Charcoal

From Lineage 2 Classic Encyclopaedia
Jump to: navigation, search
Item 1871.jpg
Charcoal
Material used to make Dwarven items. Can be sold in any shop.
Stats:
Weight: 2
Durability: -
Base price: Adena.jpg 200 adena
No restrictions for item exchange.

Drop:
Mob's name Lvl. Stats Hunting Zones Count Chance
Taik Orc Watchman 52 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Cemetery 1 27.82% — 33.68%
Taik Orc Supply Officer 55 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Cemetery 1 19.72% — 24.12%
Taik Orc Captain 49 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Forest of Mirrors 1 15.50% — 18.92%
Hames Orc Scout 68 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Light Armor Type: Weak P. Def. and strong Evasion. Blazing Swamp 1 15.20% — 18.64%
Taik Orc Warrior 47 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Forest of Mirrors 1 13.68% — 16.70%
Fallen Orc 68 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Forsaken Plains 1 13.65% — 16.79%
Marsh Drake 68 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Wind Attack Vulnerability: Vulnerable to Wind attacks. Forsaken Plains 1 13.64% — 16.78%
Lilim Great Magus 67 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. HP Increase (4x): Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Catacomb of the Forbidden Path 1 — 3 12.81% — 15.69%
Hames Orc Prefect 72 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blazing Swamp 1 12.57% — 15.51%
Ancient Holy Ground's Guardian Spirit 66 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. HP Increase (4x): Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Catacomb of the Forbidden Path 1 — 3 12.54% — 15.26%
Creature of the Past 75 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. HP Increase (2x): Silent Valley 1 — 3 12.09% — 14.65%
Timak Orc Troop Warrior 43 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Timak Outpost 1 11.76% — 14.52%
Shaman of Ancient Times 75 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. HP Increase (2x): Light Armor Type: Weak P. Def. and strong Evasion. Silent Valley 1 — 3 11.43% — 13.99%
Giant's Shadow 75 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. HP Increase (2x): Critical Chance: Increases Critical Rate. Silent Valley 1 — 3 10.92% — 13.48%
Timak Orc Troop Shaman 44 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Timak Outpost 1 10.69% — 12.97%
Timak Orc Troop Captain 45 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Timak Outpost 1 10.40% — 12.78%
Turek Orc Sentinel 25 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Slightly Strong P. Atk.: Orc Barracks 1 10.23% — 12.47%
Seer 70 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. HP Increase (2x): Slightly Weak P. Atk.: Weak P. Def.: Slightly Weak M. Def.: Devils Isle 1 — 3 9.92% — 12.06%
Timak Orc Prefect 45 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Timak Outpost 1 9.85% — 12.03%
Turek Orc Supplier 27 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Orc Barracks 1 9.77% — 11.83%
Timak Orc Shaman 44 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Timak Outpost 1 9.33% — 11.41%
Turek Orc Footman 26 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Slightly Strong P. Atk.: Orc Barracks 1 8.759% — 10.721%
Turek Orc Archer 27 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Slightly Strong P. Atk.: Orc Barracks 1 7.695% — 9.403%
Tamlin Orc Archer 42 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Hunters Valley 1 7.451% — 9.103%
Tamlin Orc 41 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Hunters Valley 1 6.948% — 8.498%
Turek Orc Skirmisher 28 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Orc Barracks 1 6.884% — 8.430%
Patin Archer 29 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. HP Increase (2x): Slightly Strong P. Atk.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Forgotten Temple 1 6.664% — 8.154%
Babbling Wind 27 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Wind Resistance: Resistant to Wind attacks. Earth Attack Vulnerability: Vulnerable to Earth attacks. Windy Hill 1 6.606% — 8.074%
Enku Orc Shaman 20 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Dion Hills 1 6.548% — 7.992%
Forgotten Ancient People 75 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Light Armor Type: Weak P. Def. and strong Evasion. Silent Valley 1 — 3 6.343% — 7.745%
Platinum Tribe Guardian Warrior 72 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. HP Increase (6x): Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. Tower of Insolence 7 — 21 6.290% — 7.674%
Forgotten Face 75 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Silent Valley 1 — 3 6.261% — 7.663%
Varika Brigand Leader 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Dark Forest 1 6.162% — 7.524%
Mutated Creation 74 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Silent Valley 1 — 3 6.133% — 7.495%
Warrior of Ancient Times 74 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Light Armor Type: Weak P. Def. and strong Evasion. Silent Valley 1 — 3 6.086% — 7.448%
Turek Orc Prefect 30 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Orc Barracks 1 6.030% — 7.382%
Breka Orc Shaman 34 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Brekas Stronghold 1 5.928% — 7.248%
Starving Warrior 73 Humans: The last race created by the gods, Humans won the race war for domination of the entire world. Their strong desire for domination is perhaps fueled by the fact that their life span is the shortest among all the races. Devils Isle 1 — 3 5.903% — 7.225%
Platinum Tribe Guardian Shaman 73 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. HP Increase (6x): Very Strong P. Atk.: Extremely Strong M. Atk.: Slightly Strong P. Def.: Very Strong M. Def.: Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. Tower of Insolence 7 — 21 5.895% — 7.211%
Ratman Scavenger 18 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Neutral Zone 1 5.890% — 7.192%
Vuku Orc 14 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Evil Hunting Grounds 1 5.887% — 7.191%
Starving Soldier 72 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Devils Isle 1 — 3 5.823% — 7.105%
Hames Orc Sniper 71 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Light Armor Type: Weak P. Def. and strong Evasion. Blazing Swamp 1 — 3 5.731% — 6.993%
Vuku Orc Warrior 17 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Windmill Hill 1 5.700% — 6.964%
Hames Orc Foot Soldier 71 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Blazing Swamp 1 — 3 5.632% — 6.894%
Breka Orc Warrior 33 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Brekas Stronghold 1 5.586% — 6.840%
Starving Spirit 71 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Devils Isle 1 — 3 5.552% — 6.796%
