Synthetic Fiber

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Item 36527.jpg
Synthetic Fiber
Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain amount to upgrade to Metallic Fiber (Lv. 3), or downgrade to a certain amount of Fiber (Lv. 1), through a Warsmith.
Stats:
Weight: 2
Durability: -


Drop:
Mob's name Lvl. Stats Hunting Zones Count Chance
Moon Garden Manager 94 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Garden of Genesis 15 — 45 32.21% — 39.01%
Outdoor Gardener 92 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Earth Attack: Strong against the element of earth. Garden of Genesis 15 — 45 29.74% — 36.14%
Garden Commander (day) 93 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Garden of Genesis 15 — 45 28.31% — 34.97%
Garden Scout (90 lvl) 90 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Wind Attack: Strong against the element of wind. Garden of Genesis 15 — 45 20.63% — 25.13%
Soldier of Darkness 49 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Cruma Tower 1 17.76% — 21.54%
Bgurent 88 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Greater Hold Resistance: Very resistant to Hold. Greater Sleep Resistance: Very resistant to Sleep. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Seed of Annihilation 1 14.10% — 17.28%
Kanibi 88 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Greater Hold Resistance: Very resistant to Hold. Greater Sleep Resistance: Very resistant to Sleep. Greater Stun Resistance: Very resistant to Stun. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Seed of Annihilation 1 13.59% — 16.77%
Kokracon Elite Kanibi 89 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Strong M. Atk.: Greater Hold Resistance: Very resistant to Hold. Greater Sleep Resistance: Very resistant to Sleep. Greater Stun Resistance: Very resistant to Stun. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Seed of Annihilation 1 13.53% — 16.47%
Bistakon Elite Bgurent 89 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Strong P. Atk.: Greater Hold Resistance: Very resistant to Hold. Greater Sleep Resistance: Very resistant to Sleep. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Seed of Annihilation 1 12.10% — 14.76%
Frost Yeti 63 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. Frozen Labyrinth 1 9.63% — 11.69%
Frost Steel Golem 59 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Extremely Strong M. Def.: Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Greater Bleed Resistance: Very resistant to Bleed. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Frozen Labyrinth 1 8.773% — 10.737%
Velociraptor (type 5) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Primeval Plains 1 8.256% — 10.088%
Velociraptor (type 5) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 8.256% — 10.088%
Lost Yeti 62 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. Frozen Labyrinth 1 8.184% — 9.989%
Ursus Cub 61 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Frozen Labyrinth 1 6.547% — 7.989%
Frost Buffalo 61 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Frozen Labyrinth 1 6.527% — 7.969%
Shumerun 51 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Very Strong P. Atk.: Extremely Strong M. Atk.: Strong M. Def.: Cruma Tower 1 6.504% — 7.950%
Ice Tarantula 57 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Sword Vulnerability: Vulnerable to Swords. Frozen Labyrinth 1 6.430% — 7.870%
Ricenseo 43 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Strong M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Greater Hold Resistance: Very resistant to Hold. Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. Cruma Tower 1 5.925% — 7.231%
Pronghorn 57 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Frozen Labyrinth 1 5.704% — 6.958%
Rorka 51 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Very Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Cruma Tower 1 4.558% — 5.566%
Velociraptor (type 1) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 2.742% — 3.352%
Freya's White Bear 57 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Extremely Strong P. Atk.: Extremely Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Hold Resistance: Very resistant to Hold. Greater Sleep Resistance: Very resistant to Sleep. Spear Resistance: Resistant to spear/pole arm attacks. Freyas Garden 1 2.455% — 2.993%
Eva's Watchman 47 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Garden of Eva 1 2.235% — 2.721%
Taik Orc Supply 51 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: War-Torn Plains 1 1.975% — 2.421%
Freya's Buffalo 57 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Extremely Strong P. Atk.: Extremely Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Hold Resistance: Very resistant to Hold. Greater Sleep Resistance: Very resistant to Sleep. Spear Resistance: Resistant to spear/pole arm attacks. Freyas Garden 1 1.934% — 2.360%
Garden Guard (Garden of Eva) 48 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Garden of Eva 1 1.915% — 2.331%
Bloody Lady 60 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Watchers Tomb 1 1.844% — 2.238%
Hatar Hanishee 49 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: War-Torn Plains 1 1.567% — 1.913%
Lost Gargoyle 55 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. Frozen Labyrinth 1 1.140% — 1.388%
Lost Gargoyle Youngling 56 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Strong M. Def.: Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. Frozen Labyrinth 1 1.117% — 1.365%
Timak Orc Troop Archer 41 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Timak Outpost 1 0.959% — 1.173%
Giant Windima 25 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Very Weak P. Def.: Windy Hill 1 0.5% — 1%
Immense Windima 25 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Very Weak M. Def.: Windy Hill 1 0.5% — 1%
Timak Orc Troop Warrior 43 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Timak Outpost 1 0.5% — 1%
Mucrokian Prophet 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Resistance: Resistant to melee attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/pole arm attacks. Field of Silence 1 0.5% — 1%
Mucrokian Prophet 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Resistance: Resistant to melee attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/pole arm attacks. Field of Whispers 1 0.5% — 1%
Langk Lizardman Shaman 24 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Light Armor Type: Weak P. Def. and strong Evasion. Langk Lizardmen Dwellings 1 0.1% — 0.5%
Langk Lizardman Leader 25 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Langk Lizardmen Dwellings 1 0.1% — 0.5%
Hatu Dire Wolf 32 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Bee Hive 1 0.1% — 0.5%
Delu Lizardman Supplier 32 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Floran Agricultural Area 1 0.1% — 0.5%
Wasp Worker 35 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Light Armor Type: Weak P. Def. and strong Evasion. Bee Hive 1 0.1% — 0.5%
Delu Lizardman Shaman 35 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Floran Agricultural Area 1 0.1% — 0.5%
Wasp Captain 37 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Light Armor Type: Weak P. Def. and strong Evasion. Bee Hive 1 0.1% — 0.5%
Giant White Shark 42 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Garden of Eva 1 0.1% — 0.5%
Sel Mahum Soldier (2) 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Very Weak P. Atk.: Weak P. Def.: Very Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Sel Mahum Training Grounds 1 0.1% — 0.5%
Awakened Mucrokian 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/pole arm attacks. Field of Silence 1 0.1% — 0.5%
Awakened Mucrokian 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/pole arm attacks. Field of Whispers 1 0.1% — 0.5%


