Last modified on 26 May 2014, at 22:55

Accessory Gem

Item 36557.jpg
Accessory Gem
Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain number to upgrade to Accessory Gem (Mid-grade) (Lv. 3), or downgrade to a certain number of Accessory Gems (Low-grade) (Lv. 1), through a Warsmith.
Stats:
Weight: 2
Durability: -


Drop:
Mob's name Lvl. Stats Hunting Zones Count Chance
Garden Sentry (92 lvl) 92 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Wind Attack: Strong against the element of wind. Slightly Strong M. Atk.: Garden of Genesis 3 — 9 15.12% — 18.48%
Garden Scout (92 lvl) 92 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Wind Attack: Strong against the element of wind. Garden of Genesis 3 — 9 14.83% — 18.19%
Tyrannosaurus (type 1) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 10.70% — 13.18%
Median Phantom (2) 92 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Prison of Darkness 1 3.100% — 3.776%
Wild Guardian Tree 99 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Gainak 1 2.349% — 2.865%
Wild Protector Tree 98 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Gainak 1 2.288% — 2.792%
Wilderness Protector 99 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Gainak 1 2.270% — 2.786%
Ossiud 47 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Damage Shield: Reflects back a portion of damage inflicted by the enemy P. Atk. Greater Hold Resistance: Very resistant to Hold. Cruma Tower 1 1.099% — 1.357%
Ashende 51 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Extremely Strong P. Atk.: Very Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Cruma Tower 1 0.5% — 1%
Meforde 51 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Extremely Strong P. Atk.: Very Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Cruma Tower 1 0.5% — 1%
Bamonti 86 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong M. Atk.: Harnak Underground Ruins 1 0.5% — 1%
Demonic Bamonti 86 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Very Strong P. Atk.: Very Strong M. Atk.: Harnak Underground Ruins 1 0.5% — 1%
Krakia Carcass 86 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Strong P. Atk.: Strong M. Atk.: Harnak Underground Ruins 1 0.5% — 1%
Excuro 41 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Atk.: Slightly Strong P. Def.: Strong M. Def.: Evasion: Increases Evasion by 4. Cruma Tower 1 0.1% — 0.5%
Snipe Cohort (2) 43 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Atk.: Slightly Strong M. Atk.: Weak P. Def.: Cruma Tower 1 0.1% — 0.5%
Timak Orc Shaman 44 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Timak Outpost 1 0.1% — 0.5%
Water Giant 45 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Critical Chance: Increases Critical Rate. Garden of Eva 1 0.1% — 0.5%
Garden Guard Captain 50 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Strong P. Def.: Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Garden of Eva 1 0.1% — 0.5%
Death Knight 50 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Cruma Tower 1 0.1% — 0.5%
Freya's White Bear 57 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Extremely Strong P. Atk.: Extremely Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Hold Resistance: Very resistant to Hold. Greater Sleep Resistance: Very resistant to Sleep. Spear Resistance: Resistant to spear/pole arm attacks. Freyas Garden 1 0.1% — 0.5%
Freya's Buffalo 57 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Extremely Strong P. Atk.: Extremely Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Hold Resistance: Very resistant to Hold. Greater Sleep Resistance: Very resistant to Sleep. Spear Resistance: Resistant to spear/pole arm attacks. Freyas Garden 1 0.1% — 0.5%
Mutated Creation 74 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Extremely Strong P. Atk.: Extremely Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Searching Master: Directly attacks a pet's master or summoner. Silent Valley 1 0.1% — 0.5%
Deinonychus (type 2) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 0.1% — 0.5%
Gravekeeper Noctum 87 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Harnak Underground Ruins 1 0.1% — 0.5%
Shade (type 1) 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Weak P. Atk.: Slightly Weak P. Def.: Critical Chance: Increases Critical Rate. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Chromatic Highlands 1 0.05% — 0.1%
Sel Mahum Warrior 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Weak P. Atk.: Weak P. Def.: Very Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Sel Mahum Training Grounds 1 0.05% — 0.1%
Awakened Mucrokian 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/pole arm attacks. Field of Silence 1 0.05% — 0.1%
Awakened Mucrokian 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/pole arm attacks. Field of Whispers 1 0.05% — 0.1%
Mucrokian Prophet 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Resistance: Resistant to melee attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/pole arm attacks. Field of Silence 1 0.05% — 0.1%
Mucrokian Prophet 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Resistance: Resistant to melee attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/pole arm attacks. Field of Whispers 1 0.05% — 0.1%
Delu Lizardman Supplier 32 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Floran Agricultural Area 1 0.01% — 0.05%
Cursed Seer (Lv. 34) 34 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Floran Agricultural Area 1 0.01% — 0.05%
Giant White Shark 42 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Garden of Eva 1 0.01% — 0.05%
Water Dragon Detractor (type 1) 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Critical Chance: Increases Critical Rate. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Chromatic Highlands 1 0.01% — 0.05%
Tanta Lizardman Warrior 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Def.: Very Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Resistance: Resistant to melee attacks. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Fist Weapon Resistance: Resistant to Fist Weapons. Greater Two-handed Weapon Resistance: Very resistant to Two-handed Weapons. Sword Resistance: Resistant to Swords. Plains of the Lizardmen 1 0.01% — 0.05%
Tanta Lizardman Berserker 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Extremely Strong M. Def.: Melee Attack Resistance: Resistant to melee attacks. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Fist Weapon Resistance: Resistant to Fist Weapons. Greater Two-handed Weapon Resistance: Very resistant to Two-handed Weapons. Sword Resistance: Resistant to Swords. Plains of the Lizardmen 1 0.01% — 0.05%
Sel Mahum Soldier (2) 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Very Weak P. Atk.: Weak P. Def.: Very Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Sel Mahum Training Grounds 1 0.01% — 0.05%