Shadow Curse Floating Eye Seer 71 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Devils Isle 1 — 3 5.547% — 6.791%
Giggling Wind 28 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Wind Resistance: Resistant to Wind attacks. Earth Attack Vulnerability: Vulnerable to Earth attacks. Windy Hill 1 5.175% — 6.333%
Northern Goblin Captain 24 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Eastern Mining Zone 1 5.157% — 6.307%
Platinum Tribe Warrior 67 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. HP Increase (5x): Strong P. Atk.: Slightly Strong M. Atk.: Strong P. Def.: Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Greater Hold Resistance: Very resistant to Hold. Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. Tower of Insolence 9 — 27 5.099% — 6.231%
Stone Golem 13 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Extremely Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Bleed Resistance: Resistant to Bleed attack. Talking Island, Western Territory 1 4.980% — 6.088%
Salamander Noble 19 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. HP Increase (2x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fire Resistance: Resistant to Fire attacks. Water Vulnerability: Vulnerable to Water attacks. Elven Ruins 1 4.824% — 5.890%
Sobbing Wind 26 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Wind Resistance: Resistant to Wind attacks. Earth Attack Vulnerability: Vulnerable to Earth attacks. Windy Hill 1 4.760% — 5.814%
Platinum Tribe Soldier 65 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. HP Increase (5x): Strong P. Atk.: Slightly Strong M. Atk.: Strong P. Def.: Slightly Strong M. Def.: Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. Tower of Insolence 9 — 27 4.755% — 5.807%
Platinum Tribe Shaman 68 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. HP Increase (5x): Very Strong P. Atk.: Very Strong M. Atk.: Slightly Strong P. Def.: Strong M. Def.: Greater Sleep Resistance: Very resistant to Sleep. Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. Tower of Insolence 9 — 27 4.502% — 5.508%
Undine 17 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. HP Increase (2x): Slightly Strong P. Atk.: Water Resistance: Resistant to Water attacks. Fire Vulnerability: Vulnerable to Fire attacks. Talking Island, Western Territory 1 4.496% — 5.498%
Breka Orc Prefect 35 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Brekas Stronghold 1 4.285% — 5.233%
Turek Orc Priest 29 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Orc Barracks 1 4.279% — 5.231%
Undine Noble 19 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. HP Increase (2x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Water Resistance: Resistant to Water attacks. Fire Vulnerability: Vulnerable to Fire attacks. Elven Ruins 1 4.237% — 5.169%
Undine Noble 19 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. HP Increase (2x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Water Resistance: Resistant to Water attacks. Fire Vulnerability: Vulnerable to Fire attacks. Talking Island, Western Territory 1 4.237% — 5.169%
Crasher 14 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Extremely Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Bleed Resistance: Resistant to Bleed attack. Talking Island, Western Territory 1 4.072% — 4.974%
Singing Wind 29 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Wind Resistance: Resistant to Wind attacks. Earth Attack Vulnerability: Vulnerable to Earth attacks. Windy Hill 1 3.980% — 4.876%
Breka Orc 31 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Brekas Stronghold 1 3.955% — 4.823%
Turek Orc Elder 34 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Orc Barracks 1 3.802% — 4.656%
Whispering Wind 30 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Wind Resistance: Resistant to Wind attacks. Earth Attack Vulnerability: Vulnerable to Earth attacks. Windy Hill 1 3.664% — 4.474%
Mountain Fungus 8 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fire Vulnerability: Vulnerable to Fire attacks. Poison Resistance: Resistant to poison attack. Frozen Waterfalls 1 3.641% — 4.465%
Mountain Fungus 8 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fire Vulnerability: Vulnerable to Fire attacks. Poison Resistance: Resistant to poison attack. Immortal Plateau, Northern Region 1 3.641% — 4.465%
Stone Vanul 74 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. HP Increase (3x): Slightly Weak P. Def.: Slightly Weak M. Def.: Devils Isle 9 — 27 3.581% — 4.371%
Obsidian Golem 15 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Extremely Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Bleed Resistance: Resistant to Bleed attack. Western Mining Zone 1 3.553% — 4.335%
Breka Orc Archer 32 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Brekas Stronghold 1 3.523% — 4.297%
Goblin Raider 5 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Elven Forest 1 3.502% — 4.278%
Goblin Raider 5 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Shadow of the Mother Tree 1 3.502% — 4.278%
Giant Toad 5 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Talking Island, Eastern Territory 1 3.451% — 4.227%
Evil Eye Patrol 14 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Frozen Waterfalls 1 3.447% — 4.225%
Evil Eye Patrol 14 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Immortal Plateau, Northern Region 1 3.447% — 4.225%
Zombie Forest Elf Researcher 14 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Extremely Strong M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Bleed Resistance: Resistant to Bleed attack. Swampland 1 3.441% — 4.193%
Goblin Tomb Raider 5 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Valley of Heroes 1 3.428% — 4.204%
Dryad 13 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Fire Vulnerability: Vulnerable to Fire attacks. Poison Resistance: Resistant to poison attack. Elven Forest 1 3.427% — 4.177%
Undine Elder 18 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. HP Increase (2x): Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Water Resistance: Resistant to Water attacks. Fire Vulnerability: Vulnerable to Fire attacks. Talking Island, Western Territory 1 3.414% — 4.172%
Stone Giant Soldier 14 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Extremely Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Bleed Resistance: Resistant to Bleed attack. Swampland 1 3.392% — 4.144%
Lesser Succubus 20 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong P. Atk.: Dark Attack: Unleashes a dark attack. Dark Attack Resistance: Resistant to Dark attacks. School of Dark Arts 1 3.365% — 4.109%
Dre Vanul Tracker 20 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Dark Attack: Unleashes a dark attack. Dark Attack Resistance: Resistant to Dark attacks. Elven Fortress 1 3.355% — 4.103%
