Evil Hunting Grounds
Grand CrusadeClassic

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Evil Hunting Grounds
Map Evil Hunting Grounds.jpg
Territory Gludio Territory
Optimal Level 14 and higher
Party size Solo
Classes
Herbs drops

Охотничьи Угодья Зла скриншот 1.jpg Охотничьи Угодья Зла скриншот 2.jpg Охотничьи Угодья Зла скриншот 3.jpg

Охотничьи Угодья Зла скриншот 4.jpg Охотничьи Угодья Зла скриншот 5.jpg Охотничьи Угодья Зла скриншот 6.jpg


This road heads to Neutral Zone from the Town of Gludio. Different types of monsters including werewolves attack humans.


Evil Hunting Grounds - mobs

Name Level Properties EXP SP

Vuku Orc 14 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. 149 0
Vuku Orc Archer 15 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. 165 0
Shadow Beast 15 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: 160 0
Pincher 16 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: 171 0
Ratman Spy 16 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: 171 0
Bugbear Raider 17 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: 179 0
Pinrul 17 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: 181 0
Ratman Hunter 18 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: 192 0
Ratman Chieftain 19 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. 207 0
Ratman Chief 20 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: 213 0


Evil Hunting Grounds - Raid Bosses

Name Level Properties EXP SP

Raid Boss Sukar Ratman Chief 21 Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 21): This Ratman Chief lives in Gludio Mountain and uses mercenary Bugbear Soldiers to plunder travelers passing through Gludio Castle. To stop the attacks, the lord of Gludio has offered a reward on his head. Despite Gludio's efforts, Sukar continues to harass wayfarers. Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. 1452604 348


Evil Hunting Grounds – Related Pages
Gludio Territory - Quests
Locations: TerritoriesTownsCastlesInstanced DungeonsStarting VillagesHellboundGracia
Territories: Starting VillagesGludio TerritoryDion TerritoryGiran TerritoryInnadril TerritoryOren TerritoryAden TerritoryRune TerritoryGoddard TerritorySchuttgart Territory
Gludio Territory: Town of Gludio
Gludin Village
Gludio Castle
Warf of Gludio Airships
Talking Island Village
Ruins of Ye Sagira
Langk Lizardmen Dwellings
Maille Lizardmen Barracks
Abandoned Camp
Ruins of Agony
Ruins of Despair
Orc Barracks
Windy Hill
Wasteland
Forgotten Temple
Ant Nest
Harnak Underground Ruins