Spoil:
Mob's Name Lvl. Stats. Humting Zones Count Chance
Garden Sentry (92 lvl) 92 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Wind Attack: Strong against the element of wind. Slightly Strong M. Atk.: Garden of Genesis 1 75.87% — 83.73%
Garden Scout (92 lvl) 92 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Wind Attack: Strong against the element of wind. Garden of Genesis 1 73.19% — 81.05%
Demonic Bamonti 86 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Very Strong P. Atk.: Very Strong M. Atk.: Harnak Underground Ruins 1 5.361% — 6.561%
Bamonti 86 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong M. Atk.: Harnak Underground Ruins 1 4.619% — 5.635%
Krakia Carcass 86 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Strong P. Atk.: Strong M. Atk.: Harnak Underground Ruins 1 3.114% — 3.792%
Gravekeeper Noctum 87 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Harnak Underground Ruins 1 3.074% — 3.770%
Varka Silenos Medium 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 2.231% — 2.725%
Ketra Orc Footman 77 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak M. Def.: Ketra Orc Outpost 1 1.593% — 1.949%
Death Knight 50 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Cruma Tower 1 1.387% — 1.691%
Ossiud 47 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Damage Shield: Reflects back a portion of damage inflicted by the enemy P. Atk. Greater Hold Resistance: Very resistant to Hold. Cruma Tower 1 1.232% — 1.506%
Bone Grinder 70 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Forest of the Dead 1 1.225% — 1.491%
Needle Stakato Drone (2) 74 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Swamp of Screams 1 1.165% — 1.431%
Vampire Wizard 73 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Weak P. Def.: Weak M. Def.: Sleep Resistance: Resistant to Sleep attacks. Forest of the Dead 1 1.062% — 1.284%
Eye of Guide 71 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Strong P. Def.: Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Wall of Argos 1 0.942% — 1.148%
Ashende 51 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Extremely Strong P. Atk.: Very Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Cruma Tower 1 0.5% — 1%
Meforde 51 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Extremely Strong P. Atk.: Very Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Cruma Tower 1 0.5% — 1%
Doom Guard 61 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Def.: Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Fields of Massacre 1 0.5% — 1%
Doom Archer 62 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Def.: Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Fields of Massacre 1 0.5% — 1%
Spiteful Soul Wizard 63 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Fields of Massacre 1 0.5% — 1%
Excuro 41 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Atk.: Slightly Strong P. Def.: Strong M. Def.: Evasion: Increases Evasion by 4. Cruma Tower 1 0.1% — 0.5%
Crokian Lad 41 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Alligator Island 1 0.1% — 0.5%
Snipe Cohort (2) 43 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Atk.: Slightly Strong M. Atk.: Weak P. Def.: Cruma Tower 1 0.1% — 0.5%
Timak Orc Shaman 44 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Timak Outpost 1 0.1% — 0.5%
Water Giant 45 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Critical Chance: Increases Critical Rate. Garden of Eva 1 0.1% — 0.5%
Garden Guard Captain 50 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Strong P. Def.: Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Garden of Eva 1 0.1% — 0.5%
Spiteful Soul Warrior 62 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Fields of Massacre 1 0.1% — 0.5%
Maille Lizardman 20 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Maille Lizardmen Barracks 1 0.01% — 0.05%
Giant Wild Boar 21 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Windmill Hill 1 0.01% — 0.05%
Tumran Bugbear 23 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Dion Hills 1 0.01% — 0.05%
Ruin Zombie Leader 25 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Bleed Resistance: Resistant to Bleed attack. Ruins of Agony 1 0.01% — 0.05%
Enraged Skeleton Warrior 29 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Ruins of Despair 1 0.01% — 0.05%

To craft an item, its crafter must learn a Item 36931.jpg Recipe: Accessory Gem - Downgrade .
Skill level: 8
Craft chance item: 100%
Number of items crafted: 5
MP Spent: 201



To craft an item, its crafter must learn a Item 36932.jpg Recipe: Accessory Gem - Upgrade .
Skill level: 6
Craft chance item: 100%
Number of items crafted: 1
MP Spent: 60




Trader: Aden Reconstruction Society Member Eeny (Talking Island Village)
Item Cost
Item 37607.jpg Treasure Chest (Western Winds) Item 36557.jpg Accessory Gem  — 16 pcs.
Adena.jpg 150,000 adena

Trader: Aden Reconstruction Society Leader Moe (Town of Giran)
Item Cost
Item 37607.jpg Treasure Chest (Western Winds) Item 36557.jpg Accessory Gem  — 16 pcs.
Adena.jpg 150,000 adena


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