Whinstone Golem 14 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Extremely Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Bleed Resistance: Resistant to Bleed attack. Western Mining Zone 1 3.340% — 4.092%
Dark Horror 16 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Swampland 1 3.313% — 4.045%
Maraku Werewolf 9 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Frozen Waterfalls 1 3.293% — 4.031%
Maraku Werewolf 9 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Immortal Plateau, Northern Region 1 3.293% — 4.031%
Blood Fungus 12 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fire Vulnerability: Vulnerable to Fire attacks. Poison Resistance: Resistant to poison attack. Dark Forest 1 3.261% — 3.997%
Balor Orc Warrior 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Dark Forest 1 3.248% — 3.956%
Wolf 4 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Talking Island, Eastern Territory 1 3.204% — 3.916%
Ruin Zombie 15 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Extremely Strong M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Bleed Resistance: Resistant to Bleed attack. Ruins of Agony 1 3.156% — 3.850%
Balor Orc Warrior Lieutenant 11 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Dark Forest 1 3.155% — 3.865%
Magical Weaver 11 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Abandoned Coal Mines 1 3.149% — 3.859%
Magical Weaver 11 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Western Mining Zone 1 3.149% — 3.859%
Zombie Soldier 19 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Extremely Strong M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Bleed Resistance: Resistant to Bleed attack. Ruins of Despair 1 3.135% — 3.819%
Lesser Dark Horror 15 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Swampland 1 3.114% — 3.792%
Stink Zombie 19 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak M. Atk.: Slightly Strong P. Def.: Extremely Strong M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Bleed Resistance: Resistant to Bleed attack. School of Dark Arts 1 3.110% — 3.796%
Giant Spider 15 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fire Vulnerability: Vulnerable to Fire attacks. Talking Island, Western Territory 1 3.106% — 3.786%
Vuku Orc Archer 15 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Evil Hunting Grounds 1 3.088% — 3.766%
Netherworld Royal Guard 69 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. HP Increase (5x): Very Strong P. Atk.: Strong M. Atk.: Slightly Strong P. Def.: Strong M. Def.: Critical Chance: Increases Critical Rate. Catacomb of the Forbidden Path 9 — 27 3.055% — 3.723%
Skeleton Axeman 28 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Plains of Dion 1 3.002% — 3.668%
Maraku Werewolf Chieftain 14 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Frozen Waterfalls 1 2.987% — 3.641%
Maraku Werewolf Chieftain 14 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Immortal Plateau, Northern Region 1 2.987% — 3.641%
Lirein 18 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wind Resistance: Resistant to Wind attacks. Earth Attack Vulnerability: Vulnerable to Earth attacks. Elven Forest 1 2.967% — 3.617%
Enku Orc Hero 21 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Dion Hills 1 2.960% — 3.612%
Merkenis' Escort 20 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. School of Dark Arts 1 2.958% — 3.602%
Evil Eye Seer 18 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Light Armor Type: Weak P. Def. and strong Evasion. Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Immortal Plateau, Southern Region 1 2.956% — 3.604%
Orc Soldier 7 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Talking Island, Western Territory 1 2.952% — 3.592%
Orc Soldier 7 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Talking Island, Eastern Territory 1 2.952% — 3.592%
Contortion of Lunacy 18 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak M. Atk.: Slightly Strong P. Def.: Extremely Strong M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Bleed Resistance: Resistant to Bleed attack. School of Dark Arts 1 2.947% — 3.611%
Dryad Elder 14 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Fire Vulnerability: Vulnerable to Fire attacks. Poison Resistance: Resistant to poison attack. Elven Forest 1 2.936% — 3.584%
Dre Vanul 20 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Dark Attack: Unleashes a dark attack. Dark Attack Resistance: Resistant to Dark attacks. Elven Ruins 1 2.935% — 3.575%
Zombie Forest Elf 13 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Extremely Strong M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Bleed Resistance: Resistant to Bleed attack. Swampland 1 2.928% — 3.572%
Hunter Bear 14 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Western Mining Zone 1 2.921% — 3.575%
Imp Elder 7 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Shilen Temple 1 2.904% — 3.548%
Kasha Hobgoblin 21 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Immortal Plateau, Southern Region 1 2.903% — 3.559%
Netherworld Guardian 74 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. HP Increase (5x): Very Strong P. Atk.: Strong M. Atk.: Slightly Strong P. Def.: Strong M. Def.: Catacomb of the Witch 9 — 27 2.903% — 3.543%
Goblin 5 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Shilen Temple 1 2.856% — 3.476%
Crystal Puma 12 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Western Mining Zone 1 2.829% — 3.443%
Utuku Orc Archer 8 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Western Mining Zone 1 2.828% — 3.444%
Pincer Spider 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Elven Forest 1 2.827% — 3.459%
Akaste Succubus Tilfo 22 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Dark Attack: Unleashes a dark attack. Dark Attack Resistance: Resistant to Dark attacks. Mithril Mines 1 2.827% — 3.441%
Kerope Werewolf 20 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Light Armor Type: Weak P. Def. and strong Evasion. Eastern Mining Zone 1 2.825% — 3.447%
Ratman 16 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Elven Ruins 1 2.822% — 3.446%
Goblin Tomb Raider Leader 12 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Frozen Waterfalls 1 2.815% — 3.427%
Goblin Tomb Raider Leader 12 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Immortal Plateau, Northern Region 1 2.815% — 3.427%
Goblin Scout 8 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Talking Island, Western Territory 1 2.803% — 3.419%
Elder Wolf 5 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Talking Island, Eastern Territory 1 2.797% — 3.417%