Spoil:
Mob's Name Lvl. Stats. Humting Zones Count Chance
Moon Garden Manager 94 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Garden of Genesis 1 — 17 80.68% — 98.30%
Garden Scout (90 lvl) 90 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Wind Attack: Strong against the element of wind. Garden of Genesis 1 — 11 79.35% — 96.87%
Garden Commander (day) 93 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Garden of Genesis 1 — 17 78.00% — 95.24%
Kokracon Elite Kanibi 89 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Strong M. Atk.: Greater Hold Resistance: Very resistant to Hold. Greater Sleep Resistance: Very resistant to Sleep. Greater Stun Resistance: Very resistant to Stun. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Seed of Annihilation 1 — 3 77.71% — 94.85%
Bistakon Elite Bgurent 89 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Strong P. Atk.: Greater Hold Resistance: Very resistant to Hold. Greater Sleep Resistance: Very resistant to Sleep. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Seed of Annihilation 1 74.15% — 91.33%
Soldier of Darkness 49 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Cruma Tower 1 17.05% — 21.05%
Shumerun 51 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Very Strong P. Atk.: Extremely Strong M. Atk.: Strong M. Def.: Cruma Tower 1 6.885% — 8.415%
Ricenseo 43 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Strong M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Greater Hold Resistance: Very resistant to Hold. Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. Cruma Tower 1 6.209% — 7.591%
Rorka 51 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Very Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Cruma Tower 1 4.791% — 5.857%
Eva's Watchman 47 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Garden of Eva 1 2.321% — 2.835%
Garden Guard (Garden of Eva) 48 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Garden of Eva 1 1.975% — 2.417%
Timak Orc Troop Archer 41 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Timak Outpost 1 1.006% — 1.232%
Timak Orc Troop Warrior 43 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Timak Outpost 1 0.5% — 1%
Pincher 16 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Evil Hunting Grounds 1 0.1% — 0.5%
Pincher 16 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Neutral Zone 1 0.1% — 0.5%

To craft an item, its crafter must learn a Item 36873.jpg Recipe: Synthetic Fiber - Downgrade .
Skill level: 8
Craft chance item: 100%
Number of items crafted: 5
MP Spent: 201

To craft an item, its crafter must learn a Item 36874.jpg Recipe: Synthetic Fiber - Upgrade .
Skill level: 6
Craft chance item: 100%
Number of items crafted: 1
MP Spent: 60


Trader Place Cost
Queen of Hearts Adena.jpg 21,000 adena
Trader: Aden Reconstruction Society Leader Moe (Town of Giran)
Item Cost
Item 37607.jpg Treasure Chest (Western Winds) Adena.jpg 150,000 adena
Item 36527.jpg Synthetic Fiber  — 116 pcs.

Trader: Aden Reconstruction Society Member Eeny (Talking Island Village)
Item Cost
Item 37607.jpg Treasure Chest (Western Winds) Adena.jpg 150,000 adena
Item 36527.jpg Synthetic Fiber  — 116 pcs.

You can get at the opening by double-clicking on item:
Container
Item 35546.jpg Deadman's Chest
Item 35547.jpg Deadman's Chest
Item 39726.jpg Emissary's Reward Box (Low-grade)
Item 37391.jpg Steel Door Guild Reward Box (Low-grade)

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