance: Resistant to spear/pole arm attacks. Blazing Swamp 1 0.01% — 0.05%
Flame Drake 99 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Fire Attack: Strong against the element of fire. Very Strong M. Atk.: Spear Resistance: Resistant to spear/pole arm attacks. Blazing Swamp 1 0.01% — 0.05%
Flame Crow 99 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Fire Attack: Strong against the element of fire. Very Strong P. Atk.: Spear Resistance: Resistant to spear/pole arm attacks. Blazing Swamp 1 0.01% — 0.05%
Flame Rael 99 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong M. Atk.: Spear Resistance: Resistant to spear/pole arm attacks. Blazing Swamp 1 0.01% — 0.05%
Flame Preta 99 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Very Strong P. Atk.: Spear Resistance: Resistant to spear/pole arm attacks. Blazing Swamp 1 0.01% — 0.05%
Flaming Stigma Blazing Wizard 99 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Fire Attack: Strong against the element of fire. Extremely Strong M. Atk.: Very Strong P. Def.: Very Strong M. Def.: Spear Resistance: Resistant to spear/pole arm attacks. Blazing Swamp 1 0.01% — 0.05%
Splinter Stakato 66 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Swamp of Screams 1 0.005% — 0.01%
Ghost of Guillotine 70 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Forest of the Dead 1 0.005% — 0.01%
Needle Stakato Soldier 72 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Swamp of Screams 1 0.005% — 0.01%
Graveyard Predator 61 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Weak P. Def.: Slightly Weak M. Def.: Fields of Massacre 1 0.001% — 0.005%
Doom Servant 61 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Def.: Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Fields of Massacre 1 0.001% — 0.005%
Requiem Behemoth (type 3) 70 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Def.: Slightly Weak M. Def.: Forest of the Dead 1 0.001% — 0.005%


Spoil:
Mob's Name Lvl. Stats. Humting Zones Count Chance
Nerva Bloodlust Soldier (Raiders Crossroads) 99 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Weak P. Atk.: Weak M. Atk.: Weak P. Def.: Weak M. Def.: Raiders Crossroads 1 2.812% — 3.434%
Magma Apophis 98 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Earth Attack: Strong against the element of earth. Extremely Strong P. Atk.: Very Strong P. Def.: Very Strong M. Def.: Spear Resistance: Resistant to spear/pole arm attacks. Blazing Swamp 1 0.1% — 0.5%
Magma Ifrit 99 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Extremely Strong P. Atk.: Very Strong P. Def.: Very Strong M. Def.: Spear Resistance: Resistant to spear/pole arm attacks. Blazing Swamp 1 0.1% — 0.5%
Flame Votis 99 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Very Strong P. Atk.: Spear Resistance: Resistant to spear/pole arm attacks. Blazing Swamp 1 0.1% — 0.5%
Flaming Stigma Blazing Saurus 99 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Fire Attack: Strong against the element of fire. Extremely Strong M. Atk.: Very Strong P. Def.: Very Strong M. Def.: Spear Resistance: Resistant to spear/pole arm attacks. Blazing Swamp 1 0.1% — 0.5%
Flame Rael 99 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong M. Atk.: Spear Resistance: Resistant to spear/pole arm attacks. Blazing Swamp 1 0.1% — 0.5%
Flaming Stigma Blazing Wizard 99 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Fire Attack: Strong against the element of fire. Extremely Strong M. Atk.: Very Strong P. Def.: Very Strong M. Def.: Spear Resistance: Resistant to spear/pole arm attacks. Blazing Swamp 1 0.1% — 0.5%

To craft an item, its crafter must learn a Item 36909.jpg Recipe: Orichalcum Wire - Downgrade .
Skill level: 14
Craft chance item: 100%
Number of items crafted: 17
MP Spent: 276



To craft an item, its crafter must learn a Item 36910.jpg Recipe: Orichalcum Wire - Upgrade .
Skill level: 11
Craft chance item: 100%
Number of items crafted: 1
MP Spent: 258




To craft an item, its crafter must learn a Item 36911.jpg Recipe: Orichalcum Wire - Combination .
Skill level: 11
Craft chance item: 100%
Number of items crafted: 1
MP Spent: 258






Orichalcum Wire - Related Pages
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