Lesser Succubus Tilfo 22 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Dark Attack: Unleashes a dark attack. Dark Attack Resistance: Resistant to Dark attacks. School of Dark Arts 1 2.785% — 3.399%
Dark Succubus 20 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Unleashes a dark attack. Dark Attack Resistance: Resistant to Dark attacks. Spider Nest 1 2.779% — 3.401%
Zombie Warrior 22 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Extremely Strong M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Bleed Resistance: Resistant to Bleed attack. Ruins of Despair 1 2.766% — 3.388%
Grizzly Bear 12 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Frozen Waterfalls 1 2.738% — 3.350%
Grizzly Bear 12 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Immortal Plateau, Northern Region 1 2.738% — 3.350%
Balor Orc Archer 8 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Forest 1 2.734% — 3.350%
Baar Dre Vanul 20 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Unleashes a dark attack. Dark Attack Resistance: Resistant to Dark attacks. Immortal Plateau, Southern Region 1 2.731% — 3.353%
Dre Vanul Slayer 22 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Dark Attack: Unleashes a dark attack. Dark Attack Resistance: Resistant to Dark attacks. Elven Fortress 1 2.728% — 3.342%
Barbed Bat 12 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Abandoned Coal Mines 1 2.727% — 3.341%
Barbed Bat 12 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Western Mining Zone 1 2.727% — 3.341%
Stone Giant Guardian 16 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Extremely Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Bleed Resistance: Resistant to Bleed attack. Black Rock Hill 1 2.724% — 3.326%
Stone Giant Guardian 16 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Extremely Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Bleed Resistance: Resistant to Bleed attack. Spider Nest 1 2.724% — 3.326%
Spine Golem 22 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Eastern Mining Zone 1 2.722% — 3.318%
Rakeclaw Imp Leader 10 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Frozen Waterfalls 1 2.708% — 3.298%
Rakeclaw Imp Leader 10 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Immortal Plateau, Northern Region 1 2.708% — 3.298%
Werewolf Hunter 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Talking Island, Western Territory 1 2.698% — 3.288%
Dre Vanul Disposer 22 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Dark Attack: Unleashes a dark attack. Dark Attack Resistance: Resistant to Dark attacks. Elven Ruins 1 2.695% — 3.309%
Red Eye Bat 15 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Swampland 1 2.691% — 3.275%
Dungeon Spider 15 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Elven Ruins 1 2.691% — 3.289%
Will-O-Wisp 15 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Mithril Mines 1 2.690% — 3.288%
Kasha Imp Turen 22 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Immortal Plateau, Southern Region 1 2.689% — 3.287%
Opal Beast 15 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Mithril Mines 1 2.684% — 3.282%
Cave Spider 15 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: School of Dark Arts 1 2.666% — 3.264%
Kaboo Orc Warrior Lieutenant 11 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Elven Forest 1 2.656% — 3.242%
Garum Werewolf 9 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Abandoned Coal Mines 1 2.655% — 3.245%
Garum Werewolf 9 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Western Mining Zone 1 2.655% — 3.245%
Doom Soldier 14 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. School of Dark Arts 1 2.651% — 3.227%
Sukar Ratman Captain 19 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Elven Fortress 1 2.650% — 3.244%
Northern Trimden 19 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Eastern Mining Zone 1 2.638% — 3.210%
Spore Fungus 9 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fire Vulnerability: Vulnerable to Fire attacks. Poison Resistance: Resistant to poison attack. Elven Forest 1 2.636% — 3.226%
Eye of Seer 10 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Frozen Waterfalls 1 2.632% — 3.216%
Eye of Seer 10 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Immortal Plateau, Northern Region 1 2.632% — 3.216%
Werewolf 9 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Talking Island, Western Territory 1 2.621% — 3.209%
Dre Vanul Beholder 21 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Dark Attack: Unleashes a dark attack. Dark Attack Resistance: Resistant to Dark attacks. Elven Fortress 1 2.616% — 3.194%
Orc Lieutenant 11 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Talking Island, Western Territory 1 2.606% — 3.192%
Tumran Bugbear 23 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Dion Hills 1 2.606% — 3.198%
Tumran Bugbear 23 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Ruins of Agony 1 2.606% — 3.198%
Goblin Thief 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Forest 1 2.595% — 3.181%
Blade Bat 10 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Abandoned Coal Mines 1 2.585% — 3.175%
Blade Bat 10 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Western Mining Zone 1 2.585% — 3.175%
Sukar Ratman 18 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Elven Fortress 1 2.582% — 3.154%
Kasha Imp 19 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Light Armor Type: Weak P. Def. and strong Evasion. Immortal Plateau, Southern Region 1 2.579% — 3.151%
Kirunak's Escort 21 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Elven Fortress 1 2.577% — 3.159%
Cave Bat 13 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. School of Dark Arts 1 2.565% — 3.121%
Cave Blade Spider 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Elven Ruins 1 2.562% — 3.118%
Dungeon Skeleton Archer 13 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Elven Fortress 1 2.561% — 3.119%
Crystalline Beast 18 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Spider Nest 1 2.561% — 3.119%
Kasha Spider 15 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Frozen Waterfalls 1 2.557% — 3.141%
Kasha Spider 15 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Immortal Plateau, Northern Region 1 2.557% — 3.141%
Boogle Ratman Captain 18 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Mithril Mines 1 2.556% — 3.128%
Dread Soldier 14 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Elven Fortress 1 2.549% — 3.125%
Goblin Brigand Leader 14 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Western Mining Zone 1 2.546% — 3.104%
Skeleton Scout 19 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Ruins of Agony 1 2.545% — 3.115%
Northern Goblin 21 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Eastern Mining Zone 1 2.543% — 3.105%
Dre Vanul Watchman 21 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Dark Attack: Unleashes a dark attack. Dark Attack Resistance: Resistant to Dark attacks. Elven Ruins 1 2.543% — 3.121%
Ruin Spartoi 21 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Ruins of Agony 1 2.540% — 3.098%
Lirein Elder 19 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wind Resistance: Resistant to Wind attacks. Earth Attack Vulnerability: Vulnerable to Earth attacks. Elven Forest 1 2.539% — 3.115%
Tumran Bugbear Warrior 24 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Ruins of Agony 1 2.531% — 3.109%
Ore Bat 17 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Mithril Mines 1 2.523% — 3.079%
Red Eye Barbed Bat 18 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Light Armor Type: Weak P. Def. and strong Evasion. Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Eastern Mining Zone 1 2.521% — 3.077%
Ruin Bat 20 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Ruins of Despair 1 2.488% — 3.034%
Deadman’s Lamp 17 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Mithril Mines 1 2.487% — 3.047%
Boogle Ratman 16 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Mithril Mines 1 2.482% — 3.018%
Kasha Blade Spider 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Frozen Waterfalls 1 2.482% — 3.024%
Kasha Blade Spider 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Immortal Plateau, Northern Region 1 2.482% — 3.024%
Nephilim Praetorian 73 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. HP Increase (4x): Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Catacomb of the Witch 9 — 27 2.476% — 3.016%
Kasha Wolf 4 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Valley of Heroes 1 2.474% — 3.008%
Onyx Beast 17 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: School of Dark Arts 1 2.459% — 3.015%
Black Wolf 4 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Frozen Valley 1 2.457% — 2.991%
Prowler 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fire Vulnerability: Vulnerable to Fire attacks. Black Rock Hill 1 2.450% — 2.992%
Prowler 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fire Vulnerability: Vulnerable to Fire attacks. Spider Nest 1 2.450% — 2.992%
Goblin Lord 13 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Abandoned Coal Mines 1 2.411% — 2.953%
Goblin Lord 13 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Western Mining Zone 1 2.411% — 2.953%
Dungeon Skeleton Soldier 12 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Elven Fortress 1 2.400% — 2.940%
Giant Fang Spider 16 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fire Vulnerability: Vulnerable to Fire attacks. Talking Island, Western Territory 1 2.400% — 2.924%
Raging Spartoi 22 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Ruins of Agony 1 2.399% — 2.917%
Cave Fang Spider 16 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: School of Dark Arts 1 2.396% — 2.932%
Balor Orc Warrior Captain 12 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Dark Forest 1 2.391% — 2.917%
Festering Bat 13 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Swampland 1 2.391% — 2.933%
Gemstone Beast 12 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Abandoned Coal Mines 1 2.385% — 2.927%
Gemstone Beast 12 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Mithril Mines 1 2.385% — 2.927%
Giant Blade Spider 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fire Vulnerability: Vulnerable to Fire attacks. Talking Island, Western Territory 1 2.379% — 2.921%
Spelunking Bat 11 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Mithril Mines 1 2.376% — 2.896%
Kasha Forest Wolf 6 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Valley of Heroes 1 2.366% — 2.878%
Werewolf Chieftain 12 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Talking Island, Western Territory 1 2.364% — 2.890%
Vaiss Orc Warrior Captain 11 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: School of Dark Arts 1 2.357% — 2.877%
Graveyard Keeper 13 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Extremely Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Bleed Resistance: Resistant to Bleed attack. Cave of Trials 1 2.357% — 2.889%
Twink Puma 15 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Western Mining Zone 1 2.357% — 2.867%
Monster Eye Tracker 10 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Mithril Mines 1 2.356% — 2.878%
Ruin Zombie Leader 16 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Extremely Strong M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Bleed Resistance: Resistant to Bleed attack. Ruins of Agony 1 2.353% — 2.879%
Hook Spider 16 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Elven Forest 1 2.351% — 2.875%
Kasha Fang Spider 16 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Frozen Waterfalls 1 2.345% — 2.869%
Kasha Fang Spider 16 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Immortal Plateau, Northern Region 1 2.345% — 2.869%
Monster Eye 10 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Atk.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Elven Ruins 1 2.344% — 2.860%
Kasha Bear 15 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Frozen Waterfalls 1 2.341% — 2.847%
Kasha Bear 15 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Immortal Plateau, Northern Region 1 2.341% — 2.847%
Baraq Orc Warrior Captain 11 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Elven Fortress 1 2.335% — 2.855%
Orc Captain 12 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Talking Island, Western Territory 1 2.329% — 2.855%
Nightmare Weaver 21 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Mithril Mines 1 2.321% — 2.827%
Tunath Orc Marksman 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Elven Ruins 1 2.306% — 2.822%
Seal Archangel 75 Angel: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. HP Increase (8x): Strong P. Atk.: Strong M. Atk.: Very Strong P. Def.: Strong M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. Tower of Insolence 60 — 180 2.296% — 2.806%
Hunter Tarantula 16 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Western Mining Zone 1 2.291% — 2.815%
Orc (monster) 6 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Talking Island, Eastern Territory 1 2.290% — 2.802%
Kaboo Orc Warrior Captain 12 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Elven Forest 1 2.286% — 2.808%
Goblin Brigand Lieutenant 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Abandoned Coal Mines 1 2.271% — 2.775%
Goblin Brigand Lieutenant 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Western Mining Zone 1 2.271% — 2.775%
Varangka's Guard 22 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Cave of Trials 1 2.261% — 2.753%
Akaste Succubus Turen 21 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Dark Attack: Unleashes a dark attack. Dark Attack Resistance: Resistant to Dark attacks. Mithril Mines 1 2.260% — 2.766%
Imp 6 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Shilen Temple 1 2.236% — 2.748%
Crimson Spider 15 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Elven Forest 1 2.230% — 2.740%
Kuruka Ratman 16 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Cave of Trials 1 2.223% — 2.727%
Ruin Imp Elder 21 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Ruins of Despair 1 2.222% — 2.716%
Lilim Assassin 71 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. HP Increase (4x): Strong P. Atk.: Strong M. Atk.: Slightly Strong P. Def.: Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Catacomb of the Witch 9 — 27 2.222% — 2.704%
Rakeclaw Imp Hunter 7 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Frozen Waterfalls 1 2.219% — 2.701%
Rakeclaw Imp Hunter 7 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Valley of Heroes 1 2.219% — 2.701%
Rakeclaw Imp Hunter 7 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Immortal Plateau, Northern Region 1 2.219% — 2.701%
Kaboo Orc Warrior 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Elven Forest 1 2.197% — 2.697%
Kaboo Orc Archer 8 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Elven Forest 1 2.181% — 2.673%
Quicksilver Beast 15 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Cave of Trials 1 2.180% — 2.666%
Kaboo Orc Soldier 7 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Elven Forest 1 2.174% — 2.654%
Kaboo Orc Soldier 7 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Shadow of the Mother Tree 1 2.174% — 2.654%
Crypt Horror 15 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Cave of Trials 1 2.154% — 2.640%
Skeleton Tracker 17 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Ruins of Agony 1 2.147% — 2.621%
Skeleton Tracker Captain 18 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Ruins of Agony 1 2.131% — 2.619%
Tunath Orc Warrior Captain 12 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Elven Ruins 1 2.120% — 2.596%
Plunder Tarantula 17 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Western Mining Zone 1 2.103% — 2.577%
Vaiss Orc 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: School of Dark Arts 1 2.098% — 2.550%
Varangka's Escort 21 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Cave of Trials 1 2.078% — 2.544%
Death Flyer 75 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. HP Increase (2x): Slightly Strong P. Atk.: Devils Isle 9 — 27 2.062% — 2.528%
Scarlet Salamander Elder 18 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fire Resistance: Resistant to Fire attacks. Water Vulnerability: Vulnerable to Water attacks. Cave of Trials 1 2.049% — 2.515%
Veil Master 74 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. HP Increase (2x): Slightly Strong P. Atk.: Slightly Weak P. Def.: Devils Isle 9 — 27 2.048% — 2.494%
Evil Eye Lookout 14 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Cave of Trials 1 2.044% — 2.506%
Silent Horror 16 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Elven Ruins 1 2.044% — 2.514%
Vampire Bat 10 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Elven Ruins 1 1.996% — 2.448%
Baraq Orc Warrior 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Elven Fortress 1 1.989% — 2.443%
Scarlet Salamander 17 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fire Resistance: Resistant to Fire attacks. Water Vulnerability: Vulnerable to Water attacks. Cave of Trials 1 1.973% — 2.425%
Ashen Wolf 4 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Shilen Temple 1 1.972% — 2.400%
Orc Warrior 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Talking Island, Western Territory 1 1.944% — 2.384%
Gray Wolf 4 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Elven Forest 1 1.887% — 2.315%
Gray Wolf 4 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Shadow of the Mother Tree 1 1.887% — 2.315%
Relic Werewolf 9 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Elven Ruins 1 1.878% — 2.310%
Hobgoblin 21 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dion Hills 1 1.810% — 2.204%
Utuku Orc Soldier 7 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Abandoned Coal Mines 1 1.766% — 2.150%
Utuku Orc Soldier 7 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Frozen Valley 1 1.766% — 2.150%
Kaboo Orc 6 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Shadow of the Mother Tree 1 1.763% — 2.147%
Elder Red Keltir 3 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Shadow of the Mother Tree 1 1.719% — 2.095%
Elder Prairie Keltir 3 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Valley of Heroes 1 1.718% — 2.094%
Kuruka Ratman Hunter 17 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Cave of Trials 1 1.706% — 2.096%
Rakeclaw Imp 6 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Valley of Heroes 1 1.696% — 2.082%
Evil Eye Watchman 10 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Cave of Trials 1 1.659% — 2.023%
Elder Keltir 3 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Talking Island, Eastern Territory 1 1.423% — 1.725%
Utuku Orc 6 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Frozen Valley 1 1.395% — 1.701%
Elder Brown Keltir 3 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Shilen Temple 1 1.387% — 1.687%
Bearded Keltir 1 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Talking Island, Eastern Territory 1 1.316% — 1.610%
Elder Longtail Keltir 3 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Frozen Valley 1 1.297% — 1.597%
Prairie Keltir 2 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Valley of Heroes 1 1.151% — 1.399%
Brown Keltir 2 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Shilen Temple 1 1.050% — 1.298%
Longtail Keltir 2 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Frozen Valley 1 1.050% — 1.298%
Young Brown Keltir 1 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Shilen Temple 1 0.996% — 1.216%
Young Red Keltir 1 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Shadow of the Mother Tree 1 0.945% — 1.165%
Elpy 1 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Talking Island, Eastern Territory 1 0.935% — 1.155%
Young Prairie Keltir 1 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Valley of Heroes 1 0.926% — 1.146%
Young Keltir 1 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Talking Island, Eastern Territory 1 0.5% — 1%
Red Keltir 2 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Shadow of the Mother Tree 1 0.5% — 1%
Forgotten Watchman 17 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. 1 / 2 HP: Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Elven Ruins 1 0.5% — 1%

Spoil:
Mob's Name Lvl. Stats. Humting Zones Count Chance
Cave Maiden 59 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. HP Increase (6x): Very Strong P. Atk.: Slightly Strong M. Atk.: Strong P. Def.: Slightly Weak M. Def.: Dragon Valley 1 — 21 78.05% — 95.43%
Warrior of Ancient Times 74 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Light Armor Type: Weak P. Def. and strong Evasion. Silent Valley 1 — 3 77.35% — 93.95%
Forgotten Ancient People 75 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Light Armor Type: Weak P. Def. and strong Evasion. Silent Valley 1 — 3 76.58% — 93.68%
Forgotten Face 75 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Silent Valley 1 — 3 75.94% — 93.04%
Twink Puma 15 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Western Mining Zone 1 75.59% — 92.19%
Shaman of Ancient Times 75 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. HP Increase (2x): Light Armor Type: Weak P. Def. and strong Evasion. Silent Valley 1 — 7 74.62% — 82.44%
Hames Orc Foot Soldier 71 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Blazing Swamp 1 — 3 74.44% — 82.12%
Mutated Creation 74 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Silent Valley 1 — 3 74.28% — 90.88%
Giant's Shadow 75 Giant: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. HP Increase (2x): Critical Chance: Increases Critical Rate. Silent Valley 1 — 7 74.06% — 81.88%
Creature of the Past 75 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. HP Increase (2x): Silent Valley 1 — 7 73.18% — 81.00%
Hames Orc Sniper 71 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Light Armor Type: Weak P. Def. and strong Evasion. Blazing Swamp 1 — 3 72.17% — 79.85%
Hames Orc Scout 68 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Light Armor Type: Weak P. Def. and strong Evasion. Blazing Swamp 1 — 3 64.83% — 71.83%
Giggling Wind 28 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Wind Resistance: Resistant to Wind attacks. Earth Attack Vulnerability: Vulnerable to Earth attacks. Windy Hill 1 63.78% — 70.38%
Dire Wolf 24 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Dion Hills 1 63.62% — 70.20%
Dire Wolf 24 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Plains of Dion 1 63.62% — 70.20%
Hames Orc Prefect 72 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blazing Swamp 1 — 3 63.52% — 70.34%
Marsh Drake 68 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Wind Attack Vulnerability: Vulnerable to Wind attacks. Forsaken Plains 1 — 3 62.06% — 68.46%
Fallen Orc 68 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Forsaken Plains 1 — 3 61.40% — 67.80%
Varangka's Guard 22 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Cave of Trials 1 47.76% — 52.68%
Merkenis' Escort 20 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. School of Dark Arts 1 44.24% — 48.82%
Stone Giant Soldier 14 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Extremely Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Bleed Resistance: Resistant to Bleed attack. Swampland 1 43.97% — 48.55%
Zombie Forest Elf 13 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Extremely Strong M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Bleed Resistance: Resistant to Bleed attack. Swampland 1 43.61% — 48.19%
Giant Spider 15 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fire Vulnerability: Vulnerable to Fire attacks. Talking Island, Western Territory 1 39.56% — 43.70%
Felim Lizardman 14 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Fellmere Harvesting Grounds 1 35.39% — 43.29%
Baraq Orc Warrior Captain 11 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Elven Fortress 1 34.81% — 42.21%
Cloudy Beast 22 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Light Armor Type: Weak P. Def. and strong Evasion. Fellmere Harvesting Grounds 1 34.20% — 42.12%
Monster Eye Tracker 10 Magical Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow / Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Mithril Mines 1 31.98% — 39.40%
Goblin Brigand Lieutenant 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Abandoned Coal Mines 1 31.08% — 38.24%
Goblin Brigand Lieutenant 10 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Western Mining Zone 1 31.08% — 38.24%
Opal Beast 15 Beasts: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Mithril Mines 1 25.25% — 30.91%
Goblin 5 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Shilen Temple 1 11.08% — 13.60%
Elder Brown Keltir 3 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Shilen Temple 1 5.441% — 6.661%
Elpy 1 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Talking Island, Eastern Territory 1 — 2 3.223% — 3.939%

Item
Item 1879.jpg Cokes

Trader Place Cost
Sylvain Daily Coin Daily Coin  — 2 pcs.

Trader: Blacksmith Altran
Item Cost
Item 1879.jpg Cokes Coal Coal  — 3 pcs.
Charcoal Charcoal  — 3 pcs.
Recipe: Cokes Recipe: Cokes  — 1 pcs.


Trader: Blacksmith Pinter
Item Cost
Item 1879.jpg Cokes Coal Coal  — 3 pcs.
Charcoal Charcoal  — 3 pcs.
Recipe: Cokes Recipe: Cokes  — 1 pcs.


Trader: Blacksmith Pushkin
Item Cost
Item 1879.jpg Cokes Coal Coal  — 3 pcs.
Charcoal Charcoal  — 3 pcs.
Recipe: Cokes Recipe: Cokes  — 1 pcs.


Trader: Blacksmith Karrod
Item Cost
Item 1879.jpg Cokes Coal Coal  — 3 pcs.
Charcoal Charcoal  — 3 pcs.
Recipe: Cokes Recipe: Cokes  — 1 pcs.


Trader: Blacksmith Kluto
Item Cost
Item 1879.jpg Cokes Coal Coal  — 3 pcs.
Charcoal Charcoal  — 3 pcs.
Recipe: Cokes Recipe: Cokes  — 1 pcs.


Trader: Blacksmith Aios
Item Cost
Item 1879.jpg Cokes Coal Coal  — 3 pcs.
Charcoal Charcoal  — 3 pcs.
Recipe: Cokes Recipe: Cokes  — 1 pcs.


Trader: Blacksmith Poitan
Item Cost
Item 1879.jpg Cokes Coal Coal  — 3 pcs.
Charcoal Charcoal  — 3 pcs.
Recipe: Cokes Recipe: Cokes  — 1 pcs.


Trader: Blacksmith Rupio
Item Cost
Item 1879.jpg Cokes Coal Coal  — 3 pcs.
Charcoal Charcoal  — 3 pcs.
Recipe: Cokes Recipe: Cokes  — 1 pcs.


Trader: Blacksmith Brunon
Item Cost
Item 1879.jpg Cokes Coal Coal  — 3 pcs.
Charcoal Charcoal  — 3 pcs.
Recipe: Cokes Recipe: Cokes  — 1 pcs.


Trader: Blacksmith Silvera
Item Cost
Item 1879.jpg Cokes Coal Coal  — 3 pcs.
Charcoal Charcoal  — 3 pcs.
Recipe: Cokes Recipe: Cokes  — 1 pcs.


Trader: Blacksmith Sumari
Item Cost
Item 1879.jpg Cokes Coal Coal  — 3 pcs.
Charcoal Charcoal  — 3 pcs.
Recipe: Cokes Recipe: Cokes  — 1 pcs.


Trader: Blacksmith Helton
Item Cost
Item 1879.jpg Cokes Coal Coal  — 3 pcs.
Charcoal Charcoal  — 3 pcs.
Recipe: Cokes Recipe: Cokes  — 1 pcs.


Trader: Blacksmith Duning
Item Cost
Item 1879.jpg Cokes Coal Coal  — 3 pcs.
Charcoal Charcoal  — 3 pcs.
Recipe: Cokes Recipe: Cokes  — 1 pcs.


Trader: Blacksmith Wilbert
Item Cost
Item 1879.jpg Cokes Coal Coal  — 3 pcs.
Charcoal Charcoal  — 3 pcs.
Recipe: Cokes Recipe: Cokes  — 1 pcs.

You can get at the opening by double-clicking on item:

Container
Item 70177.jpg Box of Tears
Item 70180.jpg Crude Box
Item 70178.jpg Decayed Box
Item 70181.jpg Old Box
Item 70179.jpg Shabby Box


Charcoal - Related Pages
Items: Armor SetsWeaponArmorAccessoriesHead Accessories